i'm with u girtsn on this one!
can't comment on different returns for different avas, but:
higher skills -> more powerful gear -> higher turnover
there's nothing u can do about that: the turnover will increase by a magnitude
if the return % stays the same, the cost to play inevitably goes through the roof.
for an Average Joe (not some highly theoretical superman) the only solution is to pay more or play less... and this is wrong.
i do believe on higher levels u should be able to get a bigger return % than lower/medium level.
no guaranteed TT profit ofc, just a slightly higher return % - and only
from there u should start looking for ways to minimize the losses/increase the profits.
no, this is not too much to ask
no, this is not gonna break the balance
yes, MA has to address this sooner or later
yes, they will totally mess things up before they'll get it done, like usual... but it has to be fixed
There are many ppl who profited from EU by crafting/mining/hunting. I myself did so, too. Today it is probably still possible but not in the scale of the old days. I simply gave up trying to profit from EU, because it became tedious and more like a second job.
Back in the old days loot pattern existed which could be exploited very easily. I don't know if they still exist, because I play too little to be able to reckognize them.
But I still play for free and make enough profit to afford a life in the Entropian middle class.
yes it's possible, n yes - it's harder and harder
because MA sees it as a leak that should be closed asap.
should they change this? should they leave those opportunities open forever?
neah, that's fine, that's the rules of the game - we're always trying to find ways to profit and MA will always try to shut em down.
two loosely related comments:
everybody's speaking about "taxed areas" like it's a proven fact your return will be smaller there.
where do people take this idea? simply because there's a message?
never seen any proof for that and i don't believe it just because there's some message.
most people don't consider skills as part of return but i believe the skills are calculated in (with a value different from their TT, which is zero).