C0C0
Old Alpha
- Joined
- May 3, 2006
- Posts
- 871
- Location
- Singapore (Pi Pi) / Hong Kong (CoCo)
- Society
- Freelancer
- Avatar Name
- Poon Pi Pi
Society Headquarters/Clubhouse
Proposition for Society Clubhouse/Headquarters
I will think it will be cool to have such feature of Society Clubhouse/headquarters for the players in entropia. 1st Mindark can generates more peds for 'disposal', 2ndly It's create more needs for funitures and the usage of curtains (which will help mainly funiture crafters) and 3rdly it probabaly will create lesser lag/spam in alot of places like twins.
Size:
HQ that able to hold 20+people at least to huge size to hold 200+ people for the most members soc.
Location:
Any Location at the moment that have "bald spots" that doesn't have a mob.
Example near the hangers at Corinth, North of Corinth, North of North space base, Sakura City, new switzerland etc ... A Location can Hold as many Soc HQ without a turret.
Features:
-Meeting/lecture Room
-Room for Society Garage Sale where soc members can sell inside the
clubhouse which exculsively for Soc members and only entered by valid Soc
members.
-All soc members can add in their Funitures and decorate the Soc house with
their own funitures. Funitures will be returned to the rightful owner if the
Headquarters failed to pay it's rent.
-1 Outdoor Space for Soc members to laid Down their Shopkeepers (Which is
appealing to players that have nothing much to sell.) Shopkeeper will decay
as usual and the tax collected will go to the socbank.
-Additions like Crafting Terminal, Society Terminal and Special Revival
Terminal. (Soc members can teleport back to Soc Headquarter using teleport
Chip)
-Soc Bank will be like a "Fertilzer Machine" for the Soc house, Everything
Collected from tax from the shopkeepers outside the Soc HQ will
automatically credited here. the Features will be auto pay for the SocHQ
Rental and other rentals like Additions (stated above).
-Societies that have a HQ will be able to create a Society Flag/enblem to
represent themselves.
-Suggestive Price Range will be Free but with a monthly Rent of 50peds.
Soc leader will Hold the Pimary Deeds that able to Restrict Guests and
features like redecorating. While Duplicates deeds will be awarded to all Soc
members as long they are valid in the society, The secondary deeds will
allow them to place their shopkeepers and funitures anywhere they like in
HQ. All deeds not Tradable/resellerable/sold.
-Occasionally Mutants will spawn near the SocietyHQs, creating a small but
havok enough stirs at the HQ (like messed up the soc decorations just like
every VU, my storage box is always haywire) when event happens like
that, the Society Chat of those effected soc, will get a warning message.
That's just some of my ideas, might add a few more later
Proposition for Society Clubhouse/Headquarters
I will think it will be cool to have such feature of Society Clubhouse/headquarters for the players in entropia. 1st Mindark can generates more peds for 'disposal', 2ndly It's create more needs for funitures and the usage of curtains (which will help mainly funiture crafters) and 3rdly it probabaly will create lesser lag/spam in alot of places like twins.
Size:
HQ that able to hold 20+people at least to huge size to hold 200+ people for the most members soc.
Location:
Any Location at the moment that have "bald spots" that doesn't have a mob.
Example near the hangers at Corinth, North of Corinth, North of North space base, Sakura City, new switzerland etc ... A Location can Hold as many Soc HQ without a turret.
Features:
-Meeting/lecture Room
-Room for Society Garage Sale where soc members can sell inside the
clubhouse which exculsively for Soc members and only entered by valid Soc
members.
-All soc members can add in their Funitures and decorate the Soc house with
their own funitures. Funitures will be returned to the rightful owner if the
Headquarters failed to pay it's rent.
-1 Outdoor Space for Soc members to laid Down their Shopkeepers (Which is
appealing to players that have nothing much to sell.) Shopkeeper will decay
as usual and the tax collected will go to the socbank.
-Additions like Crafting Terminal, Society Terminal and Special Revival
Terminal. (Soc members can teleport back to Soc Headquarter using teleport
Chip)
-Soc Bank will be like a "Fertilzer Machine" for the Soc house, Everything
Collected from tax from the shopkeepers outside the Soc HQ will
automatically credited here. the Features will be auto pay for the SocHQ
Rental and other rentals like Additions (stated above).
-Societies that have a HQ will be able to create a Society Flag/enblem to
represent themselves.
-Suggestive Price Range will be Free but with a monthly Rent of 50peds.
Soc leader will Hold the Pimary Deeds that able to Restrict Guests and
features like redecorating. While Duplicates deeds will be awarded to all Soc
members as long they are valid in the society, The secondary deeds will
allow them to place their shopkeepers and funitures anywhere they like in
HQ. All deeds not Tradable/resellerable/sold.
-Occasionally Mutants will spawn near the SocietyHQs, creating a small but
havok enough stirs at the HQ (like messed up the soc decorations just like
every VU, my storage box is always haywire) when event happens like
that, the Society Chat of those effected soc, will get a warning message.
That's just some of my ideas, might add a few more later
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