Mob/Resource Map Database

KapokWu, I think you miss the point of this thread entirely. This conversation is theoretical, the packets ARE encrypted, so tools like this cannot be created. My postings probed what could be done if you COULD read the IP Stream, and what alternatives there are to getting the same data.

KapokWu said:
Well, I join the chorus. The difference is that you will get banned.
It is like pushing habitually your hand into pockets of other people
to prune the fluff out. It is not comfortable to the pocketed one.
And you might set up the fashion.

I'm not sure WHAT you are trying to say with this! it's just nonsensical.

KapokWu said:
These kind of applications are welcomed in a game like SecondLife.
SecondLife provides you the API, the scripting language, and
wide range of immersive commercial applications, ... especially
when they soon include the in-game web browsing to their game.
(The browser panel can be placed e.g. to a wall of a house).

Why don't you direct your energy to that game instead?

Again, I'm wondering if you read the whole thread? I'm not interested in SecondLife, but if you are, thats just ducky.

This has been a theoretical conversation about the spirit of the EULA, programming techniques, and how to write tools to help us in PE. It's not about writing tools for ANY game, what interests me is where the moral and EULA boundaries are in code written to help us in PE.

Not sure which chorus you're singing in, but GL with that.
 
Thanks for clarification. The chorus made the same mistake ehehe?
Your voice data idea is good, similar products for other purposes are
needed in real life and in other MMORGs too, and a MMORG would make
a nice demonstration... Good luck in your effort.
 
RexDameon said:
I think some improvements could be made though with more options for changing contient and stuff like that.

I second that.

...

I say go for it W0lf. A new mapping program is needed since neomap isent beeing developed any more, and the last version was still a beta.

However if you do make one i would suggest that you make an import function to read the coordinates from neomaps datafiles. (its just text/xml files anyway)
 
Ive been testing Oredin's mapping program, which atm is looking very nice and should be ready for release fairly soon

If your interested in making a mapping program, it would probably be better to help out with this one, instead of making your own :)
 
Just adding my 2 cents (from a programmers/network techie kinda view). I very highly doubt it is possible for MA to verify when a player is intercepting network packets. Every client for the game does so, in order to synch the game properly. (For obvious reasons I will not get into the how-to bit on doing this).

Decrpyting the packets? No problemo IMHO. Heck, I've done such stuff just for shits 'n giggles, or to see whether I could break certain algorithms. IT's when you try injecting altered packets back into the feed to the server that things get real icky. That, in my opinion, should trigger MA to permanently ban any account/IP straight away.

I don't have much of a MMORPG experience, but I used to play Diablo 2 quite frequently back in the days. People there were doing just that kinda stuff, and created mods, exploits, etc, and basically turned the whole game to shits. It came down to where unique items were being cloned/duped, then removed by Blizzard, causing thousands of people who traded genuine items for the dupes to be left with nothing, while the scammers made big bucks for the originals on Ebay.

I'd say MA should agressively take action against such stuff, just in order to prevent that exact thing from happening. Yes, this _IS_ based on REAL money, and people will get a helluva lot more upset if that were to happen here.

Back to the discussion, I can see automation tools being a lot of help. However, I'm sure that if MA intended people to create their customised stuff, they'd have released APIs and what not. Since they haven't, I'd be extremely careful if I were you. Yes, a tool/map/spreadsheet is the same as noting stuff down on a piece of paper, but still. Some people get a slight advantage by using just that, while others who cannot be arsed have a slight disadvantage. Such tools would essentially encourage "lazy" people and level the playing ground ;)

Regardless of all that, should you need any help whatsoever (testing, coding and what not), I'd be more than willing to help out. I'm quite proficient in VB, VB.NET, some C#, and SQL (MS SQL Server mostly, but also some Oracle etc).
 
Crosis said:
This has been a theoretical conversation about the spirit of the EULA, programming techniques, and how to write tools to help us in PE. It's not about writing tools for ANY game, what interests me is where the moral and EULA boundaries are in code written to help us in PE.
The answer at the questions about the boundaries is, imho, only known by MA and since each case is different, i think they don't even really know themself if you ask them in general. Like many other ppl has done before, the better way is to make the software without distributing it and then, submitting it at MA with the full source code to see if it's ok with them :)

ViagraFalls said:
Just adding my 2 cents (from a programmers/network techie kinda view). I very highly doubt it is possible for MA to verify when a player is intercepting network packets. Every client for the game does so, in order to synch the game properly. (For obvious reasons I will not get into the how-to bit on doing this).
Like you say, they certainly can't check if the network traffic is monitored or not... and even if they succeed, there's so many generics tools that do this kind of stuffs that it'll become impossible to play PE (at least, i'm sure my comps won't be accepted with all the firewall and other networks monitoring i do on my LAN :D).
But, in the case of such a tool being distributed, MA will certainly know its existence at a moment... I mean, if you're making something useful and begin to release it, it'll spread like a wild fire and, MA will know for sure. And at that time, the ban will be there faster than light lol.

Anyway, all we can do here is just guessing. I'm trully convinced that if any doubts are present while developping a tool for PE, the best is to ask them directly if it's in accordance with the conditions of use or not. That way, the answer will be clear and final ;)
 
ViagraFalls said:
I very highly doubt it is possible for MA to verify when a player is intercepting network packets.

Detect if a player is reading the packets, no. But if they deem a particular app to be Not Good (tm) (and that utility is runnin on the same machine that PE is) it's trivial for them to add a little process search for it in the client loader or something like that, and ban accounts based on that.
 
Extent said:
Detect if a player is reading the packets, no. But if they deem a particular app to be Not Good (tm) (and that utility is runnin on the same machine that PE is) it's trivial for them to add a little process search for it in the client loader or something like that, and ban accounts based on that.

Yep, if they find it out on the net, then they could check for it. But if it's unreleased, they wouldn't know to look for it.
 
Well... I would really like to get NeoMap back or something of the same sorts so if anyone has any information on where I can get a program like this, I would appreciate that you would PM me. Thanks for the help
 
Well since the official site for NeoMap is still down I posted the original release archive as a torrent here:

http://ravenclassics.kicks-ass.net:6969/index.html

If someone knows of a public tracker that would be better let me know, but this would only be necisary untill his site gets back online.
 
Back
Top