Hurrikane
Slayer
- Joined
- Jan 28, 2006
- Posts
- 8,358
- Location
- Bristol
- Society
- GloryHound Irregulars
- Avatar Name
- Oscar Hurrikane SkyQuake
Hello and congratulations to all those who celebrate their progression. As always, it was hard to add the scores and see who didn't make it, but I have been more than impressed with each country's will to succeed.
There have been many tactics employed, some new, some from last year; organisation, as much as FirePower and weight of numbers, has been shown to be a match-winning element.
This is the Stage 4 Moblist, which is a little different again to the Moblists you've seen. It requires less free-roaming of the Support, and offers more involvement between Main and Support Teams. As was stated early on, each Moblist will demand different approaches; I suggest this particular one lends itself more to planning than any other
Stage 4: Bye, Robot
Main Team Moblist:
Drone Gen 01-Gen 07: 5 Points
Miner Bot Any Gen: 6 Points
Warrior Any Gen: 7 Points
Drone Gen 08: 8 Points
Drone Gen 09 + above: 9 Points
Second Entity Any Gen: 10 Points
Main Team Variety Boost: Drone, Miner Bot, Warrior, Second Entity: 15 for 2, 30 for 3 and 50 for all four.
Loot Boost: Highest Loot of Main Team Globals (and Support if tied) gains the team 13 points.
Winning Boost: Beating your opponent's score gains you 25 points towards your Stage Total. As in Stage 3, the top 2 teams in each Group will progress.
Support Moblist:
Trooper Gen 01: 2 Points
Trooper Gen 02+ Above: 3 Points
Globster Any Maturity: 4 Points
Support Variety Boost: Trooper, Globster: +5 points for a global on both.
Bonus Mob:
(Available to either Main or Support Teams)
Hiryuu Any Maturity: 25 Points.
All Rules that apply to the previous Group Stage also apply to this one.
Stage 4 Start/Finish Point:
[br]Click to enlarge[/br]
The Cave on the south shore of the lake near Limnadian District... you know the one
For those not sure, here's a pic with Co-Ords
[br]Click to enlarge[/br]
Have fun planning
TimeSlots:
Please get ready to choose from the following, I will be sending out individual posts to each team to confirm their next matches.
Saturday April 12th:
17:00
21:00
Sunday April 13th:
11:00
Hurrikane
There have been many tactics employed, some new, some from last year; organisation, as much as FirePower and weight of numbers, has been shown to be a match-winning element.
This is the Stage 4 Moblist, which is a little different again to the Moblists you've seen. It requires less free-roaming of the Support, and offers more involvement between Main and Support Teams. As was stated early on, each Moblist will demand different approaches; I suggest this particular one lends itself more to planning than any other
Stage 4: Bye, Robot
Main Team Moblist:
Drone Gen 01-Gen 07: 5 Points
Miner Bot Any Gen: 6 Points
Warrior Any Gen: 7 Points
Drone Gen 08: 8 Points
Drone Gen 09 + above: 9 Points
Second Entity Any Gen: 10 Points
Main Team Variety Boost: Drone, Miner Bot, Warrior, Second Entity: 15 for 2, 30 for 3 and 50 for all four.
Loot Boost: Highest Loot of Main Team Globals (and Support if tied) gains the team 13 points.
Winning Boost: Beating your opponent's score gains you 25 points towards your Stage Total. As in Stage 3, the top 2 teams in each Group will progress.
Support Moblist:
Trooper Gen 01: 2 Points
Trooper Gen 02+ Above: 3 Points
Globster Any Maturity: 4 Points
Support Variety Boost: Trooper, Globster: +5 points for a global on both.
Bonus Mob:
(Available to either Main or Support Teams)
Hiryuu Any Maturity: 25 Points.
All Rules that apply to the previous Group Stage also apply to this one.
Stage 4 Start/Finish Point:
[br]Click to enlarge[/br]
The Cave on the south shore of the lake near Limnadian District... you know the one
For those not sure, here's a pic with Co-Ords
[br]Click to enlarge[/br]
Have fun planning
TimeSlots:
Please get ready to choose from the following, I will be sending out individual posts to each team to confirm their next matches.
Saturday April 12th:
17:00
21:00
Sunday April 13th:
11:00
Hurrikane
Last edited: