John B Knight
Elite
- Joined
- Jul 9, 2007
- Posts
- 4,258
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- Titans of Space
- Avatar Name
- John Black Knight
Since its been awhile - here a short/tightened list of wishes for the next space vu:
- spaceships are now tierable with tierslots available in the engineering terminal
- shield modules for spaceships are introduced and reduce dmg intake/output where applied
- reactor energy distribution between shields/sub warp/weapons can now be controlled from command center
- power output for each section can be improved to over 100% but will lead to the respective section taking additional damage from inside
- spacecraft engineering profession is used for shield management as well as reactor management
- space mining is introduced and mechs in mothership hangars can now be used on asteroids for added protection of mining operations
- all entropia planets generously receive their own suns and are now part of respective stellar systems - in consequence the universe size gets scaled up by factor 1000 -> subwarp flights between stellar systems now take about 500 hours in a quad - please make sure you fuel apporpriately...
- all planets are now real 3D and it is possible to leave/enter a planet from all directions seamless
- all space la's receive landmakers and can be claimed by players
- iron missions for space mobs are introduced
- wave spawns for all mob types are added around the universe and can be completed to trigger respectively harder waves / higher level mobs - each of those wave spawns leading up to bossmobs in the levelrange of 2000 (space horror queen) to 6000 (robot wartitan ship) and may require teamwork of a number of heavily upgraded motherships to be completed
- a universal galactic mission is added for players to collect rare drops from all space mob wave bosses which will allow to upgrade spaceships to adjusted/improved/modified/augmented/perfected status which will allow higher armorclass as well as higher efficincy in energy consumption/distribution
- transport missions are introduced
- players can create missions as well to set various targets from intercept/bounty/delivery to blockade/claim or defend a space la/etc
- all warp gatepoints can be claimed by players and players controlling a respective warpgatepoint will receive a share of all warpdrive decay generated by passing these as well as be able to pass their own gatepoints at 10% of the regular decay
- spaceships will be enhanced with windows to allow crew viewing outside (video is streamed from outside virtual cameras to display screens on the ships interior server)
- spacestation tp fees / atmosphere entry fees are added to the transport mission pool
- all spaceships now have 2 attack options (switch in engineering terminal) 1. normal hunting mode: with weapon stats & ammo costs as previously / 2. pvp mode: ammo cost reduced to 10%, weapon range is now related to weapon damage and weapon damage will be reduce by 1 per meter of range (400dmg shot will have a range of 400m but will only do 1 dmg at 400m range while doing 250dmg on 150m range, critical hits will double the respective base damage but not increase distance further)
- space pvp ammo costs will be refunded to the victorious party as well as a share of the opposing parties ammo spent
- all planets have received spaceports which include a tp uplink (fee 1ped) to the respective planets spacestation as well as contain public viewing screen to display all spaceships currently docked at the spacestation or parked on the spaceport including if they are flagged as 'rdy for service' or 'idle' and a quicklink to sent a pm/request to the respective spaceships owner
- privateers can now land planetside at parking areas of the respective spaceports
- tp fee from spacestation down to planet has been reduced to 1ped
- tp achievment has been added 'space traveler' and players who have used a station tp more then 1000 times will in future only pay 10pec per tp
- summon function of space ships has been replaced with a notification broadcast - allowing spaceship owners to sent a customized notification to spaceports and 'space data pads'
- a questchain has been added to spaceports to get players used to the new functionality and allows them to receive a 'space data pad' - players can choose when interacting with their pad from which ships they would like to receive notifications
- the warning message for players when entering space has been modified to now enlist all lootable materials currently carried by the player and their respective TT as well as total mu value based on monthly mu
- the same message will be prompted when attempting to use the uplink tp to the spacestation
- all spacestations now contain storage space
- it is no longer possible to transport stackables through space while being offline - when logging out players will be prompted with an info message that their goods are held in the spaceships cargo safe for a period of up to 10minutes afterwards they will be returned to the last spacestation the spaceship was docked at
- all spaceships now have carried weight limitations and exceeding the respective limitations will impact subwarp speed as well as warp capabilities
- weight reduction containers can no longer be stacked inside one another
- player health no longer has an impact on loot distribution when killed in space - loot distribution solely depends on the amount of dmg done to the spaceship which was carring the player
- teamlootsettings now only work planetside
- new feature 'Raid' allows to create 'teams' for space for up to 300 players with an own set of customizable loot settings (none of which allows loot to be sent accross space)
- raids can be saved serverside and can continue to exist even if creator or members are offline
- new materials can be discovered in space mining which allow spaceship upgrades of an even higher efficiency then gold
- torpedo launchers for spaceships are now functional (when the respective torpedo modul I-V is installed) and are accompanied with a conversion terminal allowing explosive ammo to be converted to torpedos in stage I to V (I - 100ped tt , II - 200ped tt, III 400ped tt, IV - 800ped tt, V - 1600ped tt)
- new fuel and ammo types have been added which are more efficient then regular fuel/ammo but are also lootable
- the range of repairtools has been extended to provide advanced options for vehicle structural engineers up to lvl150
- armor requirements have been added for spaceships (lvl100 captain) and armor has been upgraded respectively - each level in captain profession will allow 1 additional percent of shiparmor to be used during combat
- spacecraft turrets now have had damage potential and profession requirements adjusted (armament device I - max damage 300 - requirement 30 gunner hit/dmg, armament device II - max damage 400 - requirement 40 gunner hit/dmg,armament device III - max damage 500 - requirement 50 gunner hit/dmg, armament device IV - max damage 700 - requirement 70 gunner hit/dmg, armament device V - max damage 1000 - requirement 100 gunner hit/dmg)
- avatar loot modifiers (as aquired through gameplay) are now separate for each planet and space
- lootpools are now separate for each planet and space
- a high atmosphere layer on each of the planets allows spaceships to hunt in non-pvp environment, whichever flying/floating beasts the respective planetpartner wants to offer
Be welcome to add your own.
- spaceships are now tierable with tierslots available in the engineering terminal
- shield modules for spaceships are introduced and reduce dmg intake/output where applied
- reactor energy distribution between shields/sub warp/weapons can now be controlled from command center
- power output for each section can be improved to over 100% but will lead to the respective section taking additional damage from inside
- spacecraft engineering profession is used for shield management as well as reactor management
- space mining is introduced and mechs in mothership hangars can now be used on asteroids for added protection of mining operations
- all entropia planets generously receive their own suns and are now part of respective stellar systems - in consequence the universe size gets scaled up by factor 1000 -> subwarp flights between stellar systems now take about 500 hours in a quad - please make sure you fuel apporpriately...
- all planets are now real 3D and it is possible to leave/enter a planet from all directions seamless
- all space la's receive landmakers and can be claimed by players
- iron missions for space mobs are introduced
- wave spawns for all mob types are added around the universe and can be completed to trigger respectively harder waves / higher level mobs - each of those wave spawns leading up to bossmobs in the levelrange of 2000 (space horror queen) to 6000 (robot wartitan ship) and may require teamwork of a number of heavily upgraded motherships to be completed
- a universal galactic mission is added for players to collect rare drops from all space mob wave bosses which will allow to upgrade spaceships to adjusted/improved/modified/augmented/perfected status which will allow higher armorclass as well as higher efficincy in energy consumption/distribution
- transport missions are introduced
- players can create missions as well to set various targets from intercept/bounty/delivery to blockade/claim or defend a space la/etc
- all warp gatepoints can be claimed by players and players controlling a respective warpgatepoint will receive a share of all warpdrive decay generated by passing these as well as be able to pass their own gatepoints at 10% of the regular decay
- spaceships will be enhanced with windows to allow crew viewing outside (video is streamed from outside virtual cameras to display screens on the ships interior server)
- spacestation tp fees / atmosphere entry fees are added to the transport mission pool
- all spaceships now have 2 attack options (switch in engineering terminal) 1. normal hunting mode: with weapon stats & ammo costs as previously / 2. pvp mode: ammo cost reduced to 10%, weapon range is now related to weapon damage and weapon damage will be reduce by 1 per meter of range (400dmg shot will have a range of 400m but will only do 1 dmg at 400m range while doing 250dmg on 150m range, critical hits will double the respective base damage but not increase distance further)
- space pvp ammo costs will be refunded to the victorious party as well as a share of the opposing parties ammo spent
- all planets have received spaceports which include a tp uplink (fee 1ped) to the respective planets spacestation as well as contain public viewing screen to display all spaceships currently docked at the spacestation or parked on the spaceport including if they are flagged as 'rdy for service' or 'idle' and a quicklink to sent a pm/request to the respective spaceships owner
- privateers can now land planetside at parking areas of the respective spaceports
- tp fee from spacestation down to planet has been reduced to 1ped
- tp achievment has been added 'space traveler' and players who have used a station tp more then 1000 times will in future only pay 10pec per tp
- summon function of space ships has been replaced with a notification broadcast - allowing spaceship owners to sent a customized notification to spaceports and 'space data pads'
- a questchain has been added to spaceports to get players used to the new functionality and allows them to receive a 'space data pad' - players can choose when interacting with their pad from which ships they would like to receive notifications
- the warning message for players when entering space has been modified to now enlist all lootable materials currently carried by the player and their respective TT as well as total mu value based on monthly mu
- the same message will be prompted when attempting to use the uplink tp to the spacestation
- all spacestations now contain storage space
- it is no longer possible to transport stackables through space while being offline - when logging out players will be prompted with an info message that their goods are held in the spaceships cargo safe for a period of up to 10minutes afterwards they will be returned to the last spacestation the spaceship was docked at
- all spaceships now have carried weight limitations and exceeding the respective limitations will impact subwarp speed as well as warp capabilities
- weight reduction containers can no longer be stacked inside one another
- player health no longer has an impact on loot distribution when killed in space - loot distribution solely depends on the amount of dmg done to the spaceship which was carring the player
- teamlootsettings now only work planetside
- new feature 'Raid' allows to create 'teams' for space for up to 300 players with an own set of customizable loot settings (none of which allows loot to be sent accross space)
- raids can be saved serverside and can continue to exist even if creator or members are offline
- new materials can be discovered in space mining which allow spaceship upgrades of an even higher efficiency then gold
- torpedo launchers for spaceships are now functional (when the respective torpedo modul I-V is installed) and are accompanied with a conversion terminal allowing explosive ammo to be converted to torpedos in stage I to V (I - 100ped tt , II - 200ped tt, III 400ped tt, IV - 800ped tt, V - 1600ped tt)
- new fuel and ammo types have been added which are more efficient then regular fuel/ammo but are also lootable
- the range of repairtools has been extended to provide advanced options for vehicle structural engineers up to lvl150
- armor requirements have been added for spaceships (lvl100 captain) and armor has been upgraded respectively - each level in captain profession will allow 1 additional percent of shiparmor to be used during combat
- spacecraft turrets now have had damage potential and profession requirements adjusted (armament device I - max damage 300 - requirement 30 gunner hit/dmg, armament device II - max damage 400 - requirement 40 gunner hit/dmg,armament device III - max damage 500 - requirement 50 gunner hit/dmg, armament device IV - max damage 700 - requirement 70 gunner hit/dmg, armament device V - max damage 1000 - requirement 100 gunner hit/dmg)
- avatar loot modifiers (as aquired through gameplay) are now separate for each planet and space
- lootpools are now separate for each planet and space
- a high atmosphere layer on each of the planets allows spaceships to hunt in non-pvp environment, whichever flying/floating beasts the respective planetpartner wants to offer
Be welcome to add your own.