Jennson
Elite
- Joined
- May 22, 2009
- Posts
- 2,942
- Location
- Germany
- Society
- The Ministry
- Avatar Name
- Jennson Laudi Marakomm
Well in different games random mechanisms can be implemented with memory or without. The most classic example for random-machines without memory is roulette. Every single turn is a single event with the same chance to occur regardless the prevoius results.
In opposite a Cardstack is a random system with memory, because after you draw 10 red cards the chance to draw another red decreases because less red cards are left in the stack.
Both systems can be implemented easily within the loot engine without much processing workload.
What are arguments within entropia for(or against ) both different engines ?
What data would need to be collected to determine the nature of the random machine ?
In opposite a Cardstack is a random system with memory, because after you draw 10 red cards the chance to draw another red decreases because less red cards are left in the stack.
Both systems can be implemented easily within the loot engine without much processing workload.
What are arguments within entropia for(or against ) both different engines ?
What data would need to be collected to determine the nature of the random machine ?