Coelacanth
Stalker
- Joined
- Nov 29, 2005
- Posts
- 2,167
- Location
- Alberta, Canada
- Avatar Name
- Coelacanth Coelacanth Maryka
Who else remembers the time when mobs would sometimes run away from a hunter once its health was reduced below half? Or, when mobs of different species would attack other mobs if they were within the aggro range?
Someone commented in another thread something that reminded me of that...I loved it, because during this time, mob A.I. was actually realistic compared to the current "attack until dead" mob mentality...and it was both fun and realistic to see mobs attack other mobs if the red dots got too close to each other.
Of course, that feature didn't last too long, because you could more easily kill off a big mob if you were hitting it hard and it turned to flee, and because you could watch a mob attack another mob and wait until it was significantly wounded before you took over and killed it with less ammo spent...and killed the attacking mob after.
It was yet another fun time from a bygone era in the game. Now every hunter you see is a mindless tank and every mob is a mindless attacker with no concern whatsoever for its own well-being & self-preservation.
I liked when mob A.I. in Entropia was more complex than the creatures in Doom, 15+ years ago...
Someone commented in another thread something that reminded me of that...I loved it, because during this time, mob A.I. was actually realistic compared to the current "attack until dead" mob mentality...and it was both fun and realistic to see mobs attack other mobs if the red dots got too close to each other.
Of course, that feature didn't last too long, because you could more easily kill off a big mob if you were hitting it hard and it turned to flee, and because you could watch a mob attack another mob and wait until it was significantly wounded before you took over and killed it with less ammo spent...and killed the attacking mob after.
It was yet another fun time from a bygone era in the game. Now every hunter you see is a mindless tank and every mob is a mindless attacker with no concern whatsoever for its own well-being & self-preservation.
I liked when mob A.I. in Entropia was more complex than the creatures in Doom, 15+ years ago...