Ozi
Stalker
- Joined
- Feb 21, 2007
- Posts
- 1,731
- Location
- Singapore
- Society
- Dark Knights
- Avatar Name
- Dave ozi Epsolon
I believe EU needs an Industrial Revultion. This would happen if humans colonized space.
I believe Hadershiem City should be the industrial heart of EU.
What Hadershiem needs is a revolution in the crafting process. If players of any level were able to buy workshops (aka mini factories) then Hadershiem could become useful. A factory should have terminals and have a shopfront. Maybe factories could employ people somehow, so the workers don't hold the materials or the loot from crafting, but do stand their clicking. The skills of the factory are what count, not an individual. The more workers you have in there the more skilled the factory gets (much like a RL company that builds tacit knowledge). So workers would gain skills for factory work, not necessarily individual crafting.
It would be changes like this that really lift the economy of EU and start sending it into a future where business becomes a real part of the economy. A well run factory with lots of employees (jobs for noobs maybe) could be worth alot of money (100,000 peds for an empty factory, 1million for a fully functioning, skilled factory.
The workers would be inducted and contracted by the owner, and then paid on a per click basis, so the longer they worked the more they earned, payment automatically as they sign out from their workplace.
For this to work more complex items need to be crafted. A factory could simply make components etc, but could be a furniture factory, transport equipment (maybe replacement parts for space ships - why not have L engines etc for space travel). Why not saddle bags, bridles etc for pets so miners or hunters can have a pet tag along to carry the load.
Factory owners would look to acquire shops in the malls to set up a retail empire etc etc
Support weapons could be built, like a tripod mounted machine gun. It would need say 2 players to work together, where one carries the tripod, the second mans the gun (weighing 150 kg each). They would be bigger items that require many compnents to craft and require significant investment from some players. These players would be on track to become the industrial barons of EU - much like the early industrial barons that emerged when the USA really surged in the late 1800's.
I think it would be good if socs could establish camps that need buildings, defensive weapons etc in the far flung reaches of space or even amethera. The camp would need a purpose, much like the oil well etc. Maybe a soc could build a permanent mine shaft or oil well that needs maintenance, has L items etc etc They would then defend it and build defensive mechanisms to keep it protected. For MA's economic model it could cost more to defend than you get back from the well (as is usually the case at the rig) but would add a lot of depth to EU and would make it alot more fun (HERE THAT MA - MAKE IT MORE FUN!!!!!!)
The factories would build the gear needed to establish a camp, maybe build a private tp there etc
I'd love to see people's feedback on suggestions like this, if there is interest I might run a poll to see what people think and then send the ideas to MA.
I believe Hadershiem City should be the industrial heart of EU.
What Hadershiem needs is a revolution in the crafting process. If players of any level were able to buy workshops (aka mini factories) then Hadershiem could become useful. A factory should have terminals and have a shopfront. Maybe factories could employ people somehow, so the workers don't hold the materials or the loot from crafting, but do stand their clicking. The skills of the factory are what count, not an individual. The more workers you have in there the more skilled the factory gets (much like a RL company that builds tacit knowledge). So workers would gain skills for factory work, not necessarily individual crafting.
It would be changes like this that really lift the economy of EU and start sending it into a future where business becomes a real part of the economy. A well run factory with lots of employees (jobs for noobs maybe) could be worth alot of money (100,000 peds for an empty factory, 1million for a fully functioning, skilled factory.
The workers would be inducted and contracted by the owner, and then paid on a per click basis, so the longer they worked the more they earned, payment automatically as they sign out from their workplace.
For this to work more complex items need to be crafted. A factory could simply make components etc, but could be a furniture factory, transport equipment (maybe replacement parts for space ships - why not have L engines etc for space travel). Why not saddle bags, bridles etc for pets so miners or hunters can have a pet tag along to carry the load.
Factory owners would look to acquire shops in the malls to set up a retail empire etc etc
Support weapons could be built, like a tripod mounted machine gun. It would need say 2 players to work together, where one carries the tripod, the second mans the gun (weighing 150 kg each). They would be bigger items that require many compnents to craft and require significant investment from some players. These players would be on track to become the industrial barons of EU - much like the early industrial barons that emerged when the USA really surged in the late 1800's.
I think it would be good if socs could establish camps that need buildings, defensive weapons etc in the far flung reaches of space or even amethera. The camp would need a purpose, much like the oil well etc. Maybe a soc could build a permanent mine shaft or oil well that needs maintenance, has L items etc etc They would then defend it and build defensive mechanisms to keep it protected. For MA's economic model it could cost more to defend than you get back from the well (as is usually the case at the rig) but would add a lot of depth to EU and would make it alot more fun (HERE THAT MA - MAKE IT MORE FUN!!!!!!)
The factories would build the gear needed to establish a camp, maybe build a private tp there etc
I'd love to see people's feedback on suggestions like this, if there is interest I might run a poll to see what people think and then send the ideas to MA.