mandu
Stalker
- Joined
- Jun 8, 2007
- Posts
- 2,188
- Location
- Canada
- Society
- Victory
- Avatar Name
- Mandu Mojo Marconi
I listen to a lot of economics podcasts, and current affairs programs. The topic of Venezuela's economy is much discussed now, with their 10,000,000% inflation. Those discussions, and my recent ( tentative ) return to EU, has made me think a lot about the way the in game economy plays out.
I've noticed that apartment prices seem to have risen since I left several years ago, but their inherent value hasn't changed. There are no new features for apartment owners that I know of. This would be an example of in game inflation. The average EU citizen has a higher IRL income, and can afford more for in game revenue generators and luxuries.
But at the same time, TT values remain constant. Given that planet partners, land owners, and MA make all their revenues from TT decay and taxes, it seems to me that this is unsustainable long term.
Unless there is a steady increase in the player base to bring in more income for the owners of EU, they will slowly loose out to IRL inflation, and will earn less and less in relative terms as time goes on. This is very meta. There is entropy negatively affecting their project that uses entropy to earn money!
TT values need to inflate as well, don't they?
$10 US spent hunting lasts just as long ( maybe longer with some of the new game mechanics ), and they would derive the same revenue from that as they did way back in 2007. That will be the case until more decay is added, or TT values are increased.
I've noticed that apartment prices seem to have risen since I left several years ago, but their inherent value hasn't changed. There are no new features for apartment owners that I know of. This would be an example of in game inflation. The average EU citizen has a higher IRL income, and can afford more for in game revenue generators and luxuries.
But at the same time, TT values remain constant. Given that planet partners, land owners, and MA make all their revenues from TT decay and taxes, it seems to me that this is unsustainable long term.
Unless there is a steady increase in the player base to bring in more income for the owners of EU, they will slowly loose out to IRL inflation, and will earn less and less in relative terms as time goes on. This is very meta. There is entropy negatively affecting their project that uses entropy to earn money!
TT values need to inflate as well, don't they?
$10 US spent hunting lasts just as long ( maybe longer with some of the new game mechanics ), and they would derive the same revenue from that as they did way back in 2007. That will be the case until more decay is added, or TT values are increased.