John B Knight
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- Jul 9, 2007
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- John Black Knight
Recently there have been many forum discussions in the achievments and space forums about shared accounts and multiaccounts and some members of the community already have experessed their opinions in those specific cases.
I thought it would be good to have a discussion thread to share our views on this:
- in regards to the ToU
- in regards to fairness between players
- in regards to the social aspects of the game (making contacts, discussing things in pms, building relationships,...)
- in regards to whatever else might be your reason to take a certain stance on this topic
For me to start this off:
I personally think that the limits that were set by mindark are there for a reason, the ToU 2.1 advices to not create multiple accounts. Why did mindark set such a rule ?
Looking to my experience in other games and what happened there due to multiaccounting there were things like people soloing game content that was not meant to be done solo but was there to work in a team or raid towards a shared goal.
Shared goals are often in place in MMORPG's to give people a reason to really experience the difference between playing a single player game and joining a virtual community.
Huge forum fights have in the past always been there when single players reaped the benefits that were meant to be in place for cooperative efforts, multiaccounts in many games where used by farmers to collect certain items and sell them for profit.
So when i think of the ToU and what mindarks intention of putting 2.1 in place could have been then i immediatly think of our RCE environment and how exponentially damaging multiaccounting could be if a player finds out something new that yields a profit and if he is able to utilize this knowledge not only for one avatar but for alot.
Similar is true when it comes to aim for cornering markets in a certain profession hunting certain mobs, mining certain ressources, crafting certain items or offering certain other services - whereever a way is found to gain an advantage over other players its impact will be multiplied be the number of multiaccounts.
When i think of the job mindarks balancing team has in regards to drop rates, avaiabilty of items or even which items can be used how often or how quick - or when i think of certain rights that are obtained through the posession of certain items and how the power that is derived from such items is multiplied by sharing them between mutiple accounts or sharing one account between multiple people who can then make more use of such items due to keeping an account active for longer then a single player could - then i believe that multiaccounting and/or accountsharing is effecting ingame balance.
If certain items where meant to be used round the clock, if they where meant to be shared between people im sure mindark could have implemented a functional renting system since long, but so far this has not happened and we do have a huge grey zone between what we currently can do if bending the ToU by their exact wording and what we maybe shouldnt do if playing by respecting the ToU based on their intention when it was written.
A clear word of mindark surely would help there.
But leaving the thoughts about ToU and what mindarks intentions could be, just looking into the social aspect which is a major one in a virtual universe or at least should be - what makes our entropia universe immersive ? What is it that creates the feeling of living in another universe aside from all the graphics and game mechanics ?
Its the people, its the fact that you can get to know new and interesting people every day, that you can build relationships with them in whatever depth you desire - a major experience in our virtual world the most important factor to creating immersion is the unique characters behind all those other avatars which we share our universe with.
In my opinion there is a huge difference between talking with someone who can remember what we talked about and with whom i can grow shared memories or if that person has no clue what im talking about even thought we spoke about it just yesterday (one reason for this can be that several people play the same avatar).
The other thing which often happens is getting in talk with different people about the purchase of a certain item or the view on a certain topic - one usually makes decision based on the thought that multiple avatars that were spoken are all unique and have each their own opinion - but if a single player is utilizing several accounts and behaving towards others like each of those accounts was a different person then there is a huge potential for scamming other players by making them think certain item prices would be higher, or that there was competition for a certain item while this competition actually is not there.
There is lots of people out there running multiaccounts and / or shared accounts - some of which even do both and to a degree where they are offsetting certain gameplay mechanisms and have a straight impact on the niche of the market in which they operate and that gets me back to my first thoughts - how can a universe be immersive if half the time you run into avatars that are essentially 'clones' or a closed community in themself ?
How can mindarks balancing team be successfull on their job if they balance according to playeraccounts instead of unique players ?
I thought it would be good to have a discussion thread to share our views on this:
- in regards to the ToU
- in regards to fairness between players
- in regards to the social aspects of the game (making contacts, discussing things in pms, building relationships,...)
- in regards to whatever else might be your reason to take a certain stance on this topic
For me to start this off:
I personally think that the limits that were set by mindark are there for a reason, the ToU 2.1 advices to not create multiple accounts. Why did mindark set such a rule ?
Looking to my experience in other games and what happened there due to multiaccounting there were things like people soloing game content that was not meant to be done solo but was there to work in a team or raid towards a shared goal.
Shared goals are often in place in MMORPG's to give people a reason to really experience the difference between playing a single player game and joining a virtual community.
Huge forum fights have in the past always been there when single players reaped the benefits that were meant to be in place for cooperative efforts, multiaccounts in many games where used by farmers to collect certain items and sell them for profit.
So when i think of the ToU and what mindarks intention of putting 2.1 in place could have been then i immediatly think of our RCE environment and how exponentially damaging multiaccounting could be if a player finds out something new that yields a profit and if he is able to utilize this knowledge not only for one avatar but for alot.
Similar is true when it comes to aim for cornering markets in a certain profession hunting certain mobs, mining certain ressources, crafting certain items or offering certain other services - whereever a way is found to gain an advantage over other players its impact will be multiplied be the number of multiaccounts.
When i think of the job mindarks balancing team has in regards to drop rates, avaiabilty of items or even which items can be used how often or how quick - or when i think of certain rights that are obtained through the posession of certain items and how the power that is derived from such items is multiplied by sharing them between mutiple accounts or sharing one account between multiple people who can then make more use of such items due to keeping an account active for longer then a single player could - then i believe that multiaccounting and/or accountsharing is effecting ingame balance.
If certain items where meant to be used round the clock, if they where meant to be shared between people im sure mindark could have implemented a functional renting system since long, but so far this has not happened and we do have a huge grey zone between what we currently can do if bending the ToU by their exact wording and what we maybe shouldnt do if playing by respecting the ToU based on their intention when it was written.
A clear word of mindark surely would help there.
But leaving the thoughts about ToU and what mindarks intentions could be, just looking into the social aspect which is a major one in a virtual universe or at least should be - what makes our entropia universe immersive ? What is it that creates the feeling of living in another universe aside from all the graphics and game mechanics ?
Its the people, its the fact that you can get to know new and interesting people every day, that you can build relationships with them in whatever depth you desire - a major experience in our virtual world the most important factor to creating immersion is the unique characters behind all those other avatars which we share our universe with.
In my opinion there is a huge difference between talking with someone who can remember what we talked about and with whom i can grow shared memories or if that person has no clue what im talking about even thought we spoke about it just yesterday (one reason for this can be that several people play the same avatar).
The other thing which often happens is getting in talk with different people about the purchase of a certain item or the view on a certain topic - one usually makes decision based on the thought that multiple avatars that were spoken are all unique and have each their own opinion - but if a single player is utilizing several accounts and behaving towards others like each of those accounts was a different person then there is a huge potential for scamming other players by making them think certain item prices would be higher, or that there was competition for a certain item while this competition actually is not there.
There is lots of people out there running multiaccounts and / or shared accounts - some of which even do both and to a degree where they are offsetting certain gameplay mechanisms and have a straight impact on the niche of the market in which they operate and that gets me back to my first thoughts - how can a universe be immersive if half the time you run into avatars that are essentially 'clones' or a closed community in themself ?
How can mindarks balancing team be successfull on their job if they balance according to playeraccounts instead of unique players ?