Dear Marco,
With this e-mail I want to file an official complaint, regarding the degradation of the damage of the 1x0 axe.
With the 7.6 version update of Project Entropia, the afore mentioned axe was degraded a full 5 damage points, namely the electric damage was taken away from the axe.
This degradation means that the axe does almost 20% less damage per swing. This is not a small tweak in my opinion, but a huge change.
In the VU 7.6 content list, this change is listed as :
Fixed bugged items
Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.
My profession for the last decade has been senior software developer ( amongst project manager and technical consultant ), for both a major financial software company and for a workflow company, both the leading companies in their field in The Netherlands. It is my personal and professional opinion that a bug should be fixed as soon as possible. And bugs should be announced the moment they arise, to make sure people know about them and keep them into account.
It is my understanding that the axe has been introduced some year and a half ago, doing the exact damage and damage type it has done before the last VU. I started playing last December, and I've never known the axe was bugged, nor was it announced on the PE website, like other known issues are mentioned.
Since I can't reasonably know what are bugs and what not, I can only go by the statistics of items as they are ( and have been for more than a reasonable amount of time ) in Project Entropia. I base my decisions on these statistics and invest my hard earned real money into the massive virtual universe with a real cash economy.
With me thousands ( and more likely tens of thousands ) of other real people have invested in and strategically played with the axe, and suddenly the statistics have changed by more than a small amount.
How would you react if the Swedish government makes a decision that taxes on houses are increased by 20%, effectively decreasing the value of the house you own with 20% ? Or you take your 200 horsepower car to the garage and you get it returned, but it's now only 160 HP, devaluating it's value dramatically. Or when your salary drops 20%, because the government decides they've made a mistake in setting up the taxes, way before your time ?
I know in this case, it's only a low level battle axe, but that's not my point. For this virtual universe to work, one has to have a high level of trust in its economy. I've invested real money into PE, and changes like this disrupt the way economies work.
The same goes for the sudden increase in GSI drops, not too long ago. This is also an example where the economy was greatly influenced, in a bad way for people who've invested real money into virtual items in Project Entropia.
I'm sure you've visited the forums and read the posts by all people who feel wronged by this. I know I'm not alone in feeling like this, hence this e-mail.
I think, because you've neglected to mention the so-called bug in the axe for so long, you can't claim it's a bug anymore. After a year and a half, it's become a feature.
This is not fair towards the community, upon which your company depends. There are almost 300,000 people in Project Entropia, and they don't deserve to have this happen to them. They have faith in the real cash economy which MindArk claims Project Entropia has, but below the surface appearantly doesn't have. It feels a lot like the Project Entropia real cash economy is manipulated in MindArks advantage.
This axe is not the only axe to do electric damage ( the Thorifoid Battle Axe also does a great amount of electrical damage ), but if you feel that the electric damage is a bug on this axe, the 5 points of damage should be transferred to the other types of damage this axe does, to keep the total damage on 29. Simply because this axe has been doing this maximum damage from its introduction and no announcements were made to warn ( new ) players that sometime in the future this axe would be greatly adjusted downwards.
Another option would be to make the existing axes ( before the VU 7.6 ) adjusted or improved and keep their maximum damage on 29, and only apply the new statistics to axes dropped after the last VU.
I think there are plenty of ways this can be corrected and I would like to hear your view on this whole issue Marco. I know many players are very unhappy with this and are pondering to sell everything in PE, or leave or even post their unhappiness about this whole issue on websites like mmorpg.com. I'm sure you understand how important the community is to both Project Entropia and MindArk.
I do plan on posting this e-mail and your reply on Entropia Forum, to share it with the community. If you prefer to keep this conversation between us, could you please state so in your reply ?
With kind regards,
Jeroen, a.k.a. The Lone Ranger