jambon
Stalker
- Joined
- Dec 14, 2006
- Posts
- 1,813
- Location
- Ottawa
- Society
- Shaolin
- Avatar Name
- James Jambon Zidane
i'm one of those crafters who isn't crafting EP and i can't craft anymore thanks to shitty returns D:
So there may be a good reason that most globals are just from EP gamblers ^^
The problem is that there is mostly nothing worth crafting out side mining amps and a few select guns.
No, the big problem with crafting is this BS success rate. Either the resources you need to craft in-demand items have no markup or astronomical markup - there is no middle ground for items that sell. And if that weren't bad enough the success rate to actually create the items you want is a complete fucking crapshoot. As a ballpark you can hope to get maybe 35% actually success in creating the thing you want on max QTY regardless of skill. But this can just as easily be as low as 10% on a modest sized run - which is what you generally do when crafting stuff that sells slow like some guns/amps. Not about to spend 300,000 peds crafting 1000 guns in the hopes I'll sell them this decade and that the markup will remain steady.
Generally, one doesn't need to give a shit about their TT return in crafting if they are actually getting the item they are trying to make and it has some markup to offset their loss.
But with the way things are most crafters have turned to EPs as it's easy gambling without the extra BS. Why have hassle of gathering materials and the exponential risk associated with crafting (risk of TT return, risk of crafting the desired item, risk of the item selling) when you can just get what you need out of the TT and risk once on TT value when crafting EPs with an upside potential of 200,000 peds? You don't even need to wait to sell what you make - just pop it in the TT and start over with another run.
Much like hunting, the loots of mining are pretty much useless beyond TT value at this point and thus the vast majority have no markup. And without markup on ores/enmatter the swings in mining loot are too insane as the whole system was based on most ores/enmatters having markups of 115% - 120%. Mining worked pretty well back in 2006/2007 when this was the case. But now... very few are getting anywhere close to 80% returns in mining and even less are able to squeeze a profit from regular mining.
Those that are boasting big returns are generally just getting lucky with big hits with big amps. Hardly something that can be called a sustainable "strategy".... "yup, just run out and drop bombs with level 13 amps constantly during peak times and eventually you'll hit big ...or not". lol