the advantage of better equipment isb eing able to hunt bigger stuff which "should" be an opportunity to receive more / better MU items.
And actually this is the big advantage with the new system: dps isnt bound to ped shot anymore:
So there might be a lvl 60gun with 70dps but only cycling like an old day 20dps gun.
I know many hunters that have the skills for big gear but dont use it because they cant handly the cost of it. So for them there is no point in skilling anymore. With this new system and maybe the guns to come there might be a new reason for them. e.g. like MRN said in getting rare loots on big mobs only huntable with skills but at same cost/time.
I like a system that would work like this. Of course there are problems with a few things like uber guns from old days but well: they wont be bad then. They will just let you cycle more/time and skill faster. Some people might still want to do that.
Another "problem": If you see a 50 PED Global on a certain mob you dont know if this was a rly bad or a rly good loot because it depends on the gun used. Only way to solve this (and we wont like it): make old guns not worth to use anymore...
And yes smth like this is allways a problem and is followed by loose of trust from old players. But as some said before I do think that such a system would be more atractive to a wider range of playerbase in the future.
But actually it happened before: Check prices for Korss H400 UL or stuff like that. Just wondering why they still bring out new stuff like adj DOA, if my theory is true...
So there might be a way to use those crit items again in the future. Let's make an example:
TT return % is "fix" on a certain mob with sometimes a good MU item. You have 2 setups with same dps, but 1 is cheaper to use because of crits (like allways have been). So you have MU-waves, lets say every 1h or better 100 mobs there comes an item worth the hunt. You cycle less with the cheaper equipment to get there so you lost the same % but less TT PED until you got the MU item and you need to cover less with its MU. Might be the difference between loosing and winning.
Actually this works only with smth like shrooms or ELM guns and not ESI or Oils where the TT might be affected by the amount cycled. But might be a working system. Actually, this should work allready with ELM waves on migration....
edit: actually this could work without MU but with TT Return-event as well - at least a tiny little bit, up to 99,99% return
So problem solved: Crit items still have their value, Old items will become the gambling items for high TT hunting but alot PED to cycle until MU payback. Be happy again. Just because those items wont let you TT-profit anymore they might still be worth if used wisely.