Dorsai
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I had always wondered what effect a BP's QR had on the chance of success before SIB, during SIB, and once the SIB had passed. (I am level 15 material manufacturer. At most level 15.1)
I had never actually looked, and compared, though. So I just did, and thought I would share with anyone who cares to know.
Using the above image (not my research) as the guide line as to COS, we get
that a 1QR BP (IE never used) that you no longer have SIB on has a COS fairly close to the MAX cos (taken at 42%).
Then we get that a BP about half way through the SIB level is also fairly high.
Even a BP right at the start of the SIB has a fair chance of success.
However, and not unexpectedly, try and use a BP before the COS starts, and the COS plummets, Massively.
Now the COS figures I show are not from experiance, but from looking at the COS bar, and comparing it to the one with the %'s on it, so they are probably + or - a few %.
It would seem to me that with texture crafting the deciding factor is Skill based, not QR based. Even a 1 QR BP is almost at max COS if you have passed the SIB.
It should be noted that once the SIB has passed the COS does not seem to rise any further with higher skills as I looked at level I, II, III, IV, and V BP's all at 1QR, and they all seemed to have the same COS.
Of course, if you have just started on the COS [edit]I meant SIB[/EDIT] for a BP, using a BP with a higher QR would help give better returns.
It would seem that the main reason to use a full QR texture BP would be when you are using the BP to skill on during,or after, the SIB.
It would also seem that if you are using the BP because you actually want the textures you are making the QR is not too important, but your pro-standing is. (IE skill past the SIB for the BP you intend to use using a lower level BP at higher QR before starting to make the texture you want.)
This leads to my next conclusion: If you want a texture but do not have a PRO-Standing high-enough to have SIB on the BP, you need to either skill up first, or get the texture made for you by someone who no longer has the sib, even if the person making the texture is using a 1QR BP, as they (using a 1QR BP) have a far better COS than you would using a 100QR BP but no SIB yet..
OC, I may be wrong, but the COS bar seems to say it all.
I had never actually looked, and compared, though. So I just did, and thought I would share with anyone who cares to know.
Using the above image (not my research) as the guide line as to COS, we get
that a 1QR BP (IE never used) that you no longer have SIB on has a COS fairly close to the MAX cos (taken at 42%).
Then we get that a BP about half way through the SIB level is also fairly high.
Even a BP right at the start of the SIB has a fair chance of success.
However, and not unexpectedly, try and use a BP before the COS starts, and the COS plummets, Massively.
Now the COS figures I show are not from experiance, but from looking at the COS bar, and comparing it to the one with the %'s on it, so they are probably + or - a few %.
It would seem to me that with texture crafting the deciding factor is Skill based, not QR based. Even a 1 QR BP is almost at max COS if you have passed the SIB.
It should be noted that once the SIB has passed the COS does not seem to rise any further with higher skills as I looked at level I, II, III, IV, and V BP's all at 1QR, and they all seemed to have the same COS.
Of course, if you have just started on the COS [edit]I meant SIB[/EDIT] for a BP, using a BP with a higher QR would help give better returns.
It would seem that the main reason to use a full QR texture BP would be when you are using the BP to skill on during,or after, the SIB.
It would also seem that if you are using the BP because you actually want the textures you are making the QR is not too important, but your pro-standing is. (IE skill past the SIB for the BP you intend to use using a lower level BP at higher QR before starting to make the texture you want.)
This leads to my next conclusion: If you want a texture but do not have a PRO-Standing high-enough to have SIB on the BP, you need to either skill up first, or get the texture made for you by someone who no longer has the sib, even if the person making the texture is using a 1QR BP, as they (using a 1QR BP) have a far better COS than you would using a 100QR BP but no SIB yet..
OC, I may be wrong, but the COS bar seems to say it all.
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