Thoughts on how to improve space for us all

Today I had some ass that was behind me just disapear then pop up in front of me not sure how that one happened. As far as I am concerned I am going to dump all assests on other planets then no more other planet BS :mad:

Warp? Not sure how warp works, if you can choose any point is space or just the SS?

And take storage out of space, so the pirates will have to fly out with the same stuff we flew in.

And TTs too.. hunters/pirates can get ammo from planets. Being forced to take back the loot to the planet will decrease camping at SS AND make the game more fun.
 
if you all want tp's thats fine but they should tax 20% of the tt loot you bring with you. I would have no problem with this, less no looters.

but to keep space as it is now for carebears no thank you.

oh great idea actually. Good for both parties also. maybe 20% with a cap like the cap for the auction fee is tho so it doesn't get so pricey that ppl still don't travel like it is today.
 
oh great idea actually. Good for both parties also. maybe 20% with a cap like the cap for the auction fee is tho so it doesn't get so pricey that ppl still don't travel like it is today.

no cap its not fair somebody with only a few hundred ped should pay 20% when somebody with a few k should pay less for the same service. I would also like to direct the funds from tp's to the mobs in space and have 100% of that money reflected in loot returns.
 
A cool tip:
Just don't carry any lootable if you go in space, and pirats will get more boring, and soon!

Don't give pirats more loot as some novas ! :laugh:


Oh, a tip for pirats, if i get 100k novas, i will go to space, and you can try to loot me... but atm i just have 50k in storage:)
 
:wtg: I just don't see what its equal here loot Carrie Vs empty pirate I don't see how this is equal pirate the only way is equal here you get same amount you Carrie if you empty you don't get none simple

:lolup:
 
no cap its not fair somebody with only a few hundred ped should pay 20% when somebody with a few k should pay less for the same service. I would also like to direct the funds from tp's to the mobs in space and have 100% of that money reflected in loot returns.

Why then is a cap fair on the auction?

It's not fair that you can depo 20 USD and go loot guys that have skilled for years either but that's how it is today so cut the bullshit please. And it's not fair that those skills doesn't mean shit and that it's 50/50 chance of looting each other and the pirate most likely don't carry any loot anyways. And no, the fee should not go into something you with your 20USD depo can profit from it should go back into developing something useful or into the loot on the planets again.

If there was no cap we could just go back to using the MS warp service and then the point of the TP possibility is almost gone again and I would just continue my hunting on calypso along with a lot of the player base. Put that 20% rule thing and a cap at 20-30ped and I bet we would see a lot of increased activity on the other planets and a expanding universe. Keep it like this and most of the grinders still would be doing it on calypso just because the space parts makes it a extra hassle when you want to hunt something.
 
:wtg: I just don't see what its equal here loot Carrie Vs empty pirate I don't see how this is equal pirate the only way is equal here you get same amount you Carrie if you empty you don't get none simple

:lolup:

It still would be like Russian roulette since it's 50/50 chance of looting each other. Make skills count at least so the nib pirates don't have any real chance anymore.
 
I would also like to direct the funds from tp's to the mobs in space and have 100% of that money reflected in loot returns.

A good idea, about space mobs, would be to make the hunt zones without pvp. Pirats can try to shot, if you left that zones. At moment noone going hunt space mobs with quats. About pirats can shoot you while hunting, and this is just no fun.

I also would like to have more different weapons available for space and a repair robot at quats.
 
if you all want tp's thats fine but they should tax 20% of the tt loot you bring with you. I would have no problem with this, less no looters.

but to keep space as it is now for carebears no thank you.

Taxing the TT loot at such a high lvl is a bit silly?Taxing the TT loot is silly period. People can use a MS so its unlikely to be popular except with ppl traveling without loot.
If MA just went back to having ammo from pvp returned as loot to those pvp-ing, the way it used to be,wouldnt most of your objections about the "unfair" costs be solved?
 
Taxing the TT loot at such a high lvl is a bit silly?Taxing the TT loot is silly period. People can use a MS so its unlikely to be popular except with ppl traveling without loot.
If MA just went back to having ammo from pvp returned as loot to those pvp-ing, the way it used to be,wouldnt most of your objections about the "unfair" costs be solved?

It still is like if you want to go between planets without using a mothership you are forced into "PVP4". Doesn't sound like a good idea to make all areas but the TP's and service centers lootable PVP and it sure doesn't sound like a good idea to make whole space lootable pvp. Go figure why it is like that now ^^
 
this is a lack of understanding, better pirates position them self to intercept a target even though they feel they are out of reach also a stronger understanding of tp borders and some other information I wont give away. but exploiting no.

Perhaps you did not read he was behind me then he was in front of me and I never slowed down or changed course so whats your next brilliant reason how this works :scratch2:
 
Why then is a cap fair on the auction?

It's not fair that you can depo 20 USD and go loot guys that have skilled for years either but that's how it is today so cut the bullshit please. And it's not fair that those skills doesn't mean shit and that it's 50/50 chance of looting each other and the pirate most likely don't carry any loot anyways. And no, the fee should not go into something you with your 20USD depo can profit from it should go back into developing something useful or into the loot on the planets again.

If there was no cap we could just go back to using the MS warp service and then the point of the TP possibility is almost gone again and I would just continue my hunting on calypso along with a lot of the player base. Put that 20% rule thing and a cap at 20-30ped and I bet we would see a lot of increased activity on the other planets and a expanding universe. Keep it like this and most of the grinders still would be doing it on calypso just because the space parts makes it a extra hassle when you want to hunt something.

:cool: yea i allrady post ones mindark should put more atention on old skill up avatars bcuz the are the one make entropia alive...
n the bring space no need skills depo 20 dollars buy quad n guns n go kill old very skill up avatar that really make me mad bcuz mindark start forgeting the skills n high mark up ithems ,,, like i say mindark should alow heal the car fap n shot the make more intresting make me keep happy on skilling up .....
the way i see skill start worht less dying ,by a 1 week old noob that really piss me of but if i die by skill avatar just make me more motivate to keep skilling up :laugh:

just think about it been here for years an years of skillin an try go to other planet n get loot by a noob come on thats not fear put more atention on skills mindark :) im noob, but if skills dont count what is the point to skill up:scratch2:
 
It would be cool if MA could do like 1 month (after the vacation) where they enabled TP's again and put the fee for transporting at the same as todays cost to travel with a quad just to see if it increased or decreased the player activity on all planets.
While I agree wholeheartedly with the first part - do an empirical study on the effect by turning on planet-to-planet TP for 'n' PED during a one month trial period - I totally disagree with the amount suggested here. People have invested MASSIVE amounts of money in motherships just for the purpose of being able to transport passengers (and their potential loot) safely between planets for a fee.

In almost everything in life, time is money. As such, there should definitely be a higher fee for planet-to-planet-TP than a fair MS ride costs (which in turn is higher than riding "empty" in your quad).

The 20% suggested by someone else in this thread is completely unrealistic. Imagine someone visiting a different planet than Calypso having gotten a lucky promotional gambling win. Say 100k PED of some generic resource with 101%-110% MV. Even if that person was sick and tired of that other planet, do you think he'd give up twenty thousand PED just for the convenience of immediately TP-ing back to Calypso - which may be (is) the only place to offload such large amounts, or rather wait up to 23 hours for a scheduled MS to come along, or even contact an MS owner directly and wait maybe an hour or two?

Higher fee than MS: +1.
Percentage of carried stackables: -1.
 
From the thread on why space is PvP:
Yes, i was thinking about clever ways space pirates were dealt with in sci-fi stories, and there's often a theme of "making it unprofitable". In order for that to work, the cost of failure of a pirate must be higher. There are many ways of doing this, and besides making ships more expensive (which would obviously disproportionately hurt the victims, not the pirates) one of the most obvious that would further the development of a space pirate adventure is to brand pirates as such when they first kill and loot a ship not guilty of the same (obviously this would have to be carefully designed), announce they are wanted (automated wanted posters posted in various space stations would be cool), and make them "fence" all their pirate loot through a pirate base on an asteroid somewhere that is subject to a raid. Make the base an instance with automated defenders, guns, etc. and also let the pirates themselves defend it. Give it a, say, 2 hour window from when the pirate lands until his loot is released to be sold wherever he chooses. If, during that time, a raid is successful, the loot goes to the raiders and they are given some kind of commendation.

The problem is that MA doesn't take opportunities and run with them, take lemons and make lemonade, they let things fester in half-realized states for mon...years.

ETA another development to aid this situation would be to introduce new freighter class ships and limit the cargo of small vessels. We could even see the development of professional escort privateers and bounty hunters etc. if they play this right.

Summary:
  • repeat offender pirates are made "wanted" through the system and a commendation given (HOF...) when they are taken out
  • all PvP loot in space has to be "fenced" through a pirate base. From the time the pirate lands until some period hour(s) later, the loot is subject to recovery by an instanced raid on the pirate base. After that, the pirate can do with the "fenced" loot as he wishes.

I'd also be in favor of fixing the speed exploits and banning those who have abused it.
 
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Perhaps you did not read he was behind me then he was in front of me and I never slowed down or changed course so whats your next brilliant reason how this works :scratch2:

this just further proves you have no idea of what happened, I wont hand you the solution but I grantee it was not a exploit. when exploits are found in space I am one of the first to know and make it clear to NV members they may not use such a exploit.
 
Why then is a cap fair on the auction?

It's not fair that you can depo 20 USD and go loot guys that have skilled for years either but that's how it is today so cut the bullshit please. And it's not fair that those skills doesn't mean shit and that it's 50/50 chance of looting each other and the pirate most likely don't carry any loot anyways. And no, the fee should not go into something you with your 20USD depo can profit from it should go back into developing something useful or into the loot on the planets again.

If there was no cap we could just go back to using the MS warp service and then the point of the TP possibility is almost gone again and I would just continue my hunting on calypso along with a lot of the player base. Put that 20% rule thing and a cap at 20-30ped and I bet we would see a lot of increased activity on the other planets and a expanding universe. Keep it like this and most of the grinders still would be doing it on calypso just because the space parts makes it a extra hassle when you want to hunt something.

yes it is fair a less skilled player can level somebody at a much higher level:
its fair in that everybody starts with the same chance of winning. the player with the greater skill will win. this makes it fair by default. I'm no unskilled noob and would not complain should I be shot down by a player that person would just be better then I am. you said a 50/50 chance... is that not a great way to define fair...
or maybe you want it so so those of us who are >100k and >200k or people more skilled them I am to devastate and destroy lesser skilled people. ??? you want to start getting one shot? bring skill in to it and you will have it.


Pirates don't carry loot:
BUWHA HA HA HA HA
well yes we do, most of us will let things build up to a few hundred ped prior to returning to a safe area. as a point when I visit ark I load up on things that are selling lower then the caly ah and have often take a few k with me as I fly afk in space. if you bothered to kill any of us you would know this but that's what you get when you run scared.

tp caps:
the cost to tp would have to be much higher then a ms flight, any less would be unfair to them so if you want a cap make it 40 ped min and 400 ped max with a none linear progression to 10k ped. scale points set to 40@0ped, 130@1kped, 305@5kped, 400@10kped,
 
Summary:
  • repeat offender pirates are made "wanted" through the system and a commendation given (HOF...) when they are taken out
  • all PvP loot in space has to be "fenced" through a pirate base. From the time the pirate lands until some period hour(s) later, the loot is subject to recovery by an instanced raid on the pirate base. After that, the pirate can do with the "fenced" loot as he wishes.
So, what's your agenda? I mean, can you see the bigger picture?

no pirates > number of customers and price of the warp flights drops even more > operating MS/privateers becomes unprofitable > space turns into a pointless obstacle > space closed

Unless MA works out some new system to replace the hindering role that piracy has now, or rebalance things to the opposite side you are proposing, it will go down that way.

Welcome to the funerals, piracy is already dying. That's a good news for most of you, no?
Rejoice ye all poor in spirit (and wallets)! I think i really like the irony of this... :) :smoke:
 
So, what's your agenda? I mean, can you see the bigger picture?

no pirates > number of customers and price of the warp flights drops even more > operating MS/privateers becomes unprofitable > space turns into a pointless obstacle > space closed

Unless MA works out some new system to replace the hindering role that piracy has now, or rebalance things to the opposite side you are proposing, it will go down that way.

Welcome to the funerals, piracy is already dying. That's a good news for most of you, no?
Rejoice ye all poor in spirit (and wallets)! I think i really like the irony of this... :) :smoke:

First of all, huh? I'm over here talking about one thing and you're over there hearing something different.

Second: good riddance, then. If space isn't adding to gameplay then it's pointless, and space adds no gameplay for me or the vast majority of people. It could have and could, but it doesn't. My agenda, then, is to add things that i think would be cool and expand the possibilities. As things are now, the piracy issue is a one-sided, lame affair that adds no depth to play, just headache. If law and order had a fighting chance, it would be more fun for everyone, but perhaps less lucrative for the pirates. Awwww.
 
If law and order had a fighting chance, it would be more fun for everyone, but perhaps less lucrative for the pirates. Awwww.

it already has a 100% chance, you take a ms for a few ped or free in some cases and you have a 100% chance to not be looted. so what you are saying is you want better then 100% odds. or you just want to fly a quad with immunity? Wont you be bored? flying for so long with nothing to do? if yes then we need to remove space! so you do not get bored! at the same time I don't like Merps so lets remove hunting, Crafters? yeah fuck the them to. Oh my I'm so sorry Mr Miner but this other guy dose not like you mining in a area once hunted so you have to have trade nerfs also. here is a hoop and a stack! Have Fun!

Wait I got it!

fuck Entropia Universe and any other game get rid of them all, and that interwebs thing at the same time because some people do not like that.

maybe its best if we all just kill ourselves,
Wait that's a great idea!!!
Problem Solved!
I did it!
I did it!
I solved the worlds problems /em cheer
ok so who wants to go first?
 
i would probly play more if i could travel whit out waiting to go to other planet

i know it not fair for poeple that baught the mother ship the only thing i see fair would be

install the tp back so you can tp to any planet char 100 peds for a trip or less

all the tp fee for that day would be colected and distrubuted to the mothership owners

but poeple whould complain well some have mothership and not used whoul get a share to solve this

say there were 10 trip from planet x to z hoo ever travel that day or could be per month would get a share pf that tp fee is there were 3 mothership that travel say one did 3 trip, one did 5 trip the other one did 2

it would be 20, 30, 50% devided to them the poeple that do the most runs whould get the better part of the profit

win win for the poeple that want to travel and win for the poeple that paid big dollars on the ship the only looses whould be the pirates but they dont have to put anything big to loose so hoo cares
 
After hunting mobs in space for a while now, I kinda get the PVP lootable, and how it adds value in so many ways. If you asked me that a few months back my views would be so much different.

I still think the risk is very much one sided for the pirates against space hunters, but this has not stopped me hunting in space.

I was a bit miffed when a pirate attacked me yesterday in a hunting zone while I was on a cosmic, that kind of felt below the belt. The glob he was after had already been dropped off, so wasn't as bad as it could've been.

I'm trying to find out how the karma rep works for good space people...I went from 'kind' to 'good' to 'upstanding' now. Waiting to see what the next badge is.

Damn its 2am good night

Rick

ps: note to pirates, dont be so mean to me, you know you might want some of those space mines/parts in future.
 
To improve space I'd say:

1. Fix the flippen crash issues, it is the most annoying flipping part of playing this game. I crash 9 out of 10 times entering space no matter what graphics setting I use. I crash 6 out of 10 times leaving the Space Stations. That mixed with the accepted pirate kills it is friggen frustrating.

2. Put something interesting in space so I don't get so dang bord traveling between planets. I basically go to another room after getting away for a SS and pirates.

3. Get rid of SS camping. Still think it is stupidly unfair to be camped.

On side note about logoff solution that was mentioned. That would be ok solution if you hit the log off button but what if you crash? I can still fake crashes and force my logoff and it is very unfair to have your loot lootable if you crash that is MA's fault not the players. MA should pay for game crashes not the players for their unstable game if they implement such a solution to transfer your stackable to a lootable ship.
 
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i would probly play more if i could travel whit out waiting to go to other planet

Its not so bad as you think JD, at the minimum all you need is a quad, a space thruster, a repair tool and some welding wire, and 9 out of 10 times you will get where you want to go without getting shot down.

As long as you dont take stacks you got no risk, other than maybe losing few pec off your quad. Since quads are under 100 peds now, you can be shot down 100's of times before you need a new one.

If you really need the peds on your card, just dump all your stacks to tt before you leave planet. It's only MU lost.

I play cat and mouse with "fuses" I loot from sapce mobs every day. They have not had one of me yet :yay:

get in your quad and fly. Highly unlikely you will get shot down by the same pirate on one trip anyhow, as that airs on the side of harrassment, I don't think many pirates lock people at Space stations anymore.

Rick
 
Highly unlikely you will get shot down by the same pirate on one trip anyhow, as that airs on the side of harrassment, I don't think many pirates lock people at Space stations anymore.

In fact you can shoot down the same person over and over for as long as you like I confirmed this with MA after I camped one guy for running off at the mouth. I quoted the reply below.

I would think the thought precess is much like pvp2 if baby cK chooses to send all the BA brats out once, its pvp as intended. should they choose to return they can get sent back again and again. its pvp people can choose to attack you no matter your reasons for being there.


my question was can I repeatedly kill somebody space?

Answer!


2012-02-20 22:46 Entropia Universe Support:

Hi,

Thank you for your inquiry. This behavior is not against the ToU since space is PVP area.

We hope you have great time in Entropia Universe!

Kind regards,
George | Planet Calypso Support
 
In fact you can shoot down the same person over and over for as long as you like I confirmed this with MA after I camped one guy for running off at the mouth. I quoted the reply below.

Ok it might be in the rules, but you have to ask yourself a question. What benefit is it for you to lock someone at a Space Station after they’ve already been looted?

Other than a bullying, controlling tactic, I see no commercial benefit. Plus in extreme circumstance it could force that person out of the game. I’m sure it can be an emotional moment for a noob to be shot down and looted, throw in being trapped at an SS could mean they never attempt to travel in space alone again or leave the game. Then you have less future victims.

If victims are in effect a pirates customers, it would make sense to me for a pirate to help that customer repair their ship if necessary, and let them on their way for the next battle in the future. I met a few people stranded at space stations that went to space with no welding wire.

But I guess here we have psychological aspect of PVP in the two main forms.

Those that pirate for commercial gain
Those that pirate purely to cause distress for self satisfaction.

Now Aeris if you fall into the second camp I kind of pity you, because to me it means you have some serious RL issues to address.

I’m not anti pirate at all, I believe you provide the fear to many that MA wanted space to be, I just struggle with the morality of some pirates (the gentlemanly duel is how I would like to see it...a fair fight so to speak).

Have a think about it.

Rick
 
Privateers and Motherships are perfect for travels and hunts safe, so if anyone wants to be safe in space can just park the Quad and join a mothership crew or rent it for some time. Over that there's the interesting fact that MS weapons do not decay and cost is only ammo, over rent or subscription of course, but this means you can save decay on Kism or Quad.

About you JD, a Warp flight is fast, so it's still possible to travel with really low waiting time.
 
I got a nice experiance, some months ago at ark space station. I was on the way to go to Caly, but around 5-7 pirats camped around Ark SS. I just was waiting a bit, and one of this... (sry, dump pirats) was try to move me to the pvp zone. Ofc, i dont allowed this and was fly to the SS and take the TP back to Ark.
Now the funny thing:
If i was back on Ark, i was go mining and a Oro attacked me, and then i killed it and got a nice UL herman gun.

So, ty pirats, without your SS camping i would not get the UL gun.:laugh:
 
.........interesting fact that MS weapons do not decay and cost is only ammo, over rent or subscription of course, but this means you can save decay on Kism or Quad.

.

I've had a few offers to hunt in space in MS or smaller ships, but only problem is you don't get pilot skills, if not in the pilot seat. Not to mention I find it frustrating trying to hit a mob if the ship is not stationary. You need to be 100% on target for space mobs, and misses are bad news (based on what MA said).

Besides; personally I'm still a believer that decay is good.

Nice advertisment though, would be good to do team hunt on dropships sometime.

Still a dream of mine to get a big unl-ship, time will tell. Waiting for new ships :)

So, ty pirats, without your SS camping i would not get the UL gun.:laugh:

Big gz on that :yay:

Rick
 
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