Ace Flyster
Marauder
- Joined
- Aug 31, 2006
- Posts
- 5,031
- Location
- England, London
- Avatar Name
- Dave Ace Flyster
Hi all,
I have presumed that MA introduced this to increase peds spent. In my view i doubt it will change much.
From what i can gather you need to hunt for a long period of time to get it, and it lasts approx 5-6mins. Which you lose if you die. And in a few cases you may spend a lot of that time actually finding mobs to hunt.
It seems like MA had a great idea and didnt implement it to have the desired effect.
Going back to my premise. If the sole reason is to increase turnover, this would have been better.
Every hour of hunt skill bonus of 5 mins.
or
Every 5 hours of hunt skill bonus of 30 mins.
Which doesnt disappear upon death. If on the other hand you have to spend 10 hours for a 5 mins skill bonus. That seems kinda pointless to me.
If on the other hand my premise is wrong and MA introduced it purely for a little added extra, then it is all good.
I suppose it really comes down to why MA did it.
Rgds
Ace
I have presumed that MA introduced this to increase peds spent. In my view i doubt it will change much.
From what i can gather you need to hunt for a long period of time to get it, and it lasts approx 5-6mins. Which you lose if you die. And in a few cases you may spend a lot of that time actually finding mobs to hunt.
It seems like MA had a great idea and didnt implement it to have the desired effect.
Going back to my premise. If the sole reason is to increase turnover, this would have been better.
Every hour of hunt skill bonus of 5 mins.
or
Every 5 hours of hunt skill bonus of 30 mins.
Which doesnt disappear upon death. If on the other hand you have to spend 10 hours for a 5 mins skill bonus. That seems kinda pointless to me.
If on the other hand my premise is wrong and MA introduced it purely for a little added extra, then it is all good.
I suppose it really comes down to why MA did it.
Rgds
Ace