my man you really didn't mine enough to understand how much quantity of a certain mineral is available
Right off the bat Im just gonna plainly say it before being more polite than you and providing content instead of a blind attacks in hope that it stick randomly like someone throwing c4 with his eyes closed dreaming to make it glue on something.
You dont know how much I mine, mined and how.
Im the kind of guy that do mine and when I do, I do enough that it take me generaly a week or 2 of coming on my free time to do my mining runs because I offworld mine and mostly warp my ore/enmatters so I need enough to even make it worth it.
Im the kind of guy who will go mine with ore+enmatter drop for 10 d-class with f-105(+-2000p with all TT decay) and then go do a +- 2000p run with TT finder which is about 13k drop which require nearly 50 hours of playtime to do so it take me weeks and by that time I mapped the whole offworld planet of their common ores and enmatters that are easier to get to find out that you only get 10% of the skill gain on d-class or 10 times more with TT finder on TT spent.
Im the kind of guy who will run behind another miner to not stress him out that Im "drying" his spot to show him I can global or even hof behind his ass to show that the grid system just isnt exactly what people think and that I believe NOTHING actually spawn underground for many reasons including operating cost for MA. It's just cheaper to have hunting, mining and crafting have no loot in mobs, soil or bp and just actually follow a chain of pregenerated results based on a equation related to the mats you use(TT) and the MU is based on the efficiency range your at with the mob/mining area/bp you farm.
I wouldnt even be suprised that even the UL items that we repair use their "creation mats" that are unknown to create loot and that it is distributed on pulling the chains with decay ratio representing the "materials" damaged during the decay process and the reason some amp, armor and gun can give different results.
Exemple of how I perceive loot based on a melee weapon. (I apply this principal to all decay in entropia)*
Blueprint: ArMatrix LB-10 (L) Blueprint (L) |
Mat usage for a click
19.6% Basic Sheet Metal (70.59% Narc, 29.41% alicenies)
12% Simple 1 Conductors (85.71% Musc. Oil, 14.29% eye oil)
8% Simple 1 Plastic Springs (76.92% eye oil, 23.08% musc. oil)
12%
Cobalt Ingot(100% colbat ore)
12.8%
Root Acid(100% acid root)
21%
Metal Ruds ( 74.29% ares, 25.71% Musc. oil)
14.6%
Nanocube (100% nanocube)
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What does this meal to me ?
Basic sheet metal pull on narc and alicenie chain for 19.6% of the weapon decay which is actualy 13.8% narc and 5.75% alicenies.
Following the same concept, I believe this weapon pull on loot chains as follow:
My concept of how loot return is generated by pulling on individual cryptomining loot concepts which are business wise cheap, efficient and easy to adapt and balance compare to most overly complex theories I see.
Narc: 0.138 (13.8%)
Alicenies: 0.0575 (5.75%)
Musc. Oil: 0.1759 (17.59%)
Eye Oil: 0.0786 (7.86%)
Cobalt Ore: 0.12 (12%)
Acid Root: 0.128 (12.8%)
Ares: 0.156 (15.6%)
Nanocube: 0.146 (14.6%)
------------------------------
100% of weapon decay.
A weapon use ammo ? The same apply by adding its ratio into the mix.
A weapon is UL non craftable ? For MA TT is TT as far as repair... You just dont know what chain(s) it pull on and the material ratio they used to create these stats.
You use armor/heal ? Same concept. Maybe there a penality on armor but I dont think it affect much how loot generate.
I dont think anyone know how much ressources is avalaible and there is shortages sometime. We even see players test the MU of some loot before commiting to a serious hunt to drop the hunt after it start to dry up with weapon they use.(this behavior seen in miners as well). It also doesnt mean that the guy with most efficiency doesnt often run with the MU leaving it dry for the rest even if that player taken a huge loss.
What you said is just like if I replied "You didnt hunt enough at 3.2 DPP+ to understand how much MU is avalaible from hunting". Would be even worse if someone said that to another without even knowing how much or not he mined and it feel like I dont know you so I dunno how you can know me.
*remember that Im not saying this is a fact but it is a very efficient, business way, casino way, inexpensive way, stabilizing way and so on to generate loot over time while keeping randomization with easy inexpensive tweaking and adjustments.