Mob action states (and what will happen in UE5?)

Orion

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Eleria 'Orion' Starwind
If you carefully watch mobs on Caly, then on many mobs you can differ 3-4 mob animations for different action states:

- idle (mob is grazing and minding its own business)
- attentive (Safe aggro range. The mob stops grazing and head looks at you. You can safely leave the safe aggro range for maybe ~15 seconds before next state)
- aggressive posture (Critical aggro range. The mob now turns around and looks frontally at you, but still does not attack. You can leave aggro range quick and safely for maybe ~5 seconds)
- attack mode (Dead range. The mob runs at you. Too late for one of you to get away unharmed. Life-or-death struggle initiated)

Distances, duration and maybe skipping of states before attack mode vary with mob aggression levels and game mechanic dice rolls to enter next state or attack.

This is what i call love of detail.
I fear this love of detail may be lost with "hush-hush fast and efficient mob bling-bling remodelling" for UE5.
 
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