What would happen if manually aiming at a creature increased the odds of hitting it by a small amount?
What if creatures were smarter and you had to sneak up from behind and had to walk not run?
What if you had to stop moving if you saw a creature get startled because it almost noticed you?
What if instead of standing around dumb and blind creatures ran away when alerted of your presence?
Etc...
I'm going to guess how this would impact the game.
Get where I'm going with this? I think it would drastically cut down on the number of hunters. Players would complain that it's too hard and too costly for them. And so on. But I think it would be much more involved.
I remember trying out deer hunter. The one thing more realistic hunting would do is make it more boring, unless you're an actual hunter in RL. Actual hunting is slow and you have to be patient and knowledgeable.
Markup on loot would go up. Markup on everything would go up that uses hunting loot.
This would also have the effect of redistributing wealth because the increase in difficulty is not linear (defense/attack/damage/hitpoints). It's non-linear and people of all skill levels could benefit. If you simply increased the hitpoints on a mob all it does is require someone with a higher in-game skill (ped card). That's linear. Even a player at level 0-1 that's able to play this effectively and even enjoy it would gain from it.
But it would come at the cost of frustrating a lot of players and making the game untouchable for them. It might actually be more profitable for MA to keep the game as-is. Perhaps people like to throw peds away. Did it ever occur to players the true measure of a hunter is how big their ped card is? Well that and time and basic knowledge about trading and economy so they can hunt economically. Hunting as-is is real simple. But even when it's real simple people still throw peds away. Then they complain that they don't profit. Hmm...
This would increase the standards of entry into the hunting profession. People who have large ped balances would still benefit from being rich. The point isn't to say that this removes wealth/time as being factors in the measure of a hunter, but that the change by itself is one that isn't exclusive.
Part of my argument is that by making hunting so simple they have made the measure of a hunter based on their ped card. I mean, the only distinguishing factor is how big you can make your ped balance. Well, mostly. Sure, a little bit of knowledge about surfing and a little bit of math knowledge helps. Knowledge about the economy helps. But bottom line most of this (or all of it) is very simple and thus the measure becomes peds.
What if creatures were smarter and you had to sneak up from behind and had to walk not run?
What if you had to stop moving if you saw a creature get startled because it almost noticed you?
What if instead of standing around dumb and blind creatures ran away when alerted of your presence?
Etc...
I'm going to guess how this would impact the game.
Get where I'm going with this? I think it would drastically cut down on the number of hunters. Players would complain that it's too hard and too costly for them. And so on. But I think it would be much more involved.
I remember trying out deer hunter. The one thing more realistic hunting would do is make it more boring, unless you're an actual hunter in RL. Actual hunting is slow and you have to be patient and knowledgeable.
Markup on loot would go up. Markup on everything would go up that uses hunting loot.
This would also have the effect of redistributing wealth because the increase in difficulty is not linear (defense/attack/damage/hitpoints). It's non-linear and people of all skill levels could benefit. If you simply increased the hitpoints on a mob all it does is require someone with a higher in-game skill (ped card). That's linear. Even a player at level 0-1 that's able to play this effectively and even enjoy it would gain from it.
But it would come at the cost of frustrating a lot of players and making the game untouchable for them. It might actually be more profitable for MA to keep the game as-is. Perhaps people like to throw peds away. Did it ever occur to players the true measure of a hunter is how big their ped card is? Well that and time and basic knowledge about trading and economy so they can hunt economically. Hunting as-is is real simple. But even when it's real simple people still throw peds away. Then they complain that they don't profit. Hmm...
This would increase the standards of entry into the hunting profession. People who have large ped balances would still benefit from being rich. The point isn't to say that this removes wealth/time as being factors in the measure of a hunter, but that the change by itself is one that isn't exclusive.
Part of my argument is that by making hunting so simple they have made the measure of a hunter based on their ped card. I mean, the only distinguishing factor is how big you can make your ped balance. Well, mostly. Sure, a little bit of knowledge about surfing and a little bit of math knowledge helps. Knowledge about the economy helps. But bottom line most of this (or all of it) is very simple and thus the measure becomes peds.
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