Jimmy B
Indioni Jones
- Joined
- Dec 2, 2005
- Posts
- 12,256
- Location
- UK
- Society
- Skillin' Villains
- Avatar Name
- Oni
The question is: Is someone out there willing to do the calculations as soon as we have the data?
Of course...
The question is: Is someone out there willing to do the calculations as soon as we have the data?
Ok, my bad, I thought extra health came a few moments after a skillgain like unlocks, but I realize that is a different thing.No, the HP message always comes first, followed by the skill gain message. Don't ask me why hehe but that's how it works.
Since all the skills contribute cumulatively they can come it any point on the skill that triggers it. ie. when you have 99.999 HP gaining enough in any of the contributing skills to gain you 0.001 HP will trigger the HP gain message.
Strength does contribute too, or so we believe, but that HP gain message was from the Courage skill gain trust me
Ok, my bad, I thought extra health came a few moments after a skillgain like unlocks, but I realize that is a different thing.
If healthgain comes directly before the contributing skill maybe this can be the proof that strenght does affect HP (desperatly trying to be helpful ):
[br]Click to enlarge[/br]
I've found this very useful and quite accurate.
I use it all the time now.
http://jdegre.net/pe/unlocker.php
hehe, thx, but the tool uses the info collected in this thread (except a minor tweak in the "base HP"), so all credit should go to the contributors in this thread.
Well, you deserve a bit of credit for making the tool too
So I believe that there still might be an Unlocked skill that would give HP.
Has anybody FAP test MDA and Martial Arts (especially this latest) ?
I kinda think we may be missing a skill too. I can't remember ever checking MDA, its worth a quick fap check for sure - I'll try next time I'm in-game. Including Martial Arts at 1/1600 seemed to help with some of my figures but it was presumably just a fluke or bad data since I fap tested it without any success.
I haven't yet unlocked Martial Arts yet, but you can still see my HP vs. the predicted HP gradually pulling ahead or staying static within uncertainty here.
It seems like these players with 200k+ skills ought to make it pretty obvious which skills contribute simply by comparing the results with expected results for a few. Maybe it's time to do some wiki scraping again.
I've given up on mentoring long ago...
but i'd happily donate 10 ped if someone with 96 HP is willing to provide the data on first HP gain.
(Check your disciples, everyone!)
If the starting HP doesn't start exactly on 88, then couldn't that explain either one of those possibilities, depending on how the rounding works?
I thought not if it adds up to 1.03 HP, since then starting health would be 87.
Yes, thinking about this again, you're right - when the gain is more than 1 it can't be possible to go only from 88 to 89, whatever the rounding system. Unless there was a 0.03 HP leap in one go, which I'm sure can't be possible.
No but its actually OK. If you count everything from 0 as we normally do then it gives 1.03 unless I've miscalculated. But in that case, when you start you have a little HP from the skills that are all at 1. The attributes then contribute 0.1 HP making the real starting HP above 88, its just the a 'zero' HP that is below it.
Galad that's really useful thanks. If you could repeat the process when you get you're second HP that'd be really useful!
By my reckoning, your skills contribute 0.39 HP and your attributes contribute 0.64 HP according to our current understanding. That gives you 1.03 HP gained which doesn't make sense so seems we've got something a little wrong unless I've calculated wrong. Although it comes out a 0.99 HP if I ignore the in-between level skill progress on your attributes, wouldn't have thought it works like that though.
One possibility is that you don't count things from 0 but from 1 (since everything starts on 1). That would reduce your skills to about 0.38 HP and your attributes to 0.54 HP. That's 0.92 HP total. Another possibility is that we've got the distribution from attributes wrong.
Its quite interesting anyway, as I understood it we thought HP started near 89 but it looks like that's not the case, could even be that it starts on 88 dead.
I want those 10 peds
I uploaded pic of my first health gain here
https://www.planetcalypsoforum.com/gallery/showimage.php?i=113024&c=20
Although it comes out a 0.99 HP if I ignore the in-between level skill progress on your attributes, wouldn't have thought it works like that though.
I enter my skill values by hand into entropedia, ignoring the decimals indicated by the yellow "progress to next skill point" bar, and the calculations in jdegres tool are always exactly on spot (besides health though), so it might very well be only FULL skill points contribute!
May i ask you if you calced in the minimal contribution by 1 in mining/drilling/surveying/prospecting/and so on?
I had my Stam at 1 for some reason even though I having been playing for some time. I submitted a case with MA and a few days later logged on to find my Stam at 9 and had another HP!
I use jdegres chipping page to watch my progress to unlocks and found that my HP's where off by about 1.75 ~ 1.5 now they are on the right HP.