John add me to your list but I warn you it will count as -10.
Prehaps an idea for the safe travel of maps and safe hunting zones could be brought using this crudely drawn map
The red zones are the lootable PVP, placed in a way making quick possible possible but risky
The Yellow Marks are gates, traveling through these gates (not warp) costs a toll of 5 ped per gate or something
The Green Marks near the gates are barriers to prevent gate hopping, wanna hop the gate, you do it earlier with more risk
the white are the mobs, this give safe zones to hunt. however there could be bigger mobs in the PVP and a shared loot right in the middle
The gates could be made into a customs gate instead where you are taxed 1-5% on the lootables TT, no stackables no/tiny charge
Alternately put a 'stargate' on each planet with a 20kg weight limitation that can be used by avatars to move to another planet through a wormhole for 50ped time delayed for 1 hour or for 100ped instantly.
Allow players to sent goods in containers through the stargates for similar but more expensive fees based on weight/itemcount and mu's.
The fees of the stargate go towards the cargo mission lootpool.
Instead of 1 hour unproductive delay, make it an instance where you need to shoot through x00,000 HP to reach Teleporter of the Ancients, with 5% tax going towards the same cargo mission pool. (To make it accessible to lower levels - you can bring a team but only team leader can teleport away.
Prehaps an idea for the safe travel of maps and safe hunting zones could be brought using this crudely drawn map
The red zones are the lootable PVP, placed in a way making quick possible possible but risky
The Yellow Marks are gates, traveling through these gates (not warp) costs a toll of 5 ped per gate or something
The Green Marks near the gates are barriers to prevent gate hopping, wanna hop the gate, you do it earlier with more risk
the white are the mobs, this give safe zones to hunt. however there could be bigger mobs in the PVP and a shared loot right in the middle
The gates could be made into a customs gate instead where you are taxed 1-5% on the lootables TT, no stackables no/tiny charge
I would also suggest more 3D aspect to the space map with warps planned by xyz coordinates and Space Pilot skills must be maxed to use certain spacecraft efficiently.
Space
Later in the year, we will turn our primary focus to the development of content and systems for space. Some of the space projects on our radar include:
Galactic transport & space missions.
Space vessels - improved balance, modules, upgrades and new ship classes.
PVE space content, including new space creatures.
Improved PVP space gameplay and balance.
Originally Posted Here
*impatiently waits for space update*And yet again, it gets later and later in the year...
And yet again, it gets later and later in the year...
Imho it's fairly obvious MindArk use Scrum or agile software development methods or some version of that. This is a very powerful methodology that is particularly suited to games/software development and has many advantages. So can't really fault Mindark for using this methodology.
A very simple version of how this works is this:
-make a list of things to do
-prioritise according to what's most urgent or valuable
-work on those first
So it means items low down in the list may never get worked on.
Now it's fairly obvious space is near end/bottom of the list and so it's turn probably will never come until it gets a higher priority.
Rofl ... Come on ... It is a commitment based methodology with contineous improvement mindset.
Seriously ... really ? ;-)
So yes, seriously they are continuously improving are they not? -hint you have to look at it in an extremely long term detached way