Nanashana
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- Apr 12, 2021
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- Nanashana Nana Itsanai
Sadly its not quite as simple as this. Changing game engine is more similar to a ps4 game being released on the ps5. If all you're doing is fixing the compilation bugs and releasing. The end product will be very similar even on a new engine. Think skyrim on ps5 still has the same bugs and glitches.Ummm we need a new game engine. Game engines arnt just about graphics. It's about capability and cryengine is a dead engine. Anyone complaining about migration doesn't comprehend how important it is to do, think.
You still have the same artists, coders and testers behind the game irrespective of engine.
Cryengine is just as viable as any other for making a game, UE5 _might_ solve some issues:
- ease of finding talent. (c++ for UE5, vs. C#/c++/LUA for Cryengine) language pools seem similar, but knowledge of frameworks and libraries should be more common with developers coming from UE4.
- asthetics: better OOTB support for high fidelity graphics in UE5. But requires a full recreation of most EU assets to take advantage of any PBR/high fidelity asset rendering.
- PR (ooh look shiny new engine).
And thats really all i can think of that you'd gain from using a new engine.
Fundamentally the game will be identical, plus what they decide to add (if they have extra time or money) minus what thet strip out (if they underbudget or dont hit milestones).
Rant over, but this game doesn't really need shiny new graphics. It needs to evolve its mechanics, fix bugs, provide better ways to entice players and have useful item sinks at all different levels of spend and gameplay, interact with its community more and generally focus again on the core gameplay loop if they ever want to boost the playerbase.