When you are using melee weapons then you are using mostly the same animations, no matter what is your level.
The idea is the following. As you are using melee weapons you become more and more skilled, you can cause more and more damage with better precision (theory). But the animations are the same all the time. What if you can unlock instead a hidden melee skill and from then you can use advanced attacks like the critical hit (so random)? Then you can slice the mob with a new animation according to your skill level, even as an animation combination and and the damage would be the (or similar) like the critical hit.
Not sure if that is possible in the present system but probably in CE2.
What is your opinion?
The idea is the following. As you are using melee weapons you become more and more skilled, you can cause more and more damage with better precision (theory). But the animations are the same all the time. What if you can unlock instead a hidden melee skill and from then you can use advanced attacks like the critical hit (so random)? Then you can slice the mob with a new animation according to your skill level, even as an animation combination and and the damage would be the (or similar) like the critical hit.
Not sure if that is possible in the present system but probably in CE2.
What is your opinion?