Actually, that will need clarification;
I don't mine nor hunt on CND or CP *at this stage* as markups generally do not support taxes ontop of the MindArk fee taken over the long run while skilling, very much the same deal with LandAreas on Calypso, general markups do not support sustainability while skilling. (Hunting Sphere)
Fun ofc is a different senario.
The 3x skill increase is in effect there, so it is assumed mining can be done on the offworld locations too for the event ? Or so people are saying it can be.
I should add that to the above post for clarification
I am guessing from your statement you can't mine CP ?
/Going-off-track-for-a-moment
/Takes-the-cat-out-of-the-bag
Never cared to notice tbh *until* things pickup with the service supporting such activities on taxed land.
One of the sad
Misconceptions with the dynamics of the accounting platform in it's buffering of PED/Decay spent;
Positives
+ Great for short term commercial paper investments MA side,
+ Great for extending the value of (L) dropped items & crafted items using less residue, extending (L) markuped up profit.
+ Great for mining claim sizes
Negatives
- Bad due to the fact people think they are profiting when they hit a global or hof, when this is simply a return of ped owed to you, wether it be a token portion of the profits made from the commercial paper investment by MA, or just a general return due to excessive rate of uneconomical decay (low skillset, bad run of no looters) or a return from being overcharge on the variable MA percentage fee rate charge in the period they were actively decaying/crafting items);
Profiting/breaking-even is primarily all in *markups* charged to other participants.
(Primarily meaning not including token portion of profit returns from commercial paper investments by MA with your funds over any period of time)
- Bad for hunting on taxable land areas where larger release triggers are pre-dominate, meaning a larger requirement of markupable loot is required to counter the tax charged on large returns.
With markups, they are driven by market forces such as demand (along with other forces such as stupidity by those whom think MA is Santa Clause or carry on about loot-pools as if your paying for other peoples loot, ie. Gambling, which EU at it's accounting core has nothing to do with gambling) and are easily trashed.
With taxes, they are set and are constant until changed by the owner.
I assume you have read and understood this post I made in the past ?
https://www.planetcalypsoforum.com/forums/general-economy-discussion/120803-uber-weapon-market-stalling-11.html#post1481308
Well I have been testing it over time with buying markup based loot to others in the form of resources for crafting then testing out my allocation of dropped markupable item loot afterwards in consecutive sessions of activity (hunting & mining on tax free land & crafting) to observe how the system attempts to compensate for my past expenses (paid markups/same would apply for taxes - shopping/land);
It is fair to say, that the system is fair in allocating out markupable loot in an attempt to rebalance/offset/compensate markups you have paid to others in the past (within reason, they have stop mechanisms in place (AIs) to stop the system from being wroughted), with looted items/resources of a higher value you can sell to others with a markup in the future;
And people thought this was a huge system mistake when Dub looted ...
Post 32
Was the almost 20k ped HOF of Rugaritz a regrettable mistake?
Submitted by strakkan
No, but very rare.
If people knew how much economic flow contribution in markups paid out to others made by Dub, they would understand it was not a mistake at all.
<memory hazy, fairly sure it was Dub, quote me if I am wrong>
Yet ...
The system is not stable enough, present day, economic strength wise (healthy & stable markups) along with sustained growth in participants & their activity to properly justify my further contributions to taxable land areas and paying markups for limited items from others (or items in general). Even resources I limit to a bare minimum, the rest is D.I.Y for now.
(It being a matter of personal financial risk management for the present day circumstances, with working to a set deposit amount each fortnight (Budget), with the desire of that amount lasting the deposit period. So I must limit the extent of my contributed investment into the economy's economic flow)
Once economic stability and noticable growth is present, rather than a system which right now equilibrates/offsets your outgoings (markups paid & fees charged) only to the point (speculative personal observation) of total skill points acquired markup resale value (partly why I see little use in chip in investment without value added for doing so, ref to linked ideas in this post), this will change.
^^ Which can only be achieved through a sound & secure strategy for sustained growth in participants and their individual levels of continued participation over time. Growth must provide demand structures which continue to some extent provide a happier balance to the current and growing rates of supply (Scales of Economy as participants progress in their profession(s) and use larger decay weapons & mining amps per period of activity) of resources, goods and services long-term. Of which the way this event is being handled won't help in achieving this, see response to you further below on this ^^
This is one of the most intelligent AI ruleset based systems I have ever explored, *hats off* to MA for it's design. The problem is though, they need to successfully drive it's implementation for it to be a real success, and this they have not been achieving to any measurable degree of success.
^^
High Horse Syndrome, it is so good it can ride itself. And in reality, it can not and will not long term. It will just run off like a wild horse without blinkers on as to where it shall travel, ie. Without proper guidance towards *real* success ^^
The system can destroy a participant's motivation in the desire to participate further (loot sux whine whine whine) if an attempt is not made to further our understanding of it's operation through exploration, and at the same time it can reward if those participants who do explore.
Yes, the 'Taking a chance approach'.
Been there done that, understand it, just waiting for enough others to get onto the economic flow bandwagon and for MA to implement motivation drive & inspiration to power this intelligently designed system.
Such as suggestions I have made here ...
https://www.planetcalypsoforum.com/forums/wishlist/133667-activity-points-rewards-alternative-me-items-3.html#post1644215
And here ...
https://www.planetcalypsoforum.com/forums/general-economy-discussion/134520-markup-something-deserved-3.html#post1655662
Amongst other suggestions in the past.
There is a reason why I have been rather upset & annoyed as of late at MindArk.
It is not because of their wizbang amazingly intelligent ruleset base secure financial accounting platform that they have designed & implemented.
It is because of their lack of effort in creating the ideal conditions to drive the success of the designed & implemented system.
Trying to drive the economy through a primarily (L)imited approach will not achieve these ideal conditions to drive this brilliant ruleset based system.
as much as they may try, it just won't. (Behavioural Economics);
Instead they should be reflecting the real world in complimenting a flourishing economy with (L) items and properly motivating & inspiring the economy with a higher degree of guaranteed chance to loot asset/investment based items (Unlimited items where-as Limited items are purely convenience items, like renting a house rather than ever owning your own home)
Hopefully one day Marco will thank me for kicking him in the nuts repeatedly with the suggestions offered, once these conditions are met through his successful CEO leadership of FPC.
/Places-the-cat-back-in-the-bag
/Back-on-track-phew-long-moment-that-was-sorry
I will word it as off-world locations
Certainly hope not. Should be event mobs only imo, otherwise everyone would be better off just going to the regular bot spawns.
Yep, well, Justin said anything that drinks oil, just as he has stated mining everywhere and crafting can be everywhere.
All robots got a workover, model graphics wise last mini-vu, by assumption this would indicate that all robots everywhere have new technology in them too.
Hence why clarification is being asked for so people are not wasting their time and peds with vague information that can be interupted different ways by participants, hence leading to accusations being made against MA incurring further lose of trust from participants along with faith and willingness to deposit and spend money in actively participating in Entropia Universe.
General lack of foresight into the negative impact upon the service & future knock on effects;
I am so sending Marco & Justin some thick lens glasses for Xmas, maybe ones made from the new lens drops, hopefully not made from the corrupt lens blueprints otherwise we are back to square one again with them digging their own graves, or better put, building mounds/challenges for themselves to push shit uphill down the track from past stupidity.
They must realise that the newer participants with us, last 12 to 24 months don't all know how event spawns & loot work properly.
Not to mention not everyone uses EF or other forums and go off what other people tell them.
This means information must be dependable from the source, rather than an interpretation/perception of a reader passing on information.
And since the event is being held at general locations across Calypso, and not in purely in event zones only. One can only assume that this is a Calypso wide event for all areas as stated by Justin, any robot.
Yeah, well, they were back by the time you'd posted though
hehe, yea, aussie time here
Off-peak