Angel O2 Mercer
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Question for the dev team: Have you considered using Vulkan for the new game engine?
Pros:
Cons:
Notice though that 2 out of the 3 cons I've put are really a non-issue since UE5 encapsulates the API so you dont need to worry about it.
I ask this question because there's many people worried about the new system requirements and we have huge performance issues with the current engine. I'm not advocating for one or the other, I'm just curious if you have atleast considered it.
Thank you.
@Ludvig|MindArk
Pros:
- Massive performance advantage (when I say massive, I mean it)
- More modern rendering pipeline
- Native Linux support
- It seems UE5 already supports it
- Free marketing since not many games are using it yet
Cons:
- Newish tech, maybe there's some problem I'm not aware of.
- Vulkan is a lower level API
- Probably harder to find talent experienced in Vulkan than in OpenGL or DirectX
Notice though that 2 out of the 3 cons I've put are really a non-issue since UE5 encapsulates the API so you dont need to worry about it.
I ask this question because there's many people worried about the new system requirements and we have huge performance issues with the current engine. I'm not advocating for one or the other, I'm just curious if you have atleast considered it.
Thank you.
@Ludvig|MindArk
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