Sub-Zero
Elite
- Joined
- Aug 8, 2007
- Posts
- 3,981
- Location
- Sweden
- Society
- Classified
- Avatar Name
- Sub-Zero The Killer
It's simple, since MA hasn't tried to fix the mob collission all these years. Why make an engine upgrade before upgrading your game to make it feel less like an Alpha game? Eye candy doesn't matter squat if the game feels buggy and alpha with some eye candy. A potentially easy fix would be to make mobs be able to walk through other mobs, objects like trees, bushes (just like they can walk through our vehicles).
I don't remember what VU it happened maybe it was before Cryengine but I have memories of entropia back in the day when you could shoot a mob behind another mob and it would have the brain cells to walk around the other mob to get to you without you having to move 50-100 meters to the left or right to make it "see you" when its stuck on the other mob.
Eomon, a prime example of this. A single Foul young can stop it in its tracks and the eomon will become stuck.
There's also the issue of mobs being spawned in trees or otherwise get stuck in unreachable state for longer periods of time. This is super annoying for the players and less potential revenue you could be making. I damaged almost half of one of these eomon inside this tree before giving up since it kept getting unreachable and I couldn't target it.
Also worthy to mention... Make an effort to improve your events, why have the Eomons spawn every year in a no vehicle zone near proteron around this time? This makes it annoying to hunt there. You lose potential revenue from this also because of mobs getting stuck and people getting annoyed in general since they can't use vehicle to get back.
I don't remember what VU it happened maybe it was before Cryengine but I have memories of entropia back in the day when you could shoot a mob behind another mob and it would have the brain cells to walk around the other mob to get to you without you having to move 50-100 meters to the left or right to make it "see you" when its stuck on the other mob.
Eomon, a prime example of this. A single Foul young can stop it in its tracks and the eomon will become stuck.
There's also the issue of mobs being spawned in trees or otherwise get stuck in unreachable state for longer periods of time. This is super annoying for the players and less potential revenue you could be making. I damaged almost half of one of these eomon inside this tree before giving up since it kept getting unreachable and I couldn't target it.
Also worthy to mention... Make an effort to improve your events, why have the Eomons spawn every year in a no vehicle zone near proteron around this time? This makes it annoying to hunt there. You lose potential revenue from this also because of mobs getting stuck and people getting annoyed in general since they can't use vehicle to get back.