We need more team/soc hunts
I miss the old days, with almost daily soc hunts or big team hunts. (Big means just 4+ people for me).
I think it's a very important part of the social life in Entropia, which is important for MA, since it's a big part of what makes many of us stay here for so many years.
As ->this poll<- shows, I'm not the only one who has experienced this decline in 'social hunting'.
I like the missions and the idea of planet partners and everything. That's all good.
But I really think MA should do something for the social side of Entropia. So here's my 2 suggestions:
Team missions
Team missions are basically personal missions just like regular missions. Except that you can only work on them while in a team.
Mission goals are typically the same as in solo missions: "Get X kill points on mob Y" etc.
Since the rewards are individual, the rewards should probably be skills or mission tokens like in solo missions.
Team mission requirement suggestions:
Soc missions
Soc missions are different than solo- and missions. The rewards for a soc mission, is tied to the Society and not to any individual. The soc benefits are accumulated and permanent.
Requirement format could be same for team missions. Maybe other ideas too?
Reward suggestions:
Discussion
I'll reserve the next 2 posts, to try to summarize and keep track of other ideas posted in this thread. Hopefully MA will notice this thread and reply. Or maybe I'll eventually make a support case with the suggestions. We'll see how it goes from here.
I hope to hear a lot of creative suggestions that MA can't ignore.
I miss the old days, with almost daily soc hunts or big team hunts. (Big means just 4+ people for me).
I think it's a very important part of the social life in Entropia, which is important for MA, since it's a big part of what makes many of us stay here for so many years.
As ->this poll<- shows, I'm not the only one who has experienced this decline in 'social hunting'.
I like the missions and the idea of planet partners and everything. That's all good.
But I really think MA should do something for the social side of Entropia. So here's my 2 suggestions:
Team missions
Team missions are basically personal missions just like regular missions. Except that you can only work on them while in a team.
Mission goals are typically the same as in solo missions: "Get X kill points on mob Y" etc.
Since the rewards are individual, the rewards should probably be skills or mission tokens like in solo missions.
Team mission requirement suggestions:
- At least X people in the team
- At least X people within a radius of X meters of each other while mob is being killed
- At least X people doing damage to the same mob, before it counts toward the mission goal
- At least X people healing?
- More ideas?
Soc missions
Soc missions are different than solo- and missions. The rewards for a soc mission, is tied to the Society and not to any individual. The soc benefits are accumulated and permanent.
Requirement format could be same for team missions. Maybe other ideas too?
Reward suggestions:
- Soc members increase run speed 0.1%.
Tough missions ofc gives more speed. But never big boosts, and total speed boost should never be more than max 10% or so imo. - Soc members gains ability to view position of other soc members on the map. Tougher mission adds names too.
- Soc members takes % less dmg from falling from heights.
- Soc can gain ability to define a 'society base'. Big TP chips allows members to 'TP to base'. Higher missions allows smaller TP chips same feature. Soc members heal faster while in their base?
- Soc members gains 0.1% skill boost. (Not sure that's a good idea)
- Soc members gathers up to 5% more sweat
- Soc members gains up to 5 extra auction sales slots
- Any other ideas?
Discussion
I'll reserve the next 2 posts, to try to summarize and keep track of other ideas posted in this thread. Hopefully MA will notice this thread and reply. Or maybe I'll eventually make a support case with the suggestions. We'll see how it goes from here.
I hope to hear a lot of creative suggestions that MA can't ignore.