Version Update 9.3.2

Bertha Bot

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Version Update 9.3.2
10 June 2008

Performance improvements.
Fixed issue affecting some make up masks.

All split and merge functions for bags working correctly gain. Weight limit correctly in effect.
Keyboard map key binding functioning correctly.
Stackable items updated correctly when stacking.

Inventory updated correctly when items are moved to mannequin and shopkeeper.
Items categorized correctly when dragging between inventory, storage, blueprint book etc. also looted items correctly categorized.

Blueprint books display correct level.
Avatar society correctly displayed above avatar after teleport.
Maximum texture size for ad sequences increased to 1024x512.
Raw materials updated when used in refiners.
Items can be moved in loot panel.
Pet deed removed from inventory after taking pet from stable.
Multiple friend status bars can be drawn from friends list.

Originally Posted Here
 
Last edited by a moderator:
weeeeeeeeeee
 
oooohhhh

arrrrrrrr hummmmmmm
 
:yay: Cool :yay: weeeeeeeeeeeeeeeeeeeeee
 
YESYESYES!!!! Finaly i can sort my loot again in the loot window :D

:dancing: :shots:
 
Always good to see MA out there workin;)
 
nice :) missed to be able to move items in loot window...
 
Fine

Wow, almost as good as the wished one!

I will check tonight ingame if it really rocks, but with this VU description, I say "Thanks MA!". ;)


Regards,
Xor
 
Great! I was beginning to worry that MA wasn't gonna fix them until august :p
 
Thanx MA

The loot window fix is nice to see what a pain in the ass it was. The stackable ammo in your inventory was also a pain. nice to see the fixes :yay::yay:
 
Works nice, only bug I found so far is some kind of auto sorting in the crafting window.
And the loot still has not been fixed, did not get even one ATH in one hour :D
 
wtg!

as usual, good job!
 
Perfect, finaly I can hide those ugly items with health bar in the loot window.

Good update MA.
 
Nice fixes there MA.
 
Maximum texture size for ad sequences increased to 1024x512. what what?

wasnt it 2048x2048 ??
 
finaly!!!

why did it took so long...
 
Wonderfull job mindark!!

Great to see you guys are really getting some work done and trying to fix all this stuff even before cryengine comes!
 
Cool, with this upgrade it should work almost as well as before the VU :laugh:
 
Glad to see the updates, but where is my amp warning???
 
I cant wait for the messages of new bugs:)
 
Thanks MA, the bugs we've been waiting on have finally been acknowledged and fixed :)
 
nice :)
bug fixes are all the time great ...
 
ok the stacks of ammo in inventory that are looted are still bugged.

1. ammo you buy
2. looted ammo

Once 1 is used up and you start on 2 if you get more ammo as loot it goes into another pile. If 2 is an odd number and you use a weapon that's using an even number it will leave that one ammo and not count it as there. I've found that if you check your inventory you will find 1 ammo and if you have looted a lot of ammo and used it you may find more then one pile of one.
I hope this info helps.
 
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