FYI: Project: Emik S30 vs. Merp Young

got lucky with second pair of gremlin gloves there narfi. also take into account your tax rate on loot, isnt that area 4%? still very nice overall!
 
Interesting results. May i ask what was your highest loot (in tt) during the project?
 
Interesting results. May i ask what was your highest loot (in tt) during the project?

The highest single loot I got during the project was 134ped of eye oil, without which I would have broken even on the project counting markup.

I did get several loots in the ~15ped range every couple of days which I think can be expected if camping consistently.(would be similar to a small global on drones if camping them consistently) Never enough to really put you in the Black but enough to even out the no-looters a little bit.

narfi
 
Expenses:

4,000,000 Light BLP Packs = 400.00 ped
Emik S30 decay = 100.01 ped

Vivo T15 (L) decay = 9.95 ped
Vivo T1 decay = 12.51 ped

Bodyguard (L) Decay = 5.14 ped
Mark 3A Plates decay = 17.92 ped


Total Expenses = 546.53 ped
TT of all loot = 403.52 ped
TT Profit = -143.01 ped


List of Loots:
[quantity][name][tt value][weekly Market Value]

2116- Animal Oil Residue - 21.16 - 21.37
2195- Animal Oil - 109.75 - 114.14
53- Merp Wool - 19.08 - 25.75
27- Thin Wool - 6.75 - 7.15
73- Wool - 14.60 - 15.03
7- Fine Wool - 2.80 - 2.94
2694- Animal Hide - 26.94 - 28.82
20- Soft Hide - 2.00 - 2.14
314- Socket 1 Component - 31.40 - 33.28
259- Socket 2 Component - 25.90 - 25.90
96- Surface Hardener Component - 19.20 - 19.96
19- Electronic Stabilizing Component - 3.80 - 3.87
306- Advanced Leather Extractor - 3.06 - 3.39
13- Basic Metal Extractor - 0.13 - 0.72
5- Paint Can (Steel Blue) - 0.30 - 0.43
3- Paint Can (Navy) - 0.30 - 0.45
36- Paint Can (Purple) - 2.28 - 2.73
18- Basic Strategic Combat Processor - 0.72 - 0.99
47- Basic Target Assessment Unit - 0.94 - 2.82
6- Tier 2 Component - 0.84 - 1.30
---- Ammo/ Explosive Projectiles - 111.57 - 111.57
126- Blazer Fragment(50 pec each) - 0.00 - 63.00



Total Loot counting Markup = 487.75 ped
Total Expenses = 546.53 ped

Profit = -58.78 ped


Fruit/Stone/Dung Totals:

16 Papplon

-------------------------------------------------------

The Blazer Fragments kept this from getting to bad. I found it interesting that no items such as armors , weapons or FAP's dropped .
 
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Thanks for adding your data to the mix Dra.

Your results are more what I was expecting as far as loots go. It seems you did a lot better than me on defensive decay though :p

narfi
 
Itchi's attempt...

Hi everyone, I decided to add more data to this project :D Took me a while deciding if I should buy an Unlimited S30 or not. After talking to the soc, I decided to buy it :p Was hoping I could get it for tt+25, but some jerk had to start a bid war when there was 5 min. left!! So I bought it for tt+30. Hopefully this is a wise investment I made. Currently my s30 is at full tt. I’m not sure how much I can afford to decay it down to, but I will try my best.

Since I am pretty busy IRL (grad school student), I can only play on weekends/holiday breaks. If there is a big research assignment then I might have to skip some weekends. So this will be a very long project for me lol.

p.s. I am also on the merp 1000 challenge, so I will log the merp kill counts too.
 
My equipment starting Values:

Vivo T1 = Fully 9.00ped
Vivo T5(L)=emergencies(don’t plan to use)

Main Weapon:
Emik S30 = 200.00ped
Light blp pack= as much as I can afford hehe (got some peds tied up in loots)
will carry 20 to 40 ped of ammo each run.

Tag Weapons/finish last mob of the run (try to not use):
Sollomate Opalo = 3.80ped
Castorian Survival EnBlade-A = 13.50ped
 
Relevant Starting Skills & Profession Levels

Evader lvl 3
BLP Pistoleer(hit) lvl 7
Ranged BLP(dmg) lvl 5.25
BLP Sniper(hit) lvl 7
Laser Sniper(hit) lvl 8.05
Laser Pistoleer(hit) lvl 7.1
Ranged Laser(dmg) lvl 7.15

36 Agility
392 Aim
487 Combat Reflexes
946 Handgun
611 Weapons Handling
856 BLP Weapon Technology
481 Courage
364 Dexterity
298 Perception
501 Inflict Ranged Damage
1490 Anatomy
420 Evade
154 Alertness
352 Athletics
22 Intelligence
442 First Aid
74 Diagnosis
 
Run #1

S30’s tt value: 200ped to 194.98 (5.02 decayed)
BLP ammo used: 20
Vivo t1 decayed: 3
Armor decayed: 0.77

Total ped use: 5.02+20+3+0.77=28.79
Loot return tt value: 29.05
Profit: +0.26

Merp count: 402-267=135
Hand gun skill: 946 to 986
 
I recorded the ~first 10 minutes of my hunt just for fun :laugh:
Hope u guys like it :D
 
Run #2

S30’s tt value: 194.98 to 190.24 (4.74 decayed)
BLP ammo used: 20
Vivo t1 decayed: 2.5
Armor decayed: 0.59
Opalo decayed: 0.01

Total ped use: 4.74+20+2.5+0.59+0.01=27.84
Loot return tt value: 24.51
Profit: -3.33

Merp count: 532-402=130
Hand gun skill: 1023

I will add more armor for my next run to see if it will decrease my defense cost.
 
Run #3

S30’s tt value: 190.24 to 185.46 (4.78 decayed)
BLP ammo used: 20
Vivo t1 decayed: 0.83
Armor decayed: 1.9
Total ped use: 4.78+20+0.83+1.9=27.51

Loot return tt value: 22.22

Profit: -5.29

Merp count: 127 killed
Hand gun skill: 1065

Looks like my defense cost were slightly lowered using armor, but not by much :( I will try to take off some armor to see if I can lower my defense cost even more.
 
Looking good itchi, I hope the project turns out as well for you as it did for me :)

How is markup these days? Do they drop anything that has markup anymore? or has the iron missions driven it down to non existence?

narfi
 
Thanks Narfi :)
Most of the loots don't have much mark up except for the merp wools.

I am also keeping a log of the loots and will post a list of all the loots at the end as well :D
 
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