Musings and Perspectives of a Noob

Cryte

Provider
Joined
Jul 15, 2007
Posts
169
Location
Maryland
Avatar Name
Jess Renada Tylie
First, hello to the forums. I've been lurking for a while, but haven't posted much yet. After reading a lot of posts, I'd thought I'd put something out there with my perspectives, maybe share some of the things I've learned thus far to help other new players with the learning curve and questions they might have.

Most of these are going to be strictly my viewpoints, I don't have cold hard facts to back up most of what I'm saying. I think that's one of the beautiful, and scary points of EU. Nothing is certain, it's a lot of myth and theory. Please don't take any of my inputs as trolling or hateful, I know there will be people who instantly want to argue that I'm wrong. If I am, please show me the truth so I can learn, but lets keep it all civil if possible. :laugh:

Let me start by saying that I'm not some uber. I originally played EU back in 2004, it was a drunken haze and I didn't last long (I was a broke military dude back then!). I went inactive, my account was wiped, and then I decided to try again this past Fall. I made an account, played very briefly for a week or two, and then went inactive again as my other hobby (running a Minecraft server) took over for months. I finally settled back into EU for the past 2-3 months, and am now playing it on a regular basis. What this means, is that for all intents and purposes I am a complete noob. In almost any other MMO I could have reached a high level, if not capped by now. In EU I'm barely a toddler (lvl 12 laser sniper is my highest profession). So again, not an expert at all, just sharing my perspective on how I see the game and what I've learned :)

- EU is a casino, plain and simple. Can you make money consistently in EU? Yes, you can sweat and sell, or look for stones/fruits/dung. This is the only way to guarantee a profit, and it will be excruciating. You will have slave miners in third world nations laughing at how much you make per hour. Hunting, mining, and crafting are not guaranteed profits. Trading, while closer to a profiting activity, is still volatile, and any update or change by MA can wipe out value in items you might have stocked up on. Thus, your choices in the game are slave wages, stock market type activity (trading), or straight gambling. Personally, I love to gamble.

- EU isn't made for you to profit, but you can staunch the flow of bleeding by making smart choices, or as it's referred to playing 'eco'. We'll get more into that later.

- Think of EU as a casino filled with slot machines. You can play penny slots (kill punies) and probably bleed your cash away slower, with a very slight and rare chance of some jackpot. You could go high roller, dumping $10 bucks a spin (uber players), you'll see globals more often, but it's still a loss relative to your investment level. The chance of a higher jackpot are slightly better, but you'll need deep pockets to sustain the PED cycling. As you gain skills in Entropia, you have the OPTION to move up to the higher levels, buying more expensive weapons/armor/tools to play at those higher levels. Remember it's an option, and you will burn through PED faster. Quite a few players stick to low level monsters for years, just playing more casual as their bankroll will allow. Don't blame the game developers if you play above your means.

- I find myself already falling into this weird "MUST UPGRADE NOWWWWWW@!!@!@@" thought process. When I first upgraded, I was so excited to finally be killing Cornundacauda's and Berycled outside Orthos. Knowing that the slightly higher level mobs could drop better loot was fascinating, and I was so excited to have the better chance of a bigger payout. Now, I look at Atrax longingly, thinking it could be even better if I just get a set of Shogun and some plating. In the end, the Corn's havent changed. HOF's still happen on them, and I have to remind myself that it's totally good enough for now to stick to hunting them (1500 of 5k done *sigh*).. My point is, don't get caught up in the hype. Remind yourself of what's fun and stick to it. Bigger isn't always better.

- Loot theories, ugh. Much like a casino, you'll be surrounded by losers (financially only of course :wise:), who will tell you what system is a guaranteed profit. Why they are "due", etc, etc. Two quick things to remember. First, most people, if they had a profiting system, aren't going to share. It would become widely known by the dev's and changed mostly due to being an exploit. The house (MA) always wins. Second, most don't have a shred of evidence to back things up, or if they do it's inconsequential (ie. small sample base, no control group in testing.)

- But what about my loot pool I keep hearing about?? I lost X PED and it's DUE TO ME MRAWRRR!!! There is a loot pool I'm sure, but not individual. Quick way to disprove it. The noob who hits a Daikiba (excuse me.. Shinkiba) young for 2-3k ped, has depo'd maybe 15 bucks. If he had a personal loot pool that would be impossible.

- I'll get my 90% return though right, I heard that's a fact! It's one I believe. That seems like a relatively reasonable payback. Casinos tend to go as high as 98% payouts on slots, but there is a much higher revenue base coming in, and they have other income means, so they can afford it. Here's the thing about payback percentages, you might just be unlucky forever. It's a scary thought, but if you think of the game's payout as a bell curve, with the average players at the peak getting their 90% payback, there are those of us who fall on either ends. There are people who've run extremely well, getting more than their share of globals, HoF's, ATH. Alternately, there are those who consistently lose. You don't, and never will, know where you fall because you need an infinite timeline to accurately gauge payback. Maybe after a few years you'll see how you're running, but even then results could be very skewed.
To illustrate my point, imagine every person on earth flipping a coin over and over. Theoretically you would have an even number of results, divided amongst the populace. Realistically you'll have 1-2 freak people who'd toss heads a couple hundred times, if not thousands.

- Back to what I said earlier, don't play to profit, play to have fun. You're not due, you don't have a personal loot pool. Every shot, probe, or click of the crafting is just another pull of the slot machine.

- Eco is the best way to staunch the bleeding, as I mentioned. There is a caveat to this though, and that's determining what your time is worth. Taking 2 hours or waiting a week for an auction to go through to make an extra ped might not be worth it. A ped is a dime. Seriously, most of us piss that away a thousand times over in a week. Do they add up? Certainly, but figure out what YOUR time is worth, and play accordingly.

- How do I play eco? First, you can use weapons/tools/items that are already maxed. If you want to skill up, great, but you won't get the max use of your items (some argue that the skills gained are worth money. I don't know the costs, if someone can compare cost of skills vs. loss of eco in an unmaxed weapon I'd be curious). So, avoid using weapons just for the SIB, unless you specifically want those skills faster. Don't move up in weapons unless you can afford the decay, MU, and new ammo costs. Be sure you are using it to kill appropriate creatures. Use entropedia to calculate everything (mob vs. armor, gun damage/pec.). Sometimes it's better to get an amp, or change mobs to save money. When hunting, stick to a few of the same creature types so you can get stacks of the same items. It's easier to sell for MU.

- MU is your friend. Learn it, live it, love it. Spend a vast amount of time on the auction system. Learn what items sell, how often, and in what amounts. MU is a great guide, but results can be skewed. MU takes into account sales on other planets. I always check my MU, then check what the lowest buyout is on the object currently on auction. Sometimes you can raise/lower MU accordingly. Check the MU for the amounts your selling. For instance, lets say I have 500 thingamajigs, and I check the auction. It's a popular item for crafting, and I see that people are selling them in stacks of thousands. There are only two other people selling stacks close to mine. Hrmm, there is a good chance that some newbie crafter might just want to get a small stack, taking in a taste of crafting. For some people, a 50% higher MU on a 5PED stack is much easier to swallow (.25 cents, no biggie).. where as that same increase on a 5k stack would be $2.50.

- When selling, you'll find a lot of guys claiming to purchase stuff at Twin. I've had mixed experiences with them. First, many of them will severely underpay you. They offer 105% MU on a 112% item. Either they are trying to craft cheap, or get big stacks to sell at a higher profit. Totally legit, but hurts you in the end. Most don't advertise their rates in the chat window, which to me is a big indicator they might be embarrassed and lose customers by how low they are offering. Talk to them, ask for prices, don't be afraid to walk away or haggle if you feel it's too low. They might claim you don't pay the auction fee so it's a cheaper MU, but they ALSO don't pay the auction fee (included in the item price on an auction) so it's kind of a joke answer :scratch2:. Compare their prices to the orders tab in the auction. If you need to sell quick, that's a lifesaver. Look for the highest MU order that wants enough to cover the amount of items you are selling. Set the auction to buy out and be done, instant sale. I've found many orders pay higher than the dudes on the street. In the end, shop around and sell at the pace you want. You'll almost always get a higher MU selling on a full length auction vs instant TT/orders/street vendors. Caveat Emptor :)

- I could do a long guide on the auction alone, and even I am not even close to proficient, so again.. research and test things yourself. You'll learn in time what sells, and how to manipulate the prices. You have to research to succeed in this game. Make friends, read forums, look at Alice's guide, Entropedia, etc. Start picking up the pieces, making your own picture, testing and learning.

- Trust. Trust is hard enough on the internet. I learned a long time ago that random grouping in games was akin to stabbing myself in the eye with a spoon. Ninja looters, guys not knowing how to pull properly, you name it. It's hard, and that's in a game that doesn't include a real cash economy. In this game, trust is paramount, and reputations are important. Don't think that because someone is an older player that you can instantly trust them. Google search their name, check forums. Check their society. If you join a team, check the loot settings, ensure it's damage share (unless you have a different arrangement). If you trade, get collateral ALWAYS. If something sounds too good to be true, it is. You don't need to be a paranoid recluse, but use common sense.

- Make friends. This one is hard to me, I tend to lone it up normally. But even my recluse self have a soc and some trusted people I can chat with. Get involved, find a mentor (with the next patch hopefully!), join events (quite a few newbie ones, search forums and the in game event tracker). You'll find you can have fun, cheap days in this game, and that helps slow the flow of PED out of your wallet.

- Pay it forward. Those 1 ped Colonizer foot guards that you keep getting (stupid Corns lol) give them to a newbie, drop some around Swamp Camp. I'm not saying give every beggar cash, but sometimes the little things can make or break a newbie's experience. On a personal note I had an experience one night, where I had a high level player kill one of my creatures I was fighting. Truth be told it was kicking my ass, but I was having fun playing un-eco, Fapping myself mid battle to finish it. I honestly think he was trying to assist me, and he killed the mob quickly. Unfortunately, earlier that night I had a few guys "kill-stealing" from me and I just lost my cool. I started berating him in general chat. Looking back I'm really sorry I let it get to me without seeing he was trying to help. I was way out of line, mistook the situation, and made a complete ass out of myself. Luckily, he was a really nice guy, I don't remember his name sadly, but I think he said he had the third registered account in this game. We spoke for a few, I apologized, he was a truly good guy and it changed how I treated the game and other people.

- The last thing. Remember the Golden Rule. Treat others with respect. Don't be a douche. Don't steal kills, train mobs onto people, harass, belittle, etc. Teach others if they are unaware of protocol and procedure. We were all noobs once, try to keep it in perspective.

I've babbled for a long time, I hope if you've read this far you've gotten some amusement or use out of this. Feel free to throw in your comments, show me where I'm wrong, etc. Thanks for reading. :yup:
 
I think the data is pretty sound that there is an individual loot pool and the payout from that pool is about 90%.
 
I think the data is pretty sound that there is an individual loot pool and the payout from that pool is about 90%.

yeeaaah wanna switch avas with me for a while and i'll dissprove that theory then and there


and i agree calypso is a casino and no casino would ever set their output to 90%
i believe it operates as a ponzi scheme and in oder to make it last aslong as possible b4 it all goes to shit they throw out huge loots making people profit and calling it dynamic cuz if people are profiting it aint ponzi and then when all fails it wasn't a scam

i mean we all agree to a ToU that practicly breaks the swedish law of consumer rights but i have no idea why it isn't... maybe popo forgott to read it through
 
I think the data is pretty sound that there is an individual loot pool and the payout from that pool is about 90%.

Can you show me some of this data? Not trying to argue, I'm just always looking for solid fact when it comes to all the speculation surrounding EU :)
 
yeeaaah wanna switch avas with me for a while and i'll dissprove that theory then and there


and i agree calypso is a casino and no casino would ever set their output to 90%
i believe it operates as a ponzi scheme and in oder to make it last aslong as possible b4 it all goes to shit they throw out huge loots making people profit and calling it dynamic cuz if people are profiting it aint ponzi and then when all fails it wasn't a scam

i mean we all agree to a ToU that practicly breaks the swedish law of consumer rights but i have no idea why it isn't... maybe popo forgott to read it through

If you did switch avatars and the return of that avatar did tank, wouldnt that show that its the users choices that had the greatest affect? unless it was very controlled where 2nd user did precisely as the first did. there would have be like 50-100k of cycled ped baseline data before the switch i would think.

anyway, the 90% return theory has data in the form of many logs that players have published, search around, but here is one to start. There does seem to be some random good loots in the system, but by and large the 90% seems to be a decent expectation. the hard part is over how much ped cycled and that depends on activity cost and bunch of other things

https://www.planetcalypsoforum.com/forums/showthread.php?168760-Noiseless-Hunting-Log
 
If you did switch avatars and the return of that avatar did tank, wouldnt that show that its the users choices that had the greatest affect? unless it was very controlled where 2nd user did precisely as the first did. there would have be like 50-100k of cycled ped baseline data before the switch i would think.

anyway, the 90% return theory has data in the form of many logs that players have published, search around, but here is one to start. There does seem to be some random good loots in the system, but by and large the 90% seems to be a decent expectation. the hard part is over how much ped cycled and that depends on activity cost and bunch of other things

https://www.planetcalypsoforum.com/forums/showthread.php?168760-Noiseless-Hunting-Log

Wait, you made two claims. One that there is a 90% return, the other that there is a loot pool. The extensive data does show something like there is a 90% return, but I have never seen a tiny bit of evidence for there being something worth being called a "loot pool".
 
If you did switch avatars and the return of that avatar did tank, wouldnt that show that its the users choices that had the greatest affect? unless it was very controlled where 2nd user did precisely as the first did. there would have be like 50-100k of cycled ped baseline data before the switch i would think.

anyway, the 90% return theory has data in the form of many logs that players have published, search around, but here is one to start. There does seem to be some random good loots in the system, but by and large the 90% seems to be a decent expectation. the hard part is over how much ped cycled and that depends on activity cost and bunch of other things

https://www.planetcalypsoforum.com/forums/showthread.php?168760-Noiseless-Hunting-Log

I hope I didn't cause confusion. I do believe in the 90% return rate, I've seen enough logs to show that you'll get back roughly what you put into it. What I have a problem with is the theory of a personal loot pool, that all your hofs/ath's come from. Hence my example of why a beginner can sometimes get a crazy lucky hit from a low mob, without having that "bank" built up in his loot pool yet.
 
Amen
Lootius be praised.

Good luck.​
 
Wait, you made two claims. One that there is a 90% return, the other that there is a loot pool. The extensive data does show something like there is a 90% return, but I have never seen a tiny bit of evidence for there being something worth being called a "loot pool".

dont think i ever said anything about a "loot pool" i did say there seems to be some random good loots allowed into the system, shown by the noobi hofs and such. probably designed into the system as hooks for new players.

also 90% average return data and a common loot pool theory are not exclusive

personally, i lean more towards the personal loot theory combined with some other elements as in my experience i have never received any undeserved payouts, best i have had was unexpected globals that put me above the 90%ish return for a time(usually to be eroded away). However i have seen noobi hofs and such that makes me believe that your return is not just what you put in. or perhaps MA is just giving that player and advance in fortune and expects them to not stop and withdraw, but play with the fortunate peds so the system can absorb them back. Could also be the loot rules change at time too, what if there are several large withdraws? what if the MA boss wants a new car?

basically we are never going to know exactly how the system is designed until MA spills the beans. governed personal 90% return? common random loot pool? personal loot sprinkled with randomness? true randomness?
 
Oh no!! Not another f**king noob!!!! well GL with those thoeries. And mostly, have fun :)

and remember one thing, MA created this universe for US colonists to control and do what we please on, only whiners and bitches send support cases.
 
i believe it operates as a ponzi scheme...

Well, it's not EXACTLY a Ponzi scheme but it's pretty similar, since the only way to profit in this game is at the expense of other players, and the bigger the playerbase the more chances to profit one have... besides old players might have more chances to profit because of their better game knowledge/skills/equipment than the new players, so in a way it's a financial pyramid.
 
As to a newbie's perspective, yes, if you after money, the only way to get it is to trade/resell at the auction, you don't need to know about the rest of the game.

If you are after fun, make sure you have hundreds of $$ to spend monthly on this game.
Your professional level though will hardly be ever higher than 40-50.
 
Well, it's not EXACTLY a Ponzi scheme but it's pretty similar, since the only way to profit in this game is at the expense of other players, and the bigger the playerbase the more chances to profit one have... besides old players might have more chances to profit because of their better game knowledge/skills/equipment than the new players, so in a way it's a financial pyramid.

It's "dynamic" if such random big loots and ubers didn't occur it would be classed as either a scam or a casino

knowlage,skills and equipment would only help you save money until you hit one of the dynamic loots
 
I have a hard time classifying this game as a Ponzi Scheme. The fact you can grind out a pure profit (albeit slowly) by walking for stones or sweating breaks that theory already. Everything about this game points out that depositing is optional. Is it fun to gamble and hunt/mine/craft? Yes, but you aren't required to, and this game doesn't guarantee profiting results from your activities. Your actions greatly effect the financial outcome of the game. In a Ponzi setup, you're guaranteed profits, and given them for a temporary time period, until the originator pulls out and it all falls to pieces.
 
I have a hard time classifying this game as a Ponzi Scheme. The fact you can grind out a pure profit (albeit slowly) by walking for stones or sweating breaks that theory already. Everything about this game points out that depositing is optional. Is it fun to gamble and hunt/mine/craft? Yes, but you aren't required to, and this game doesn't guarantee profiting results from your activities. Your actions greatly effect the financial outcome of the game. In a Ponzi setup, you're guaranteed profits, and given them for a temporary time period, until the originator pulls out and it all falls to pieces.

ofc they wouldn't make it like a pure ponzi that would be illigal lol

but you cannot possibly steal money from MA by finding fruits and stones

and should every uber uber out there cash out and demand money all MA would have to do is go bankrupt

then the ToU kicks you in the nuts with it's "you are only entitled to MAX 6 months deposites" and probably you wont see a dime

but there is no need to make meat out of the cashcow when its still giving milk


it's all "dynamic"
 
I have always found the notion of a 90% RIO to be questionable.

Sure there are people who claim this is so and say that have data to prove it's true.

There are players that claim to have data to support having an actual profit once they figure in MU.

Truth of the matter is 90% is highly doubtful if you take the entire population as a whole.

Sure there are players that may in fact see 90% and even 100%+ on occasion.

However, the flip side it the players that are just beginning and hunting the lowest level mobs that can experience as low as, hold your hats, sub 30% returns for a small run of 20 to 30 peds.

The vast majority of of new players are lucky to experience sub 50% ROI let alone see anything higher.

With such a low ROI for the vast majority of players depositors and non depositors alike it is not hard for the upper end to appear to be 90% on average.

Many players just quit and their money is reabsorbed into the loot pool. This gives the appearance of a higher average than the actual number.

It's doubtful that those players are even considered when ROI. Out of sight out of mind.

The actual numbers are probably lower.

Since skill is part of the factor there will be those who can claim top get very high ROIs.

But, they average player will never come close to achieving anything more than watching their monthly deposits disappear into the ether. Eventually they quit too after a period of time.

In the end this game, for the vast majority of the population, is about those who make small deposits paying to support the uber players while getting less and less in return for those deposits.

Just like in the real world.
 
Just keep records, they dont have to be too detailed, use equipment for your level, mobs (if you hunt) for your level and play at your ped level.

But, its up to you.

I'd rather be here than anywhere else, I've tried the subscription model MMO and its not for me.
 
Just keep records, they dont have to be too detailed, use equipment for your level, mobs (if you hunt) for your level and play at your ped level.

But, its up to you.

I'd rather be here than anywhere else, I've tried the subscription model MMO and its not for me.

It's funny Mega, I came back and re-read this and your last line is really accurate. I've tried a few other games, some old and some new, in the past few months. Most seem muted in comparison to this game. I know the real-cash/"gambling" aspect is a huge draw for me. I kill a monster in another game and feel saddened that I can't put a price on it's loot :)
 
It's funny Mega, I came back and re-read this and your last line is really accurate. I've tried a few other games, some old and some new, in the past few months. Most seem muted in comparison to this game. I know the real-cash/"gambling" aspect is a huge draw for me. I kill a monster in another game and feel saddened that I can't put a price on it's loot :)

same for me.. almost to the point that I feel like waisting time playing other MMO's.. no point playing them because I will never EVER get back anything playing those games.. in EU theres atleast a small chance to profit in the long run.
 
Just one remark:

It wasnt ponzi prior to VU10. I strongly believe they had TT value of all items and PED cards covered incase shit happened...

I think VU10 drained them so much that they couldnt fund themselves thru standard channels and they dug into PE TT values ingame... then all of the sudden EULA changed so that it doesnt state they are liable for all TT in game, but:

THEY ARE LIABLE FOR SUM OF YOUR DEPOSITS WITHIN PAST 6 MONTHS

Q: What does that mean?
A: You deposited 100000$ sum more then 6 mths ago, 100$ in past 6 months, you have the same 1001000 PED on your PED card... they owe you, not 100100$, not 100000$, but only 100$ in case of legal responsibility ;)

Q: Why would they write and trick ppl into accepting this?
A: Because they DONT HAVE CASH to cover all TT in the game, let alone credit rating to do so ;)

Kind regards, have fun investing billions game, dont worry - youll enjoy for decades to come :dunce:

I.
 
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