New clothes - ideas

Nude can be but even better some clothes that hide right enought to stimulate imagination and curiousity.

Once Marko said that MA will think about clothes wich will give additional protection.
Maybe one day we will be able to fight monsters almost naked with cool clothes instead of massive and ugly arrmors.
 
think about some dmg protection on clothes?..a litle surplus protection..like 1pene and 2 burn or something+protection of the armor you wearing. I believe this will boost clothes market.:cowboy:

I believe that will boost the decay even more on a whole avatar ...
 
Nude can be but even better some clothes that hide right enought to stimulate imagination and curiousity.

Once Marko said that MA will think about clothes wich will give additional protection.
Maybe one day we will be able to fight monsters almost naked with cool clothes instead of massive and ugly arrmors.

Something like Spartacus and Hermes? Or you prefer tight shirt and pants? :D
 
Its same coloring and texturing...it lock way to much ped in TT...
we should need 100 cans max for perfect result , same for texture...the number needed right now are way insane...i would even make it at 60 cans/texture...

I do miss the old ways when you only needed 20 cans for a perfect result.



That new fashion from MA to make item with hight TT seems good for them , as it puch player to deposit more since they have ped lock in item TT...in the end it is bad , because it lock and paralise economie...
People dont deposit more because MA wish it...it not even that player dont want... its just there is limit.
People have budget... all player have budget and limit...what ever happen in game , most player will just deposit how much they can... if it is 100$ or 5 000$ or what ever , they will deposit that much...
But if 80% of that amount is lock in TT , and slowly economie die , because there is less money left to make it run...
Economie need to have people that buy and sell , that pay MU , and that do activities...

Both MA and tailors would make more money to have low TT on the new clothes 'cus in the long run more people would buy them. And noobs would buy more cooler looking clothes which would also make them feel more like "one in the gang". If you get what I mean. So yes, I agree with Eto.
 
I want full nude
Why exactly? I never understand why people like looking at pictures of naked women (or men) which are so obviously not of real people.
 
Why exactly? I never understand why people like looking at pictures of naked women (or men) which are so obviously not of real people.

1. People got different taste when it comes to pornography.

2. It would make the game more "real".
 
Something like Spartacus and Hermes? Or you prefer tight shirt and pants? :D

Spartacus and Hermes is maybe done well for females - just like rutuba but for males you have still ugly helmet. And if you like then go for Vain helmet its always been most dildo like helmet.
I prefer sexy clothes.

And one day when MA coders grow maybe they make our hair moving in the air and same with clothes wich shud move as we move - coats and skirts for example - they are so static.
 
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I would like to see more use of the wing/back place holder.
It could be used for rugsacks, shoulder bags or even show on other parts like pins, belly burses (urk).
 
Spartacus and Hermes is maybe done well for females - just like rutuba but for males you have still ugly helmet. And if you like then go for Vain helmet its always been most dildo like helmet.
I prefer sexy clothes.

And one day when MA coders grow maybe they make our hair moving in the air and same with clothes wich shud move as we move - coats and skirts for example - they are so static.

LOL! I have to say that it's a thin line between sexy and trashy (like we've seen on RT) and MA needs to remember that. I don't mind sexy clothes, not at all. I even think we need more sexy clothes/armor. I like the idea of having coats and hair move in the wind and move with the avatar, as far as I know it's only one haircut that does, the ponytail one. Everything looks glued on nowadays.


I would like to see more use of the wing/back place holder.
It could be used for rugsacks, shoulder bags or even show on other parts like pins, belly burses (urk).


Added :)
 

Don't forgett to put the wing/back place holder under the idea part.

One thing that never ever looked good IMO is the flame pattern shirt, thnk it's the arm flames border, somethnig is wrong there. Plz put under things to fix.
 
Don't forgett to put the wing/back place holder under the idea part.

One thing that never ever looked good IMO is the flame pattern shirt, thnk it's the arm flames border, somethnig is wrong there. Plz put under things to fix.

Sorry about that, updated :)
 
Some repeats in here.

Fixes
1) Lower tt value
2) Remove decay
3) Remove need to have full repair for quality
4) Fix Pleat Coat (F) so it can be worn with armor
5) Better set/color matching
Items
7) Garter Belts
8) Kilts
9) Jewelry/Pins/Medals
10) Sashes/Cumber Buns
11) Scarves/Neckties/Bowties
12) Holsters/Scabbards

And my number one request though not officially "cloths".
Tattoos!
 
I would like to see old clothes would be fixed first.

Fixes:
1) Collar of Zero Legend Business Blazer (M) should be fixed (now it go inside the avatar neck if you look up).
2) Urban Nomad Grey Briefs (M) - lost black belt (after VU 9.0), and looks like plain "noob briefs", but shorter. Before VU 9.0 they looks excellent, now they looks like absolutely different briefs.
Btw it very easy to return it's original view, they just can take texture from "Thrill Seeker Action shorts (M)" (new model) and replace green color with Gray.
2007-10-24 14:05 Entropia Universe Support said:
2) Urban Nomad Grey Briefs (M) - We have discussed this with our designers. We received the information that the color fields on these briefs have been changed so they only have one color field. Unfortunately the black belt will not be readded.

Items:
Black leather gloves (M)
 
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1) that would very complicated since then you have to ponder what texture , or color and their success...Rutol texture cost diferent than snable , and rutol at 80% cost diferent than rutol at 100%

I understand the complexity, but the current "simplicity" is seriously not effective

2) people are not dumb , they check around and find fast and easy a fait MU for the clothe.

I beg to differ. You refer here to experienced players who naturally have a far better idea of how not to get ripped off as they have been around long enough to learn from others, or even their own previous mistakes.

I refer not to the dumb, but to the ignorant. When you start the game and are willing to begin depositing already and want to customize your avatar a bit and have no proper idea about how the clothing prices work it would be easy to overspend and already begin to form a jaded viewpoint regarding the game.

The fact that you can and will often find clothing where the plain items are MU'd the same amount as textured item already demonstrates this ignorance / "dumbness" on behalf of sellers/crafters.
 
I refer not to the dumb, but to the ignorant. When you start the game and are willing to begin depositing already and want to customize your avatar a bit and have no proper idea about how the clothing prices work it would be easy to overspend and already begin to form a jaded viewpoint regarding the game.

When you are stupid , there is nothing you can do about it , you have to accept it , and live with it...
When you are ignorant you can simply learn...
People who dont know what is price of item can look around , ask around or do the math...
Afterall , you can take price of uncolored untextured coat , add to it price of texture and paint you wish , and know the fair price of the result...
Formula are well know , write on forum and often in colorer , texturer , tailor boutique...


The fact that you can and will often find clothing where the plain items are MU'd the same amount as textured item already demonstrates this ignorance / "dumbness" on behalf of sellers/crafters.

Or it just show , market is down , people have hard time to sell item , so all go down to lowest price...
It also show that often people who sell , dont care to lose some money , they just want to get fast money to do something else.

As for MU , people dont see things always same way...
If i put 2 coat in auction , 1 with TT 50 ped , and one with TT 200 ped, if i MU both same , the 200 ped coat will never get sold , even if people that buy the 50 ped coat will have to repair it to 200... worse...If i put the 200 ped coat with TT +90 and the 50 ped coat at tt+110, i stil sell first the 50 ped coat , because people have budget...and will think they will repair coat latter...they just look at the total coat... so in the end , people with colored textured coat , will have hard time to sell them , because there is allready 200 ped TT wasted...and we back again on the bad influance on market of big TT item...

Clothe should not have TT over 20 ped ...TT should be between 3 and 20 ped depending on the clothe.
 
When you are stupid , there is nothing you can do about it , you have to accept it , and live with it...
When you are ignorant you can simply learn...
People who dont know what is price of item can look around , ask around or do the math...
Afterall , you can take price of uncolored untextured coat , add to it price of texture and paint you wish , and know the fair price of the result...
Formula are well know , write on forum and often in colorer , texturer , tailor boutique...




Or it just show , market is down , people have hard time to sell item , so all go down to lowest price...
It also show that often people who sell , dont care to lose some money , they just want to get fast money to do something else.

As for MU , people dont see things always same way...
If i put 2 coat in auction , 1 with TT 50 ped , and one with TT 200 ped, if i MU both same , the 200 ped coat will never get sold , even if people that buy the 50 ped coat will have to repair it to 200... worse...If i put the 200 ped coat with TT +90 and the 50 ped coat at tt+110, i stil sell first the 50 ped coat , because people have budget...and will think they will repair coat latter...they just look at the total coat... so in the end , people with colored textured coat , will have hard time to sell them , because there is allready 200 ped TT wasted...and we back again on the bad influance on market of big TT item...

Clothe should not have TT over 20 ped ...TT should be between 3 and 20 ped depending on the clothe.


And yet again I agree with Etopia.
Before VU 10 everything was easier to sell/colour/texture. MA has more or less turned it into a sport to actually look good in EU. I don't know what else to say 'cus it has already been said *points up*.


Anyways try to :topic: guys, I can see this leading somewhere else. :monkey:
 
The actual problems with today's clothes are those of the high tt and too few options.

The high tt would have made some economical sense if the clothing could have been L. The lack of options reveal a male design team on MA/FPC's side :).

Clothing must get a customization feature to really enter economy. I don't really care that some type of gown has a 5k mu cause it's made of whatever dunkel plastix amount. If it looks shitty it'd worth 5 ped in my eyes.
So, custom uploadable designs, preview modes for all clothes and accessories, official fashion contests and other social events could seriously improve this market.
The list of blueprints could reach whichever number required by the new models/lines but it will still lead to monotony without a creative feature. A new profession to unleash some beauty and uniqueness into this virtual world : the designer. Then , maybe painters, sculptors etc like some type of enhancement professions for the already existing crafting ones.

I'm sick of "virtual values" depicted by "virtual skills". In over 3 years I have seen samples of such a bad taste that I was occasionally forced to turn off textures.

PS: Ever thought of a signature/symbol of the crafter/some trader/uber on the weapon/armor you are using ? It might be good for marketing also and may produce alternate revenues.Or how about being able to skin up/tune your vehicle ( especially a motorbike ) ?
 
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Doc Martins.
 
G- string for men and also high heels and also stockings ty
 
FPC should do a design competition where we can submit our clothes designs ourselves and select a winner that they will then create.
x
great idea but pls not only ONE winning design ;)
At least one winning entry for all now existing clothes parts.
Dress, shirt, pants, shoes and so on...
but prefer more then one still, and then you dont have to throw away the entry's who dont win as it can still be very good to use even if it's not good enough for the "prize money"

3) the problem is clothe price is not the MU but the TT...TT of clothe are to hight.People have budget , lets say 300 ped to buy a coat , when a coat TT is 200 , left 100 for MU...at 100 for MU its hard to pay material , profit , color and texture...if , TT of coat was 10 ped , that would make for the same money 290 for the MU..then tailor , texturer , colorer can do a way better job ...this would also puch new people to come in profetion...
Right now there is not much customer due to insane price of clothe...

Also ped in TT are lock , they are not cycled in economie...so it make player "poorer" , since they need to puch in economie more ped to keep getting item or do something...
If tailor dont pay MU , that mean hunter have bad return... and hunter with bad return dont buy clothe...

Its same coloring and texturing...it lock way to much ped in TT...
we should need 100 cans max for perfect result , same for texture...the number needed right now are way insane...i would even make it at 60 cans/texture...

People have budget... all player have budget and limit...what ever happen in game , most player will just deposit how much they can... if it is 100$ or 5 000$ or what ever , they will deposit that much...
But if 80% of that amount is lock in TT , and slowly economie die , because there is less money left to make it run...
Economie need to have people that buy and sell , that pay MU , and that do activities...
Alot of good points in this post, copied the best parts I think and highlighted the thing people and MA/FPC seem to have forgot...

As for MU , people dont see things always same way...
If i put 2 coat in auction , 1 with TT 50 ped , and one with TT 200 ped, if i MU both same , the 200 ped coat will never get sold , even if people that buy the 50 ped coat will have to repair it to 200... worse...If i put the 200 ped coat with TT +90 and the 50 ped coat at tt+110, i stil sell first the 50 ped coat , because people have budget...and will think they will repair coat latter...they just look at the total coat... so in the end , people with colored textured coat , will have hard time to sell them , because there is allready 200 ped TT wasted...and we back again on the bad influance on market of big TT item...
Totally agree, atleast thats how I made my "pricy" clothes shopping, pay a bit more for low tt items... (call me dumb, but atleast I know I am :silly2:)

Both MA and tailors would make more money to have low TT on the new clothes 'cus in the long run more people would buy them. And noobs would buy more cooler looking clothes which would also make them feel more like "one in the gang". If you get what I mean. So yes, I agree with Eto.
Agree

Military, doctor clothes :rolleyes:
No dont make my camouflage set I tried to gather(need shoes and face paint) "useless" ;)


Seriously some military style clothing would be cool too, and ofc our Swedish camouflage pattern when using camouflage ;)

and ofc also be able to bleach/color/texture one area at a time

And mark what color is on the item even % as texture perhaps as I had some problem guessing the paint on my military shirt which I found out seemed to be poor results with ordinary green...


I almost forgot - please note what you think is a reasonable TT value of the (new) clothes - it might as well be in this thread too.
So did I ;)
But TT should perhaps be what the TT of materials used in creating it are at least not more then that
 
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Still don't see bugs, that I describe here - https://www.planetcalypsoforum.com/forums/2390346-post75.html
Or you just ignore my post? :)

You have already got a reply back from MA saying "2) Urban Nomad Grey Briefs (M) - We have discussed this with our designers. We received the information that the color fields on these briefs have been changed so they only have one color field. Unfortunately the black belt will not be readded."
Nr 1 is added

Not ignoring you :laugh:
 
You have already got a reply back from MA saying...
Yes, I got reply from MA, but now FPC design Planet Calypso and maybe them decide to fix bugs, that MA add to world? ;)
So, I don't understand why you don't want to add it to list? :scratch2:
 
You have already got a reply back from MA saying "2) Urban Nomad Grey Briefs (M) - We have discussed this with our designers. We received the information that the color fields on these briefs have been changed so they only have one color field. Unfortunately the black belt will not be readded."
Nr 1 is added

Not ignoring you :laugh:

So they've rebalanced them :laugh:

or they just can't be bothered to fix it
 
Yes, I got reply from MA, but now FPC design Planet Calypso and maybe them decide to fix bugs, that MA add to world? ;)
So, I don't understand why you don't want to add it to list? :scratch2:


MA and FPC is the same thing :D They're just different sections. And if it's that important to you - I'll add it. Your issue has already discussed with MA and they've clearly given you an answer already.
 
I have now submitted a support case including everything! Wee!
 
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