Everman
TOAO
- Joined
- Feb 25, 2005
- Posts
- 409
- Location
- Uppsala, Sweden
- Society
- Freelancer
- Avatar Name
- Orto Everman Statico
Hi,
I was about to try to communicate with Mindark about shared ownership. However, at some point I did read that they rather want to suck up ideas and remake them to their own than pick ready packets. So, as for the topic. I want your constructive input about shared ownership and ideas about how it would be possible.
It takes some rather big investments to buy land or estates and one way to solve that is to gather up funds and share the ownership. Many participants are very interested and excited over the development of project Entropia and would love to be able to take part of the evolving ingame business. Now, how to make this possible .
To solve a shared ownership today you have to use one out of two bad methods. The first is to let one of the members be set as ingame property owner. The other way is to create a front end, a dummy avatar which all members can access. None of those methods are secure or convenient and the later also totally against the EULA.
What we want to see is a system where individual security issues can’t compromise the shared ownership. Also there ought to be a system where co-ownership also opens up for cooperation, shared work load and redundancy in the business process.
With a system as this not only shared ownership will work. As I see it the foundation to a system likethis might even work for a lending/renting system, administration regarding staffs in factories or whatever organizations. But, back to the topic….
So, to share some thoughts about such a system…
-Organization, legal person
Two or more participants may start an organization that acts as a person in trades. The organization can be owner to estates and items. It will have a ped card, account, of it’s own.
-Shares
The co owners, members, own shares in proportion to what they put into the common account.
-The organizations’ account
Any member can add funds to the account and with that the size of the share is recalculated. Any member may withdraw from the common account but an amount, proportional to the shares, will then automatically be withdrawn and sent to all each member’s private ped card. Any income from shared property, as taxes, will be added to the common account.
-Trades
Any member may buy for the organization but not anything with higher value than the sum of their personal investment. For sales, or trades involving bigger amounts, there need to be a majority agreement (ex. a vote popup). The later shall be available to use even if the members are offline and then they shall have the opportunity to vote at logon.
The agreement may be set for single items with lowest/highest value and will be valid in both auction sales and pvp sales.
Ex. An estate has been spotted in auction. One member put a bid on it with a suggestion of the highest bid the organization will give. An agreement popup sends to all members where they see the Estate, the sum and kind of trade (auction in this case). When agreed the bid is put. After that any of the members can handle the bidding up to the set sum.
-Items
All items may be manipulated by all members but not carried in inventory when offline. At log off they return to organization storage. Any stackable items owned by the organization may be consumed in a process at an organization owned estate like fertilizers in a land area or minerals in a factory etc.
-Dismissal of a member
A member can’t be dismissed with less than that there is a majority decision and that there are funds to pay out the same sum as the leaving member invested.
-Possible security levels
* Forced security where gold card ownership is mandatory for all members.
* Free trading limit where all can trade with items below a set sum.
* Forced trading security. All trades, even purchases, need an agreement.
-Your input here guys’n gals. I know there are great thinkers out there. Find the weaknesses and add some strength to this!
Regards
Everman
I was about to try to communicate with Mindark about shared ownership. However, at some point I did read that they rather want to suck up ideas and remake them to their own than pick ready packets. So, as for the topic. I want your constructive input about shared ownership and ideas about how it would be possible.
It takes some rather big investments to buy land or estates and one way to solve that is to gather up funds and share the ownership. Many participants are very interested and excited over the development of project Entropia and would love to be able to take part of the evolving ingame business. Now, how to make this possible .
To solve a shared ownership today you have to use one out of two bad methods. The first is to let one of the members be set as ingame property owner. The other way is to create a front end, a dummy avatar which all members can access. None of those methods are secure or convenient and the later also totally against the EULA.
What we want to see is a system where individual security issues can’t compromise the shared ownership. Also there ought to be a system where co-ownership also opens up for cooperation, shared work load and redundancy in the business process.
With a system as this not only shared ownership will work. As I see it the foundation to a system likethis might even work for a lending/renting system, administration regarding staffs in factories or whatever organizations. But, back to the topic….
So, to share some thoughts about such a system…
-Organization, legal person
Two or more participants may start an organization that acts as a person in trades. The organization can be owner to estates and items. It will have a ped card, account, of it’s own.
-Shares
The co owners, members, own shares in proportion to what they put into the common account.
-The organizations’ account
Any member can add funds to the account and with that the size of the share is recalculated. Any member may withdraw from the common account but an amount, proportional to the shares, will then automatically be withdrawn and sent to all each member’s private ped card. Any income from shared property, as taxes, will be added to the common account.
-Trades
Any member may buy for the organization but not anything with higher value than the sum of their personal investment. For sales, or trades involving bigger amounts, there need to be a majority agreement (ex. a vote popup). The later shall be available to use even if the members are offline and then they shall have the opportunity to vote at logon.
The agreement may be set for single items with lowest/highest value and will be valid in both auction sales and pvp sales.
Ex. An estate has been spotted in auction. One member put a bid on it with a suggestion of the highest bid the organization will give. An agreement popup sends to all members where they see the Estate, the sum and kind of trade (auction in this case). When agreed the bid is put. After that any of the members can handle the bidding up to the set sum.
-Items
All items may be manipulated by all members but not carried in inventory when offline. At log off they return to organization storage. Any stackable items owned by the organization may be consumed in a process at an organization owned estate like fertilizers in a land area or minerals in a factory etc.
-Dismissal of a member
A member can’t be dismissed with less than that there is a majority decision and that there are funds to pay out the same sum as the leaving member invested.
-Possible security levels
* Forced security where gold card ownership is mandatory for all members.
* Free trading limit where all can trade with items below a set sum.
* Forced trading security. All trades, even purchases, need an agreement.
-Your input here guys’n gals. I know there are great thinkers out there. Find the weaknesses and add some strength to this!
Regards
Everman