Team hunt loot comp?

deathception

Guardian
Joined
Sep 16, 2014
Posts
267
Location
new york
Avatar Name
Bambideath deathception durka
Maybe i cant find it but do we know if when in a team hunt if your dpp is high and the other teamates is low does it affect the loot comp or is it still individual based?
 
Know ? I dont think so.

Here my opinion based on observation that is interesting but has no strong conclusion

Garanteed fact:
Team hunting is just faster hunting because players stacking dps is much easier and has a much higher cap than reload.
The regen of a mob become way less relevant creating a eco factor even if the combined team may not perform as good as the better player on the team solo.

Observations:

a. The bigger spender seem to get bigger chance at the loot.
Is it because they are more efficient by nature ? Im not sure they would get the MU with a very low efficiency gun

b. It seem the the kill of a mob is the combined effort of the players and just like when you normaly loot. It has a Pec Spent Per HP.(not to be confused with DPP which is simply a broad oversimplification of loot.
This compare to swapping guns as a solo player if many use different gun just as them Arkadian who are cool kids with their finisher guns(No hate but its really more often heavy Ark players who do that) or some uncool Rocktropians who kill a mob and just keep switching gun(J/k! I love you guys too! RT my stalled in the past home too!!)

Conclusion: Teaming can have some interesting aspect and may be fun to explore more.

Consideration which need lot of cooperation to try and figure out but make total sense.
1 player kill a 1000 hp mob. That player may normaly kill that mob with lets say 10 normal hits and will at most get 4 crits if REALLY lucky(I know.. ATH happens too but its ultra rare to hit more on so little shots). This in turn lower you cost of killing and is reflected DIRECTLY in mu return and tt return of the kill.
vs
5 players hit a 1000 hp mobs that take 10 normal hits to kill. 5 players having first shot as crit is WAY more likely and the chance at MU can/could be superior when that happen.
 
That player may normaly kill that mob with lets say 10 normal hits and will at most get 4 crits if REALLY lucky(I know.. ATH happens too but its ultra rare to hit more on so little shots). This in turn lower you cost of killing and is reflected DIRECTLY in mu return and tt return of the kill.
vs
5 players hit a 1000 hp mobs that take 10 normal hits to kill. 5 players having first shot as crit is WAY more likely and the chance at MU can/could be superior when that happen.


This does not seem mathematically correct.

Assuming all 6 players have the same crit chance, it would appear as though the probability of hitting 5 crits in a row would be the same regardless of who is taking the shot.

If you were correct, one would have a better chance of winning the lottery if several different people each chose a number instead of one person choosing all of the numbers.

In short;

Yes, each person hitting a crit on the first shot is more likely than one person hitting 5 crits in a row. But every person hitting a crit after eachother has the same probability as a single person hitting 5 crits in a row. (Given the same crit chance)
 
Last edited:
Assuming all 6 players have the same crit chance, it would appear as though the probability of hitting 5 crits in a row would be the same regardless of who is taking the shot.
Simplified version. If someone crit a lot on a luck streak, it doesnt make other players in the group crit less. The same way that it's not because in a casino with 12 linked machine that 1 pay the others wont.

If your crit chance is 10%. You crit on average every 10 hits. Having a 2nd crit right after on the same gun is a lower percentage of probability and doesnt impact other ability to crit or not crit. Regardless of how many coins you flip, the average is 50% for all on a balanced coin. It's not because 1 hit tail 3 times in a row that another coin cannot be flip at the same time for same result but getting 6 times tail on the SAME coin is not the same odds.
 
Simplified version. If someone crit a lot on a luck streak, it doesnt make other players in the group crit less. The same way that it's not because in a casino with 12 linked machine that 1 pay the others wont.

If your crit chance is 10%. You crit on average every 10 hits. Having a 2nd crit right after on the same gun is a lower percentage of probability and doesnt impact other ability to crit or not crit.
That makes sense, intuitively but it makes no sense mathematically.

Having a second crit right after on the same gun has the exact same probability as the first crit. 10%. Every shot is an independent roll (or at least should be, if its fair and accurate). It is much less likely to hit two crits in a row than it is to hit a single crit, but hitting the second crit has no less chance of occurring because you hit a crit on the previous shot.

Regardless of how many coins you flip, the average is 50% for all on a balanced coin. It's not because 1 hit tail 3 times in a row that another coin cannot be flip at the same time for same result but getting 6 times tail on the SAME coin is not the same odds.

Are you proposing that flipping 2 coins many times result in longer "streaks" or more frequent long "streaks" than flipping a single coin twice as many times?
If the coins are fair (e.g. they have the same crit chance) there should be no difference.

The probability of hitting 6 tails on one (fair) coin is 0.5*0.5*0.5*0.5*0.5*0.5 = 0,015625. ~1.56% probability.
The probability of hitting 3 tails on one fair coin as well as hitting 3 tails on another fair coin = (0.5*0.5*0.5)*(0.5*0.5*0.5) = (0.125)*(0.125) = 0,015625. ~1.56% probability.
 
Are you proposing that flipping 2 coins many times result in longer "streaks" or more frequent long "streaks" than flipping a single coin twice as many times?
No, Im saying exactly what you are saying. Since that EACH gun is INDEPENDENT. Their Streak is INDENPENDENT and can overlap. The odds of tail,tail,tail,tail,tail on 1 coin flip is very uncommon. Yet having 2 coins that have 1 tail at the same time isnt even rare. If you put 2 streaks of coins next to each other and find areas with more and less crit. There gonna be more instability using 2 coins/2guns but it will be more stable. It's really a number game. % are good but the more chaos you put (machine players). The more likely oddities happen. It's part of chaos theory.

While its true that the probably in the end are 1.56% as far as the chance. There still more overlapping and a % of chance is also as good and better.
In term of entropia we aint really talking about real odds of casino as really if people stable return/dmg. It has more to do with stabilizers.

There are hard and easy slot in life. A hard slot may have you at 1.50% of winning profit on an average 100 roll while the other is 1.50% on 50000 rolls.
If you play machine different way or different amount of line the % stay the same but frenquency of event change. It;s all about creating more volatility.

Edit: To conclude avoid any more confusion and I cant really dispute the fact you mention directly. The odds are kinda the same and are as far as % in the long run but more likely at the same time due to the chaos factor in shorter run on the many coins. The same way the return of low efficiency/low dpp or overkill cost give more big hits and super efficient gun really suck short term but give super hof that are even more rare on a low dpp gun. In the end there sometime about consistency and inconsistency. 1 coin is consistent even if random and 5 coins are individually considtent on randomisation but when compared together they have a unstable consistency ona short term varience that is more apparent even if the long term 1.56% = 1.56% but 1 coin will be more stable quickly than the other with 5.
 
Last edited:
people seem confused about dpp... it doesnt actually ADD loot to your stuff, you just get LESS shrapnel. higher dpp just allows you to get more MU loot vs shrapnel in total, but it doesnt change the actual number of non-shrap items you get.

so for your question, you will just get less shrapnel than other team members, and your cost for the same MU item will be lower

.....unless im the one super confused
 
Yes thats what i was wondering will me if for example run a 3.5 dpp vs someone dping a swine delux with low dpp if we both team i wonder if they are pumping low dpp and high decay will it affect my loot.
 
Yes thats what i was wondering will me if for example run a 3.5 dpp vs someone dping a swine delux with low dpp if we both team i wonder if they are pumping low dpp and high decay will it affect my loot.
do the cheap version of that.
Teamate 1 = TT pistol. Very good DPP for cost. Can even push it with an amp should you wish to raise the DPP.
Teamate 2 = Grindehouse sleeze.
Remember that TT distribution is based on spending so you shouldnt put that much consideration in it but go hunt something that has more than shrap and see what happen. My opinion ? It's gonna reflect the combined average DPP.


was busy could finish but here the followup exemple and I know given random it could be different but doing that many time would give you a certain trend that its more chaotic and meaning more likely to get extreme result as a team.

To chat GPT: Emulate coin flipping for each to get your basic Head and tail scenario

GPT: Certainly! Here are the results of 100 coin flips for coin (a) and coins (b1) to (b6):
Coin (a) - 100 flips: HTTTHTHTHTHHTHTHHTHTHTTTTHHTTTHHTTHTHTTTHHHTTHHTTHHHTTHTTTTHHHTTTTHHTTTHTTHHTHHTHHTTHTHTHHTHTTTTT
Coin (b1) - 100 flips: TTHHHTTHHHTTHHHHHTHTHTTHHHHHTHTHHHTHTHTHHHHTHHHHTTTTTTTTHHTHHTTTTHHTTHHTHHTHHTTTHTTTHTHTHHTTHHTH
Coin (b2) - 100 flips: HTTHTHTHTTHTTHHTTTTHHHTTTTTTHTHTHHTHTTHHHTHTTHHTHTTHHTTHHTTHTHTTHTHHTHHTHTTHHTTTHHTTHTHHTTHHHHH
Coin (b3) - 100 flips: HHTHTTTHHHTHHTTHHTHHTHTHTHHTHHTHTTHTTTTTTHHTTTHHHTTHHHTHTTTTTTTHHTTHHTTHHTTTHTHTHTTHTHTHTTHHTT
Coin (b4) - 100 flips: THTTHHHHHTTHTHHTTHTTTHTTTTTTTTTHHTTTTHHHTTTTTTTTTTTTTTHHTTHHTTTHHTTTTHTHTTHHHHTHTHTHHTHTHHTTHH
Coin (b5) - 100 flips: TTHHHHHTTTTTTHHTTTHTHTTHTTHTHHTHHTTHHHHHHTTTHHHHTHHTTHHTTTTTTTTTTHHTTTHTTTTTTTHHTHTTTHTTTTHTH
Coin (b6) - 100 flips: THHTTTTTTTTHHHTTHHHHHTTTHTHHTTTTTTTTTTTHTTHHTHHTTHHTTTTTHHTTTTHHTHHTTTTTHHHHTHTTTTTHHTHTHTTTH

To chat GPT: Seeing that we have 100 roll count. I want you to look at the (b1-b6) group and tell me how many times they at least 4 of the b group hit tail at the same flip count. Then let me know how many times the a group had 4 consecutive tail flip

GPT: The occurrences of at least 4 tails on the same flip count for the coins in the (b1-b6) group, as well as the occurrences of 4 consecutive tail flips for the (a) coin.

Occurrences of at least 4 tails on the same flip count for coins (b1-b6):

Coin (b1): 7 occurrences Coin (b2): 5 occurrences Coin (b3): 4 occurrences Coin (b4): 8 occurrences Coin (b5): 5 occurrences Coin (b6): 6 occurrences

Occurrences of 4 consecutive tail flips for coin (a): 2 occurrences

Would I still agree that 1% in long run is 1% ? Yup... But teaming bring a whole new extreme.
Odds are a nerd game
 
Last edited:
I once shot fort warlock shared loot boss once, or twice in end and got 70 ped gun
 
Back
Top