Dear Dolera,
I think we agree...
and we are in the same league (I have 1.3k skills in rifle). And yes on my first hunt yesterday I had a terrible return (1k ammo, 2ped loot, reinvest in ammo... 50 pecs loot plus a 2.5ped repairbill leaves exactly ZERO.)
Yep, and that sucks
I Can imagine if you have deposited a lot you have more reason to complain but still... this is a game of chance. In a casino a lot of people loose and some win. Everybody is free to enter and leave the casino when he pleases.
EU has an advantage over casinos: it is also skill based which means you can influence your results which gives an advantage to more experienced players.
I now have the feeling i can hardly influence anything...
Anyway, EU is not a casino, it's a 'virtual universe' - and they better not promote themselves as a casino, because that would exclude a large amount of countries (hence players) from participating, as casino's usually are bound by all kinds of laws. In some countries the state even has a monopoly on casino's. Therefore, EU can't just only be about luck, even though it now feels that way.
Besides that there is a market economy which means that even without playing you can make money with items that gain in value. Besides items like armour weapons or resources this is also applicable for skills. Whether you loose or win on a hunt, your skills gain... There are a lot of possibilities to increase your net worth in the game..
Yep, but this value is not related to the so called 'loot pool'. Besides, skills are quite worthless. You wont get anything for them unless you extract them - and how? with one of the non-existing esi's i assume
Meaning 'net worth' equals tt value.
Even the sweating / fruit finding) is for free.. A unique concept in my view. [...]
The main issue is probably sweating. If you pay your hunters/crafters/miners 95% on average you still have the sweaters..you will not make money. therefore the average payout will be lower.
I dont see how sweating effects the loot pool. It does effect your hunting efficiency though, but that's just a side effect (increased lag on some places).
The only value sweat has is marketvalue (and 1 pec/1000 sweat). So even with a million bottles gathered a day, the lootpool 'suffers' only 10 ped.
A few fundamental rules will always apply:
If we want big wins there will also be big losses
Yep, seems that's how they changed the system. In a way i dont like, not because i dont want to lose, but because they took the fun out of hunting - at least for me. And that's why i'm upset about this change. 'my' game isn't what it used to be anymore
whatever, gratz again to all that were lucky enough to loot big