Poor state of the game, noobs beware.

Well after reading that big 'ol post all i have to say is that there are thousands of games out there why Entropia? Real cash systeam? Please it's like a carrot on a stick for a donkey. :D
There is absolutely no reason to stay in game if you can't afford to gamble/play with real money, ranging from $ 500-$ 5000/month... Sadly in the end the only side to win is the casino or in our case MA.
Sure there are people who claim to make money ( most of whom started to play before the birth on Christ). But than again how do you know that these people aren't the bait on MA's fishing pole?
 
This is not as much of a game as it is a virtual world. If this was dumbed down and designed like WoW or something then it would suck really bad.

The problem with trying to do EU in a similar way to other MMOs like WoW or EQ is that those games are simple level grinds with a simple carrot on a stick... but they are designed in such a way that the player is always progressing and gaining more and more. EU can not be designed this way as it would take MA broke.

Back to the virtual world thing... EU is set up such that you can do whatever you want in the world. There are no pre-defined goals for you. You log in, you decide what to do, where to go, etc. In WoW you log in and you play through your starting area, then you slowly progress from silly static area to static area as you outgrow them in a completely linear fashion, never having a reason to go back to the old areas. Then you hit endgame and you spend countless hours chasing that carrot on a stick. In EU you log in, decide whether you want to be a hunter, crafter, miner, etc and start working on it. Each profession can be completed independent of the others so you could live in the world as a simple crafter with your own shop if you wanted. Good luck getting that kind of experience out of something like WoW.

i absolutely do not buy that, the virtual-world-do-whatever-you-want you are talking about is second life, where you can literally create and do anything. EU is NOTHING like that, it is a standard mmorpg replacing classes with skills choices, that's it. Unfortunately most of the components of a mmorpg is missing here.
 
i absolutely do not buy that, the virtual-world-do-whatever-you-want you are talking about is second life, where you can literally create and do anything.

SL's combat system is extremely primitive. and, doing any EU's "standard" activities (hunt/mine/craft) are either primitive (hunt), non-exisitent (mine), or require significant education, personal skill, or expensive support software (craft). for many people, SL is just an user-created animated chat room with media.

when it's mentioned that you can do anything in EU, this is usually meant to mean that your choice of actions are your own. it's not required that you now go on the quest of the seven stars to find the cloak of reflective foil so that you can defeat the vizier of kalotrop and collect the club of many nails which you'll need in the next phase. what is meant is that you choose your own path. you also live with your decisions and poor choices can cost you significant real money.

for example, anyone, with the right research, contacts, and intelligence can run a mining operation. if they tire of this, they can decide to become a trader, or a hunter, or a crafter. or, just talk to their friends.

EU is a slower paced game than others - mostly because of the planning element. you don't just go out and kill everything you run across because you can. well, you can, but you'll have to live with the cost - which is the major delineating factor.

yes, you can run a real business for cash in that other game and many have made some good money doing that. the same is true in this game. in both cases, these people will not be the majority.

Unfortunately most of the components of a mmorpg is missing here.

what components are you refering to? quests and goals? for the most part, you have to define those for yourself.

EU is very unstructured. it is the unstructured nature that allows you such a large freedom of action. it can also be very frustrating, as well. you mentioned before that you felt the was no game for new players, and I would have to disagree with that. at any level of play, it is what you make of it.

here's something someone else said and I hear this kind of complaint often:

There is absolutely no reason to stay in game if you can't afford to gamble/play with real money, ranging from $ 500-$ 5000/month... Sadly in the end the only side to win is the casino or in our case MA.

now, I stay in this game. I happen to like it. however, I don't gamble and when I did play with real money it was nowhere near the figures offered. I had a play budget of $100 a month. however, I haven't had the need to pay anything for almost three years.

being able to get ahead in this game takes time and you have to do it yourself. there are also many different ways of doing it. this is why much of the advice offered is rather general in nature. no two people will do it exactly the same way - which is again a difference between EU and other games.

for new players, they can choose what they want to do. the $50 you spent at the begining can outfit a new player quite well. $50 a month is quite a bit of playing money if you use it wisely. of course, you're not going to be able to go and mow down daspleators on the asteroid, but you can hunt smaller creatures planetside. you don't have to be part of the sweat gathering grind, unless you want to be and like that activity.

because of the cost element, EU is not an all-day blast zombies into bits and live by your reactions type of game. it's kind of the opposite of that. primarily, it's a game of time, activity, and resource management. or, at least, that's how I see it.
 
i absolutely do not buy that, the virtual-world-do-whatever-you-want you are talking about is second life, where you can literally create and do anything. EU is NOTHING like that, it is a standard mmorpg replacing classes with skills choices, that's it. Unfortunately most of the components of a mmorpg is missing here.

If YOU dont like it doesnt mean other ppl wont like.

I wish ppl stop "warning" ppl becuase they dont like it. I dont like WoW do you see me posting on a forum saying "Stay away from WoW" ?

Somebody that says that with only 3 post (OP) in a forum is not able to make a clear judgement. EU is the game you either hate or love or in most cases you do both and are addicted to it.

The game stands or fall on his community. Which is us. (and frankly it's out here for 8 years i dont see it tipping over that fast , like ppl say for over 4 yeras now)
 
I like EU.
I like turtles.
I hate marmite.
I'm kind of on the fence, with tomato's.


People like/dislike different things, and i respect their likes/dislikes.

Just think bagel....
 
i absolutely do not buy that, the virtual-world-do-whatever-you-want you are talking about is second life, where you can literally create and do anything. EU is NOTHING like that, it is a standard mmorpg replacing classes with skills choices, that's it. Unfortunately most of the components of a mmorpg is missing here.

I completely agree with the OP, for me it's not even about the money. I deposited $50 immediately when i started, did the research, bought myself armor/weapon etc.. Then after that, there is just no game. At least not for new players.

No tutorial, no quest, no goals. I dont mind tough games, i dont mind major level grinds, i dont mind spending real money on ammo/repairs to do the level grinds, but there is just nothing there. No purpose, no organization. All you have is a large land mass of empty space, and some shop/mob randomly scattered across.

I dont expect the game to be a super tight instant gratification like world of warcraft, but it AT LEAST has to have a game in there somewhere, some sort of back story to tie things together, a game world history, something for new players to get started...anything...

If mindark hired some professional developers/game designers, this game would be generating revenues 10-20 times its current state. Can you imagine if EU is tightly well designed like WoW, or even everquest but pegged to the dollar, how awesome will that be, and how much more revenue could mindark made.

Such potential....wasted.

As for me, i have been running for the last 5 hrs getting back to the main city from land of nothinginess...for what i will do in the main city and for what purpose, i do not know myself.

I agree this game is hard. Very hard on all levels of play. It isn't cheap. Content can be considered a bit light compared to other games. But this enviroment has different elements to it. Some play it as a casino, some as a standard mmo trying to seek levels, and some approach it as if its a small business. That puts this game in a unique postion. It is nothing like SL. There you can make just about anything but the content is very light. I know a SL player that has done well there and here. He says SL was fun to create things in but fundamentally is boring. EU is boring too at times, but it does have more content in comparison to SL. Of course if we compare EU to WOW the content is light.

The battle MA needs to conquer is balancing the RCE aspects vs the content (fun factor). They try to but not often enough at the lower levels or for low ped cards. Fundamentally they probably focus more on the higher end cause they make more per hour that way.

Ok long post sorry. Point I want to make there are flaws here and in other games as well. But trying to take the EU experience away from someone before they start isn't fair. Let them decide for themselves. There are alot of cool mmo's out there that would be way more fun than EU for me, but I look at the fact I can sit on my ass and pull money out of this if i want to WITHOUT a blackmarket with risks. I like that security. I like the gold card I own that protects my time and money investment. I also Like the fact i can quit for 3 months or longer and not waste my money on a subscription fee.

Kosmos.
 
There is absolutely no reason to stay in game if you can't afford to gamble/play with real money, ranging from $ 500-$ 5000/month... Sadly in the end the only side to win is the casino or in our case MA.
Sure there are people who claim to make money ( most of whom started to play before the birth on Christ). But than again how do you know that these people aren't the bait on MA's fishing pole?

Hmm.. Not true. You can do pretty well with less than 200$/year.
 
I must admit the more i read this forum the more word "wise" comes up on the surface. Well to be honest, what is "wise"?
This game was made by people for people.
Multiply the number of people working on game by their salaries, + Marco's share + all others who matter. The end result is that the game needs to generate quite a profit. That's where players come into a picture. :D
If you can't find financial happiness in real life you surely won't find it here.

As a side comment, the game supposed to bring fun and challenges, and in a way it does. Surely some of us won't like the system that this game is based upon, but that's just a statistic...
 
whose the thinks about pull of nut ??!!!

maybe net site call us settlers... but isn't ever that muse name that inspire our art !
 
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SL's combat system is extremely primitive. and, doing any EU's "standard" activities (hunt/mine/craft) are either primitive (hunt), non-exisitent (mine), or require significant education, personal skill, or expensive support software (craft). for many people, SL is just an user-created animated chat room with media.

when it's mentioned that you can do anything in EU, this is usually meant to mean that your choice of actions are your own. it's not required that you now go on the quest of the seven stars to find the cloak of reflective foil so that you can defeat the vizier of kalotrop and collect the club of many nails which you'll need in the next phase. what is meant is that you choose your own path. you also live with your decisions and poor choices can cost you significant real money.

for example, anyone, with the right research, contacts, and intelligence can run a mining operation. if they tire of this, they can decide to become a trader, or a hunter, or a crafter. or, just talk to their friends.

EU is a slower paced game than others - mostly because of the planning element. you don't just go out and kill everything you run across because you can. well, you can, but you'll have to live with the cost - which is the major delineating factor.

yes, you can run a real business for cash in that other game and many have made some good money doing that. the same is true in this game. in both cases, these people will not be the majority.



what components are you refering to? quests and goals? for the most part, you have to define those for yourself.

EU is very unstructured. it is the unstructured nature that allows you such a large freedom of action. it can also be very frustrating, as well. you mentioned before that you felt the was no game for new players, and I would have to disagree with that. at any level of play, it is what you make of it.

here's something someone else said and I hear this kind of complaint often:



now, I stay in this game. I happen to like it. however, I don't gamble and when I did play with real money it was nowhere near the figures offered. I had a play budget of $100 a month. however, I haven't had the need to pay anything for almost three years.

being able to get ahead in this game takes time and you have to do it yourself. there are also many different ways of doing it. this is why much of the advice offered is rather general in nature. no two people will do it exactly the same way - which is again a difference between EU and other games.

for new players, they can choose what they want to do. the $50 you spent at the begining can outfit a new player quite well. $50 a month is quite a bit of playing money if you use it wisely. of course, you're not going to be able to go and mow down daspleators on the asteroid, but you can hunt smaller creatures planetside. you don't have to be part of the sweat gathering grind, unless you want to be and like that activity.

because of the cost element, EU is not an all-day blast zombies into bits and live by your reactions type of game. it's kind of the opposite of that. primarily, it's a game of time, activity, and resource management. or, at least, that's how I see it.


SL COmbats may be primitive, but as a noob anyone can make simple mines/explosives with scripts to auto track a specific avatar

With simple script you can also make the mines, which will go auto replicate on impact .

or make a lot of other dmg or killing stuffs lol and it is free...

I doubt here will be anything like that.. not in a millions years...

SL require real life skills like write scripts and other content creating stuffs..

EU require insane amout of money and a cool head of an accountant... keep tracking every pec ....
 
i bought up SL to make a point, lets not compare EU and SL. It's completely different, i dont want EU to be SL. I want EU to remain a mmorpg like game with defined combat/tradeskills. SL is not a game at all, you can do whatever you want, but it's not a mmorpg. EU is.
 
I got just two points that I'd like to make.

1. EU is a very different kind of game and I know of no other games which even comes close to resemble EU, not because of the RCE or anything else for that matter, but because of the immense challenge. Just of the top of my head I can think of the first 5 MMO's, and I haven't played a lot other than EU, in which you can get to the top in a very short period of time. Some people like this ability to achieve perfection and to "complete" the game without the need for a lot of patience and sacrifices, even I feel that way from time to time and that comes from a person who has been playing EU for 5 years. This is all OK, people are different and thus have different needs, but don't blame your inability to find what's right for you on a game which many people actually enjoy. EU has a lot of flaws, but they are rarely the real reason why people react the way that the author of this thread have, so get over it and move on if you don't feel that EU is something for you.

2. Nothing in life is free, and I do mean nothing. It may not be you who are paying the bills, but someone are and this is why I keep expressing my deepest desires to remove anything free, other than the social aspect, from the game. Every time someone gets something for free, I have to pay part of the bill and not only that, I also have to listen to people, who have never contributed anything, complaining that they don't get enough, that it's too much work and that EU sucks but that they'll keep playing because, I assume, they like bugging me so much.

I usually don't make this big an effort when replying to these kind of threads, but this one, though I suspect that the author haven't spend enough time in EU to justify such a thread, was somewhat intelligent and thus deserved a proper reply.


Best regards.
 
i bought up SL to make a point, lets not compare EU and SL. It's completely different, i dont want EU to be SL. I want EU to remain a mmorpg like game with defined combat/tradeskills. SL is not a game at all, you can do whatever you want, but it's not a mmorpg. EU is.

Then why bring it up :scratch2:
 
EU require insane amout of money and a cool head of an accountant... keep tracking every pec ....

the latter (accountant's head) is certainly useful in EU. however, it is a myth that you require an insane amount of money. you can advance and do well on 150 ped a month. you won't get rich, but you can, in time, do most of the things you'd like to do.

in some ways, EU is a game of avoiding mistakes. and, making mistakes is an easy thing to do due to the open-ended nature of the game.

I don't know if you have to keep track of every pec, as sometimes that can actually get in the way. however, I thik you have to be awre of where your money is going and be able to keep focused on what your current goal is.

every once in a while, when you have some extra coins, you can go and doing something stupid just for fun. everyone need a break.
 
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