To convert our skills 'behind the scenes' at the end of the given period, would have been far simpler and less labour intensive for MA , a well written macro should have taken at most a few hours to write and test. For the impatient they wasted hours for weeks on weeks to deal with a small percentage of those that wanted the conversion early.
So those that showed patience and who were actually trying to make their job (MAs) easier were rewarded with contempt and had their skills in effect stolen.
The fact that the skills had already been converted for some people proves they have 'value', the fact that they promised 'When we remove the profession, we will convert your skill into an implant value and pay you 20k%,' confirms this.
MA needs to restore player confidence if they are to have our trust. An RCE like any financial environment is based on trust. Lose that and you lose your player-base.
We have had BPs that players have worked hard to get QR on, only to have MA change the loot pool and make them useless by no longer dropping essential resources, other UL ones devalued by making (L) BPs stackable, now they take our skills (which they constantly remind us have fiscal value) without compensation.
If this was the real world and you simply stopped supporting products or re-possessed without compensation, you would very swiftly see customers switch to other suppliers at the very least.
Has anyone at MA seriously considered why they have player retention issues, have you actually considered the importance of trust ? Is there anyone out there ? ECHO ...ECHo ...ECho ...Echo ...echo ...echo.............o
We want to trust, we want the game to thrive and give us enjoyment for years to come... we are not whining, we are trying to help by pointing out oversights and the damage they cause. Only MindArk can put this right and give us a feel good factor (for remarkably little cost).