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[*]Does gateway increase player retention over 30 days?
[*]Do those 30 day players stay longer?
[*]If those 30 day players stay longer, how long?
[*]What activities then keep them around longer?
[*]Would adding these into gateway as some sort of introduction increase retention?
[*]Are activities satisfactory planetside, or are players looking for an activity and leaving due to a poor experience?
[*]Of these, what has the highest negative impact? What is the timetable for a redesign of this activity?
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Gateway is valuable. That the average player doesnt see it doesnt mean its not there.
ive been at the gateway during the adviser program for months
people didn't have trouble with the building, except for the televator to get to the hunting guy partially, thus put a stairs there, problem solved
and more activities could be added to that location as well, its not like there isnt space left for that
no idea about the 30 days, nor if the advisers when they were there in full force increased this rate (although my guess would be yes)
so i guess, yet another, summary of the posts from the adviser times about the current gateway design is in order
just in case you MA guys want some first hand infos of ppl who used to be there a lot
in case you want more, check with one of the adviser people
the activities at the moment at the gateway are either bugged or a bit tricky
so i agree that those need a redesign definitely
been a while since i was there, so mebbe fixed by now, but i wouldnt bet on it
in either case, it may give pointers what to look at
1. starting with a mining mission telling you to drop 5 bombs, which wasnt fixed for months (no idea if its now) after mining merged probes and bombs
it still told you to drop 5 bombs, which was impossible item was as well as amount wise
it still seemed to work if you went for ore tho, but if the people choose enmatter or both->uncompletable
2. going to hunting which most people had trouble of not completing the mission because their gun broke (ammo was enough there if spoken to veteran, gun breaking was the actual problem)
that the gun broke, pity, could have aimed better, no need to give them 5 ped tt guns (reason later)
but if i would join a game and have one of the -beginner- missions uncompletable, i would go away again
so at least some kind of "your gun broke, that obviously means you can learned how to shoot, mission completed" thing would have helped imo
just as personal note, the best question i answered about broken guns went like this
newbie "my gun broke"
me "you may not complete the mission then"
newbie "shouldnt have shot at the trees then, eh?"
---
so i think the breaking gun HAS a learning effect of taking care of your stuff
3. fragment mission
the chick just accepted the fragments when they were looted AFTER you got the mission
naturally, if your gun broke by then cause you didnt visit her first->uncompleteable
easy fix had been to have the blazers or whatever count anyway
this were the main issues on gateway mission wise
the other main topic we had, that there were quite many second avas going for free items
iirc we counted 15 in 3 hours once
that kind of ppl is prolly at NI or Ark now tho, i think the newbie stuff you get there has higher tt in total
just thought its worth to mention it
the last problem for now is the brought back newbie farming right away on gateway
that basically involves adding everyone passing around as disciple
this was after my real active adviser time, so i just heard it
but it is a good likelihood that you could bring second avas up there, even add them to socs and let them add away
again, just saying