Teiwaz Storm
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- Teiwaz Storm Ing
i thought at least big hofs are stopped, but just saw 2 big ones went to newbies... again
i thought at least big hofs are stopped, but just saw 2 big ones went to newbies... again
Maybe because newbies more than vets? Vets staying - newbies comes and goes.
we also seem to have a new definition of newbies, fresh off the boat newbs now arrive at port atlantis and can hunt scoria and scips from day one.
New newbs? Hm.
There always were newbs of that kind, the truth is not many of them are still here on day twowe also seem to have a new definition of newbies, fresh off the boat newbs now arrive at port atlantis and can hunt scoria and scips from day one.
i see ppl stil hunting so for them it must be good. ofc we all feel the loot has changed and not in a good way but i dont think this is a global matter.
we also seem to have a new definition of newbies, fresh off the boat newbs now arrive at port atlantis and can hunt scoria and scips from day one.
i like to call them imp newbs myself
it really doesnt help this thread if people say stupid things and just whine, im sure its much easier for MA to ignore this as just whining than it is to ignore when people like das and girts say they are noticing something is wrong, i dont see them ever complain on the forum about a bad run or two and my impression is they track everything they do in game.
The only real problem this game has is "costs to play" and you make it even harder to compensate the losses through markup?
But if you see it other way around: Someone pays for the markup. So while it on one hand means less profit for some people, it means less cost for someone else. As for the "easy" longus/event, it feels nice with a lower-impact event for a few weeks after the iron mission madness.
as for the mu part, I did pay 35k ped for my i2870 + some tiering costs, lemme know when you've spent that on MU for eco guns.
As for the event madness, plongu's also have a full iron quest
I think he has a pretty good idea what is the impact. The concern of DAS is very valid imho.
I don't understand the reason for trashing the established marked of weapons and replacing it with something that in best scenario will perform as well as previous.
- Less gun TT means less proportion of MU loot vs crap for looters of the guns
- Less gun TT doesn't mean more MU % since for the users the price depends on other factors (dps, dpp, availability, skill level). The common belief is the tt return is calculated proportionally to tt spent - so why would anyone start paying more % for the input?
P.S.
Not even going into the subject of the UL guns market with the new sib guns with 3.0 dmg/pec.
The problem of cource with this is if you are have less decay and don't decrease the tt value of the guns enough, the overall demand of the guns could decrease and hurt the mu on weapons in general.
I don't think my TT return is diffrent then usual or atleast not much, but the lack of markup really sucks the life out of a pedcard if you do 3k ped ammo/day atleast.
das,
You are correct about the fact that these new weapons have a lower decay rate in exchange for higher ammo-burn and the lower TT values would indeed create lower markup profit for you, if the MU remained the same as before. The difference is that players will now be able to pay a larger markup percentage on the TT value of the weapon as each PED in the weapon lasts longer than before.
is that a chat between you and das? what about everyone else ? ^^
I can confirm that no changes have been made to the loot system, intended or otherwise, in the latest VU.
I also have some information regarding the 0.0 ammo loots that you've been receiving. That ammo does in fact come from an additional loot-list layer that was added on top of the regular loots to fill up the last few pecs that sometimes remain to be added after higher value items have been added to the loot.
I don't think my TT return is diffrent then usual or atleast not much, but the lack of markup really sucks the life out of a pedcard if you do 3k ped ammo/day atleast.
...
What is clear from this thread and others like it, is that there is a confidence/trust in the loot system issue between the playerbase and MA at the moment. I do agree with what some others have said; I think it is time for MA to be more open about how the loot system works. ....
It does seem part of the goal of this loot rebalance may be to reduce the MU costs of the L armies, to bring them closer up to the tt return rate. Of course, that is bad for you, but it is also good for others. So it's not immediately clear it's bad for the game.
What will it do? Well, the only thing it can't do is increase MU on old items. The more substitutes there are for everything, the lower MU everything has. Don't want to pay 120% for (old) gun? Well, luckily, (new) gun is only 110%! Everyone then proceeds to do this until both guns are 115%.lower gun decay & more ammo use doesn't result in less MU, or atleast that's not the plan according to Kim's posts from last night. Thery are hoping we will sell the new guns for more mu then the older ones & stay at the same dpp after mu then b4 the whole change.
While I agree with you that some items looks nice to use, I wonder how the serious increase in diffrent weapons will affect both the mu & the camping that some hunters do now.
lower gun decay & more ammo use doesn't result in less MU, or atleast that's not the plan according to Kim's posts from last night. Thery are hoping we will sell the new guns for more mu then the older ones & stay at the same dpp after mu then b4 the whole change.
We haven't made any changes to the actual loot system in this VU. What we have started doing is re-designing the loot lists so that each mob should drop less generic TT-food and more interesting stuff. This process is in no way finished and will continue in the upcoming VU:s as well.
I can confirm that no changes have been made to the loot system, intended or otherwise, in the latest VU.
I also have some information regarding the 0.0 ammo loots that you've been receiving. That ammo does in fact come from an additional loot-list layer that was added on top of the regular loots to fill up the last few pecs that sometimes remain to be added after higher value items have been added to the loot.
Add to that that there will be more types of guns availlable compard to b4 & I see the reason why I only loot 1 gun in 80 globals. The other thing I was thinking is that becouse of the being new part, droprate is still low (allthough I doubt it)
While your % calculation is correct, how many ppl will compare all guns vs sorting auction on mu%?
Maybe an extra tab for weapons on auction showing actual dpp at buying % would help
Don't you think some of this might be due to shooting the overhunted Plongu? It is only sensible the guns can come out of Plongu at some maximum preset rate. If more globals than that happen, you are not going to find anything vauable. So a markup driven strategy would be to hunt something else.
Just my opinion, of course.
Doubt it as nothing has changed with loot (or so they say)
If you apply this to an event like say mulmun elite & LR53, do you think ppl like stryker stop looting guns after 5 or 10 days couse they stopped dropping as market is saturated?