ProActive Mango
Stalker
- Joined
- Aug 28, 2014
- Posts
- 1,583
why not put nanocubes as residue from cloth crafting or wood crafting?
Hello Community,
this idea with the nano cubes was my one, i told that few months ago to MA, but i told them more as this. I said too, that is needed to do profitable Krafting ( manufacture things ). We all know, in all fairness, Krafting is the most hardest to skill and most expensiv to do. Why is it not the most profitable to do ? well that is because alot people seem the construction machine actually as pure gambling machine and just out of lazyness they not go casino they feed the machine in entropia ! They usally not care about profit, they living perhaps in the illusion just, but since we know all about the 90% tt return in loot on long term, is it a question why krafter dont done profit ? i mean this are the people what do depo at most into the game but their ROI before this explo BPs was minus 20%, now its reduced to minus 5%. Like someone already said here, why is not all krafted, why even TT offer us cheap non MU stuff......Some more info before i continue this, is about hierarchy in game, that should seem like follow: Investor>Trader>Krafter>Miner>Hunter. So why is that so ? the answer is clear to that, since 10 years this universe is running, i can tell i know alot of level 100+ hunter, but krafter ? i know only one he got level 96. So in total where are all these level 100+ krafter ? well its simple, it was never profitable to do. So a smart Krafter was a smart trader too and compensate his loses with trading. Miner we know, its not that old that amplifiers exist, so in that case still handicapped. To my background, i am playing already since 10+ years this game and alot of features of the game and much things was come out from my brain. In total u need all to understand the bigger picture, so like in real world we do money with the rich people ( Capital system ) , so if krafting the most expensiv to do and most hard to skill , why it have not the most profitable ROI for ur depo PEDs ? It should have this, dont u think ? i mean even i have hear in sweden there are people sit in annoymous groups and say Entropia ruined my life , because i am gambling addict. Now actually u see all the real prices of the market ( without gamblers), because gamblers not care to lose 5%, because its the same by a slot machine too. But in big case u all need understand the hierarchy of the game, Investor come with big sums, and i know alot people hang into with a lot of money, but i see them not click on the machine ? Yes, because they know excatly its waste of money only to do...... That why, krafting must go more profitable, i say to u all , before u all complain to ask MA what is the bigger plan of this. Because perhaps u will like it more as before now ! The sense of Explo BP is to enforce gamblers out of the system and give other players the chance to make a cheap withdraw by lootius for 5% lost. If we now would do all krafted like everything in TT would been good. U know perhaps all at level 60 kraft u unlock a skill called: Industrialist..... well for me i would like to see to become one day real industrialist in game, and like every industrialist in real world too, doing alot of money
So back to the hierarchy, we all know low pocket newbs the first what they start is to hunting.....because yes, on new planets actually is it instant profit if u swunt punys. And to all ur complain, its still possible to make profit with mining and hunting, and that shouldnt change ever of course. What MA now need to do is , to change some of things in game:
In TT i want see only rookie L stuff low damage. Other things should been all krafted, the completly krafting system needs a overhaul, so it should been possible to kraft nice items too like u can loot in hunting. I think to make them extremly rare like imk2 to loot, u can same ongoing to make extremly rare the krafting loot. By all case like someone said in this thread already, we all colonist and we should all krafting our things. I want even see Spaceships like Motherships and such krafted, i mean give krafter the real ability to kraft important things for the gameplay, to become them as real industrialists. Actually investors all told me: "not sure should i invest in a Land Area, by all this events what MA doing and MA not supports investors somehow". Yes totally right MA need begin to support investors, they are the number 1 in the Hierarchy, if people come here to entropia and see , wow here is nice to invest, i believe in the future of this and i put some big dollars into ! Then MA did it right, actually but dont do MA it right. So the whole LA owner thing needs a overhaul, i want see more features for the LA owner. And it seems people not know about that taxed areas are better as the non taxed, that need MA change too. Perhaps a right comment to that would been cool, so people know. Because as people was ask MA once about what is diffrent on taxed area ? the answer was "on taxed area u pay taxes". Really stupid answer, why should someone come and invest and buy LA, planets, Moons , if its not have any benefit to go there as player ?
Features for the LA owner can been:
1. full statistics of activity of the LA. ( actually LA owner see only , they become peds or not )
2. Fertilizer station upgrades, like Graviton generator, the ability to change self mining resources, improve hunting resorources.
3. The LA owner become not PED as tax, he become in reality the loot what people do there. the % of that. i mean the resources only. No item drops.
This all this features should been made by krafter and of course he needs some mining/hunting loot for that. Actually is it like that , if we hit any ATH there is no special item/BP into....there should been a structure of rare loots possible in this case, to compensate big drop lose. Because alot of sharpnel as hunter to loot, Krafter loot alot of residue/gems if lucky. But we all know thats after system formula a losing drop. The only thing what is actually not need much changes is mining. A krafter should been able to upgrade weapons and all sort of stuff, like a real engineer.
The clue behind all this is to begin on hierarchy chain from begin to down to adjust the things, balance all after this. Then i would see alot people already here around, they have a big PED pocket i am sure they would begin to invest again. And every newcomer would have the goal one day been Industrialist, Investor or Trader ( if u have the talent). Of course u can all stay in ur profession all u like, but the full potential of the system u will see with these changes. Because actually i hear even planet partners not that happy with MA, this must ofc change. And we should all been happy if someone come to the universe and become krafter, because he begin to generate some Mark ups. And if big pocket people see they can do profit they will invest into the game, and the universe will flow in new way. And small pocket people, will been able to generate profit of course too.
All problems solved. So dont sign me into, i would prefer to see next VUs and this changes. Actually its balanced, only krafting not, give krafter profitable things to kraft....so easy.
Greetz,
CYB
If the Exp BP was supposed to be used just to generate the Exp Ammo, maybe they should have limited those bps to size i and ii only, as that should be enough to generate ammo for everyone and yet be still be small enough that "gamblers" chasing the "big one" may not be tempted by it.
The small BPs will also make excellent bps to skill on, using just resources from the tt (nano cubes).
you dont have ... a mining amp with 20 ped decay so it cant be told that its fair
If the Exp BP was supposed to be used just to generate the Exp Ammo, maybe they should have limited those bps to size i and ii only, as that should be enough to generate ammo for everyone and yet be still be small enough that "gamblers" chasing the "big one" may not be tempted by it.
The small BPs will also make excellent bps to skill on, using just resources from the tt (nano cubes).
Welcome to the world hunters have been living in since 2009.
I would like to see this BP changed... but right now I'm not sure how as to make a minimum impact on Crafters that use it. I do think that they (Crafters) should have an option to craft with TT materials as all other professions have this option. That being said, I think it should be balanced both ways and not towards one side only.
The biggest issue for me is that the healthy link between professions is becoming thinner and thinner which no matter how you choose to view it, is not a good thing. A strong bond needs to happen so that the economy, overall, will keep on going. Is it extremely hard to achieve? Yes. Will EVERYONE be happy? I doubt it. But... IMHO this would be the supreme goal to attain.
A few other points I'd like to make:
- Based on the way Explosive BP is set up now, I don't think the Crafters can be faulted; if a similar item/process would be introduced in the other professions I bet the outcome will be the same. for example: if a new mob/weapon combo is introduced that will give the same returns as this BP... most high powered hunters will go for that.
- Until we see an Explosive BP specialist logs... how do we know they're profiting so much? Just because there are tons of globals and HOFs? So, if they choose to pour money in MAs pockets... it's their choice. That being said, I want ot stress out that... yes, the ability to do so very quickly and with high amounts is unbalanced for sure.
- Some people are saying: this is MA greed and we don't want to give money to them, but give it to other players. On this, I have to say that maybe many don't realize that this company needs fund to run the platform as well as profit, otherwise what's the point? If we would know that profit margins for MA are 200%... then yeah, that's greed. Otherwise, someone needs to cover business expenses+decent profit.
- One idea I had is to replace residue with Shrapnel for all BPs in the exact same xx% as it is in loot right now; if I put 100PED in a run of hunting and get xx% shrapnel in loot, I'd like to see the same constant added to the crafting process algorithm. This of course, would also need to be applied to mining.
They are not profiting, so that point can be scratched.
How can you possibly make that a fact statement? Do you know everyone doing EP so intimately that they showed you their logs? I don't mean to be disrespectful, but you tend to do that quite a lot. You sound like MA's Loot Manager
You got it wrong. You are the one making a ridiculous claim so you are the one who needs to back it up. But here are a few points;
1. Unlike most in here I've clicked the bp quite a bit.
2. No one of the people I talked to have even heard of anyone profiting.
3. Bp price is too low and availability too high
4. Why aren't alive, Alice, aktuma and other well known crafters clicking it?
5. Why don't we see salty, idvali, smoker and divinity clicking it around the clock?
But then again; perhaps I'm clicking it with an alt and want to defend it since I don't want to see my massive profits go away? And how can I prove that is not the case?