Again, the problem is that it would become too easy to get tons of attributes. Just imagine when there are a dozen planets or so, all with really easy attribute giving missions... Travel around and kill a few hundred mobs on each, and *bam* you have 100+ in all attributes
Again, why is that a problem? Just getting alot of attributes doing easy missions dosen't make you a skilled player. Will having 100 agility after months instead of years allow me to use a lvl 50, or lvl60 or even lvl100 weapon, without chipping to those lvl's? Chipping is expensive and not everyone can or will chip up. You seem to take this position that a player must earn these rewards the hard way.
MA and PP's structured these attribute rewards in a certain way, and many ppl took on these missions for those rewards, now, for whatever reason, they don't like the way it is so it's getting nerfed heavily in MA's favor.
I would suggest new missions implement these changes and old missions cannot be started new after 10/9 and let the ppl who have started old missions finish them with the current reward system. Once all players have finished old missions or dropped them, MA can then convert those missions to the new system.
MA can even put a deadline of 12/31/2013 to finish old missions or drop them so they can be converted. What's the hurry for this to take place right away, it's been like this for years and now a change is being rushed down our throats.