BestGamerEver
Dominant
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- First 1ch3ls Lady
VU9 i say, again
That's why I keep updating Entropedia...
Well, actually, my post was "supposed" to be basically about how Entropedia is becoming less accurate/relevent not because of what we add, but because of what MA keeps changing. But the tone came out different.A lot of this reads as something that belongs in general discussion.
As Minim rightly said...Easy fix: let MindArk help out in updating entropedia...
Reread my post. I love that we are(were) forced to discover things on our own. How much sweat can you pull from a mob? What kind of dmg does this thing do? etc. To have MA just hand over all that info would be...That kills a big part of the game imo.
Well, to that, it was quicker for my mates to ask in soc chat, where I'd reply within seconds because I knew the answer without looking it up.So JC question are question everyone could look up on Entropedia?
Yeah it's folks like you in each good soc that helps out their mates who may not have the time/abilty to find the needed information.Ogi and several other SoF members used to call me "Akgoogle".
Yeah I don't get why MA keeps adding more and more items into the game instead of just making all the old shit that has no use a part of the crafting process..
Good points! Part of the fun of the game for me has been in learning things and how it's always "evolving" the problem comes where it flat out changes and you can "expect" anything. All my knowledge goes out the window and a noob asks me a question and I have to say I don't know.... "What kind of dmg does an Allo do? " "Well it USED to be.... and.... , now I'm not sure."I fully agree with you JohnCapital , the game dynamics/laws are getting more dynamic then loot itself.
Im sure a few of you still remember the biggest milestone in Entropia history, the VU in late 2005 when Mindark announced they have now changed the stats of RepEdge Battle Axe 1x0. MA back then, claimed it was an bug they had overlooked for years.
Im trying to remember where Marco once wrote, that MA will never change stats on anything allready implemented in Entropia.
Since this milestone in 2005, we have had adjustments after adjustments, they seem to go more and more in favour of MA. I understand that Marco is no longer with us, and his old words dont mean shit now, in 2012.
Todays Entropia is so dynamic that I have no clue:
-If I should do a mission or wait for the reward to be changed.
-If I should buy a imk2 of wait for simular guns in L version at SIB100 for 101%
-If I should buy scanning skills, for only MA to reopen ability to skill scanning.
-If I should buy a certain set of armor to a mob, for only the dmg. type of mob to be changed.
Quite frankly Entropia now suck!
...and its not nostalgia , its a observation.
I like learning new things in this game. I really do.
What I do NOT like is having all that knowledge slowly tossed out and relearned, instead of being added too.
My mates have had some questions in soc chat, and to a large amount of them recently I found my answer is "I don't know".
And even worse, I find I have no real desire to go find out the answer. It'll just change.
... Long ago, we went from six pieces of armor to seven. (IIRC, a rare suit or two have yet to get footguards.) ...
MA is like the child that never learns, and burns his hand on a hot stove over and over again. If you look at the list of mobs that have been changed, you can see that one of them is a "brand new" mob, Rex. Also Levi, attackers and prot, are not "old" mobs. It just makes it so Clear that there are absolute No roadmap MA is following. Also the weapons that now got changed, are not old weapons.
Its just unbelivable sometimes, you would think getting burned for the 100th time would mean something.. but no... he burned his hand again..
Didnt they also have lower ammo usage? Which made them more powerful SIB weapons for the player level that were more efficient?
That seems like the definition of overpowered to me. And overpowered is a good reason to be popular.
Why buy one of those crappy normal Calypso guns when you can get a more efficient weapon with lower requirements and the same damage?
I mean, go ahead and correct me if Im wrong on the stats somehow. I'll accept that. I dont use guns. But I dont think you can argue with the logic if my statement is reflective of the stats in question.
I've noticed it on swords too. Next Island and Arkadia swords beat the pants off of Calypso weaponry. Calypso's only advantage is that the weapons have higher TT, so you dont need 10 of them to do a decent hunt.
If something is overpowered and unbalancing the game it should be changed. Even though this is a virtual economy, the competition needs to be created by the players. Not by developer mistakes.
This isnt a new idea I've had either. I've long looked at the Herman series weapons with suspicion, for example, because of their extraordinary benefits over a comparable Calypso weapon. It's no surprise to me that these were nerfed. They needed it. Also Maffoids. I have commented in my soc chat many times that Maffoids had something strange going on with them. That their hit rate was not normal, and the mob was exceptionally easy for the loot drops and skill gains it provided. And yeah I used that advantage while I could. Check out what my favorite mob has been for the last 2 years....
I will correct you, since you are wrong
Im not sure if we are talking about two seperate events here.
When MA removed the 7.0 electric damages from the Axe 1x0, it resulted in the DPS and eco beeing significantly lowered on the Axe. Making it not worth using anymore. I was using it to skill Longblade with, and I remember I changed weapon after that.
If you mean to say that the 7.0 dmg, where not used to begin with, you are wrong. Because the damage on the item itself where lowered. So it the electric damage was used on the axe.
No need to correct me, I know Im right.
Yes, I agree with you to some extent. I think new stuff could have been better thought out, and especially around the time new planets were going live for the first time, a much better roadmap should have been created.
At the same time though, there isn't a lot of precedent around for MA to learn from. It's not like they're building bridges and have hundreds of years of bridge-building knowledge to draw on. This is the first long-running RCE MMO, MA are going to make mistakes and we have to accept they'll have to rectify them. We can also hope they start to learn from them better though, and pass that learning down to future generations of MA.
Well you're wrong.
It was 5 damage. the 1x0 used to do 29 dmg, of which 5 was electric. Instead of turning the 5 dmg into cut dmg, the 4 extra dmg was removed by Mindark, causing a shit storm, and rightly so.
https://www.planetcalypsoforum.com/forums/showthread.php?6181-Axe-1x0-Change
and in it is the famous WOM (words of Marco)
Originally Posted by Marco
No, nothing has changed to the axes. If, and if, any items gets stat changes, it is announced. MA have a policy that items released are not altered, unless deemed a necessity. No such changes have been made to the axes. Period.
[FWAF]Slithik hello, i have a question concerning enblades. with the rise of the Axes and Crafted swords, will the enblades horrible decay perhaps be reduced? As it stands, EnBlades are strictly worse than the various metal melee weapons. Will there be any attempt to change the large gap in these to types of melee weapons?
Marco|MindArk If deemed so, possibly. But we are very reluctant to change items that are al ready in the virtual universe, as changes tend to disrupt stability.
And even worse, I find I have no real desire to go find out the answer. It'll just change.
Am I the only person here who understands the essential hypocrisy in the statements:
It's fun to learn!
and
I dont want to learn these new changes?
Getting really tired of hearing that mantra. It is a contradiction.
Yes, you are the only way who interprets it as hypocrisy. What the OP is saying is that it is fun to learn something new, but it is NOT fun learning about the same thing over and over, knowing that your knowledge is going to be obsolete next week again.
It's like getting in your car one morning, and suddenly the break pedal has been moved to the backseat....
It's like getting in your car one morning, and suddenly the break pedal has been moved to the backseat....
Yes, you are the only way who interprets it as hypocrisy. What the OP is saying is that it is fun to learn something new, but it is NOT fun learning about the same thing over and over, knowing that your knowledge is going to be obsolete next week again.
It's like getting in your car one morning, and suddenly the break pedal has been moved to the backseat....
Agreed. JohnCapital stated that he enjoys learning and adding to his knowledge. Not trying to figure out how things have been moved/nerfed/changed every couple weeks.
Maybe they are trying to change the overall type of game this is. To one where uncertainty causes players to tend to stick with less costly tools and make smaller investments. This would go a long way in changing the perception that Entropia is only a game for rich people.
More like you sit down to play poker, you place your bet, and they switch the cards out at last minute, and replace it with checkers.
Okay. You lost your bet. Move on.
I might, if things get worse, when the new RCE launches. but until then I will ride it out.
If everyone moves on though, over things that could have been handled better....it would be a sad thing for EU no?
You would think 10 years of experience would mean something.
The only thing positive about MAs constant changes and nerfs is that they are actually trying to plan ahead, meaning its unlikely they will shutdown the game in the next 2-3 years.
Tho you can never be to certain that each nerf is just a desperate attemt to turn negative budget in positive direction.
Am I the only person here who understands the essential hypocrisy in the statements:
I think it's impossible not to allow MA to change stats that are "unbalanced" or when find something that they have missed.
... SEG & Hogglo are tweaked down? ...