Though, the mask seems to have a Mesh error, A stray vertice, Whenever my Avatar jumps or runs the vertice jumps out from the mesh, Classic MindArk lol, Well I guess I will not be wearing a cool mask around until it's fixed.
Edit: One thing I can't belive is how this Error was not spotted by the Dev team before release? As the Mesh error is something that should have been noticed and fixed, It's a very basic problem to spot in any 3d software and any 3d modeller worth their salt would have run the appropriate tools to identify such errors before export.
Edit: Edit: Support case sent.
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