JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
- Society
- Freelancer
- Avatar Name
- John Teacher Capital
In connection with my request for future events, I say the same here.
Every UL drop during hunting is a slap and attack on the mining/crafting players.
Instead of dropping ISoCool Gun Mk.III, I say drop a control ingredient that goes to (L) BPs.
You can make the control ingredient drop 3X as much as the rare item itself (assuming 3.33% Avg Chance of Success, adjust as needed)
Make sure the (L) BPs are easy to loot during crafting. If there's too many, no matter, since you still need the control ingredient.
When enough successful clicks of an UL item are done (according to your rules for player base size vs drop rate) then simply remove those control ingredients from loot table until it's time to introduce them again.
Now, assuming the other ingredients of those bps are ingots, enmatter, components, oils, hides, boards, etc. you make more business for miners/crafters and even other hunters while still allowing those UL items to reach the market.
Every UL drop during hunting is a slap and attack on the mining/crafting players.
Instead of dropping ISoCool Gun Mk.III, I say drop a control ingredient that goes to (L) BPs.
You can make the control ingredient drop 3X as much as the rare item itself (assuming 3.33% Avg Chance of Success, adjust as needed)
Make sure the (L) BPs are easy to loot during crafting. If there's too many, no matter, since you still need the control ingredient.
When enough successful clicks of an UL item are done (according to your rules for player base size vs drop rate) then simply remove those control ingredients from loot table until it's time to introduce them again.
Now, assuming the other ingredients of those bps are ingots, enmatter, components, oils, hides, boards, etc. you make more business for miners/crafters and even other hunters while still allowing those UL items to reach the market.