Some more thoughts from me, and yes, not saying it as facts.
I often see people wonder why this and that isn't developed.
It's quite simple, MA isn't a gigantic company. The staff are around 30,
where most are non-developing staff (like marketing).
So even if they do want to develop tons of things, they are restrained
by amount of people working in developing.
They can't hire more people than what they can afford to, and I guess
don't want to get too big either, since the bigger a company is, the harder
it get to run it smoothly.
The (active) playerbase can't be too big either, since system can't handle
too many active. The day it can handle +700k active at once, it will be a
very interesting time. So what to do to at least try increase the amount
of active players with current system?
Split them up in different systems. Even thou' players will be able to
migrate between worlds, they will still be on different systems.
I hope interest for EU gets so much bigger that both system can
expand playerbase so much so both system are maxed in capacity.
To have visions for future is a must for a company. But the visions must
be realistic, and not become a victim of megalomania.
When I first saw that they should expand as they try to, I thought
they did have become victim of megalomania. But not today, now I
only think it's interesting to see how big they can become.
Time will tell if it gonna work out as planned.
One thing I think is quite interesting too, is the amount of PED that is
tied up due to different reasons. Like the lootpool, how much does it
contain in average? The larger the better, I guess, since MA says they
backup every PED in EU with USD, so if the lootsystem are balanced to
contain, lets say 10 million PED, (just as example) they can make 35k USD,
(before tax) just by that.
These money can be used as sponsoring
different events, like LANs created by players...
My guess is that when system contain too much against what balance
is set to be, lets say system has 12million instead of 10, the larger
loots become bigger, while average will stay as it has been before.
So it doesn't matter if eco is decent or really good, average will be same.
So everyone who don't get any of those big loots must play on as they
have done before, most will do a depo to be able to continue.
The depos must remain as a steady flow...