Bertha Bot
Entropia News Fetcher
- Joined
- Jul 26, 2006
- Posts
- 3,316
2017-10-24
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
Additions
Originally Posted Here
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
Additions
- Hunting Challenge: Halloween Mayhem mission. It will be available inside the event instances. It will be triggered when passing the gates into the cemetery.
- The Fort Pandora Dynamic Event has been changed to have the same logic as Fort Medusa, with the difference that only the last wave of the last part has a timer.
- Destroying Legionnaires north of Fort Pandora will no longer spawn a Warlock unit. Instead there’s a periodical Dynamic Event to destroy the Legionnaires.
- Fort Pandora and Neomex cave Dynamic Events have three Contribution reward tiers, higher tiers will give higher rewards.
- Changed Dynamic Event start messages in chat from being global to only be shown in the local area for these Dynamic Events:
- The Warchief’s Sanctuary
- Typhon's Reach
- The Oasis
- The Bull’s Pen
- The Spawning Pools
- Heart of the Swamp
- Increased the size of the Neomex spawning area in the Neomex cave.
- The Argonaut cave on Argonaut Island is now always accessible. What’s inside will change depending on if you have a mission for it or not. However it still is a solo only instance.
- Halloween instance updates:
- Removed invisible walls, added a “Leaving area” warning instead.
- The creatures will now idly walk around instead of just standing still where they spawned.
- Replaced “Count Vamp of Boorum” with “Kal-Rahm the Cannibal.”
- The Evil Box will now require Rotten Pumpkins to spawn Kal-Rahm the Cannibal. The box is locked until the Big Pumpkin has been killed. Kal-Rahm the Cannibal can only be spawned once per instance run.
- Scaled down the bosses’ attack range and physical scale a little.
- Serverside optimizations.
- Corrected area checks for the mission “Hard Evidence”.
- Corrected an issue that prevented the mission “The Way to Fort Lahar” from progressing.
- Corrected spelling and grammar in several missions.
- Fixed an issue that occasionally prevented Livas Dynamic Event from starting.
- The turret in the Halloween instances no longer shoot creatures inside the cemetery.
Originally Posted Here