So Onciest's design finally got real, more or less.
I have been asking Dave not to bind it, but he is determined it will be bound so if your set has crap TIRs you are stuck with it
killing the RCE one step at a time
killing the RCE one step at a time
True words, indeed.
Wrote up a thread over on EF asking Mindark about the subject. Can be found here:
https://www.planetcalypsoforum.com/...ccount-bound-mission-rewards.html#post2600861
The real question now is, how good of a item can be awarded this way? with 105 ranged protection, although not being a contender for great pk armor, is a really significant player in the robot hunting armor space.
Best regards
Zweshi
The true question here is, will the finalists of the original smuggler armor design competition get something?
I can understand binding free gifts and low level rewards, but why bind something like this? What is the reason?
A few points to address concerns:
The Viceroy quest will remain permanently, it's the Skull Candy edition that is short term. As of this coming update (due Tuesday) players will be able to hand in their armor to get the TT value returned if they so wish (we do listen to your feedback hey!)
The Viceroy quest gives a very good example of how these types of quests for bound items work. Needless to say that the stats on the Smuggler armor make it obvious that it will be a much more costly and arduous quest than the Viceroy. People speculating that this armor would be introduced at half the cost of Angel or even 2500 peds is simply way off the mark.
These quests are not designed at all to appeal to the players who want the cheapest option (as is highlighted by the Viceroy quest, a budget conscious player will always choose the Gremlin armour).
The benefits to the economy by creating a broad base of demand on many items that otherwise have little value is a key consideration.
These quests have a major part to play in the story development of the planet and especially in developing the identity of the players who undertake the quest. Simply put, if you see someone wearing that armour then they are a genuine Smuggler, not someone who purchased the armor from auction.
The quest for the Smugglers will be much more involved than the Viceroy quest. It won't simply be a matter of collecting resources, but rather a broad mix of story driven missions, instance raids, resource collection, task completion etc. It is being designed to take a considerable amount of time to complete with a variety of rewards that are focused on developing the players identity as a Smuggler.
Quests that include bound items are by no means designed to become a major part of the Arkadian nor Entropian economy. It is anticipated that these quests will appeal to a portion of the community but not all. So if it sounds like it doesn't suit you as a player, then likely you are not who the quest is designed for. We want the game to have a broad appeal with different options of gameplay.
Arkadia has a great many quests in development (some of which you will see in the update following next weeks update).
I would encourage people not to jump to conclusions about the doom of the Real Cash Economy, that is definitely going to remain as the central tenet of Arkadia and EU.
I hope that has helped clarify our position and I look forward to bringing you lots of exciting new gameplay involving the Smugglers of Arkadia.
Dave
David thank you for your reply. The question still stands will these missions be for items that will be bound to the avatar and if so why?
Sorry but I can't see how my response wasn't directly answering your questions? Yes the Smuggler armor will be received as a bound set via missions. As to why, I do believe my response answered that.
killing the RCE one step at a time
On the other end of the scale you have the Enkidd Howler S.4, which has completely fucked up the price for "tagging" weapons.
On the other end of the scale you have the Enkidd Howler S.4, which has completely fucked up the price for "tagging" weapons.
Calypso chose to drop hardly any Bravo's. Another planet chooses to offer a tagger as a craftable weapon... So? Did the market GET fucked up? Or WAS it fucked up to begin with?
Menace
Did it? I recently sold my old trusty Bravo for roughly the same +130 I bought it for 6+ years ago (replaced it with Baringer SR47 I bought for +1.5k). Sure there are cheaper options on auction but it's not because the price fell so low, just because people aren't patient.
But marber's don't come with SIB.
I would say so, since the price for both the howler itself and similar items have gone skydiving. The market is saturated with them. I'm not saying a handful or even a lot of them would be "bad" for the economy. But atm there is an endless stream of them coming in.
As of the "6 years ago" argument. Well. I would like to buy a few items for what they sold like ten years ago. Doesn't mean the price for those items haven't been "fucked up" after VU10. Because obviously I compare it to what it was once. While you might say That price was equally stupid compared to even further back in time.
Let's just be friends and have everything at TT...
So is this armor out yet? Is the mission active?