lethal
Prowler
- Joined
- Nov 3, 2015
- Posts
- 1,138
- Avatar Name
- lethal jewgirl saint
I think these caps originally served a good purpose as crit chance directly hurt MA. After that was fixed and 2.0 was introduced, the capping mechanic still served the purpose of having a playing field that couldn't become too warped in the favor of those who had access to all of the crit items and the best rings. However, since the way mayhems work is less geared towards pitting players up against each other and more geared towards pure grinding, I believe it makes sense to remove the caps in place to keep markup high on boxes and introduce new items for further progression of the game. I don't think there is really a reason to stop someone from potentially having much higher dps or DPP anymore, especially if new creature and loot development is implemented.