without trying to be cynical or sarcastical, or at least trying to hold me back for once
why not add some choice
leave the existing missions as they are, add new ones, which give the funky skill reward
then check who does which mission the most and you prolly get a good idea what ppl like more
as to the skill reward
i have fairly high skills as well, 10-30 ped tt in one of my higher skills isnt going to change much
however, strength to carry more, agility to run faster (well, after several "rebalancing" acts from MA side that is way slower than it used to be tho), stamina to an actual increase in HP
that are things that are useful behind the plain skill increase or professional effect
maybe, just maybe, could this be a reason to do the missions at all?
this question goes directly to the MA ppl, also without trying to be mean
did you ever, really ever, try to do one of your 10k missions, for example on molisks
in case someone did (what i doubt, at least not without a marco gun), did you notice what kind of "hide and seek" (bad spawn for many) long term grinding it is?
and you do that for skills? you get skills during the 10k already
one of the few reasons to really go for this hide and seek long term grinding are the "useful" attributes
that new players may be held of with that and wait til they have more, that is true,
i know cases where that happened
but, maybe instead of nerf..., i mean rebalancing the missions, maybe consider some choice
and that could be a fairly simple one, simply split the reward attributes
basically you would have this
normal attribute+mission attributes=final
your normal skilling would still go to your normal attributes, thus doing missions wouldnt slow them down, not even for the fresh 1 agility newbie
yet they would have the benefits
now the fun thing starts
this option would benefit pretty much everyone and may actually be positive for everyone
at least, the point of "newbies may do it" is otherwise solveable
the easy part isnt necessarily the most useful for the players
besides, just increase the skill reward additional to the attributes, nothing against that
in either case, the rebalancing gonna be interesting
so far it had always been a nerf, sometimes more obvious sometimes less, but in either case interesting
it is good to know that the missions are one of the top priorities tho