AkiranBlade
Slayer
- Joined
- Nov 9, 2005
- Posts
- 9,424
- Location
- UK
- Society
- Shaolin
- Avatar Name
- Akira AkiranBlade Kurusowa
Maybe, I wouldnt have a clue since im such a pc noob.
But even then with CE2 I will need to get a better rig anyway.
It's two different things to be honest. Yes the core engine has a higher specification, but credibly the GameBryo engine shouldn't need much in the way in specifications at all but we still get serious graphics lag when there are more then 5 mobs on the screen at one time (ok, a slight exaggeration try 30-40 Atrax at the Park.)
I put this down to some deficiency in the engine which should hopefully be addressed with the new engine, which will then put the grunt requirements elsewhere in the engine.
Something else I was wondering if the would be possible to realign some of the hit boxes for some mobs that you can alwats see the healthbar in FP mode.
Something I truely hope will be sorted in the transition. In fact I would like better 3rd person support so that any 'visible' portion of a mob becomes the centre of focus when using the "move to target when interacting" mode as opposed to now where you will shoot at the peak of a hill instead of the mob even though the mob is visible. Also, it would be nice, when in 3rd person mode, if the avatar was made to move close until the avatar actually has line of sight when using the move to target option too.