VU 9.4 vs VU 12.4

Which version of EU did(do) you enjoy more?

  • VU 9.4

    Votes: 132 58.7%
  • VU 12.4

    Votes: 93 41.3%

  • Total voters
    225
Just turn on the Sounds of Entropia Volume II "Entropia Hymn" here:
http://www.planetcalypso.com/media/music/

And watch when sweating was actually MINDFORCE(turn the music off on the youtube video and enjoy):


Those were the times....
 
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VU - 13.0

ftw


Bones
 
VU 12.4 !


Even if I miss a lot some things from the old engine.... Mostly points of interest around the world, statue at PA, boxes at PA and Twins, old swamp camp with nice spawns of combibos, daikibas and berycleds, sitting and lying positions.

The graphics now look much better even playing with a mix of low/med settings, a lot of mobs was shaped, much more available weapons/tools. Yes we need taming back and beacons still need a fix. Patience is a virtue!

And to those complaining about loot, I think they should hunt more shity mobs like atrox, levias and other pure gamble mobs, also to go to FOMA that by itself is a amp. already, and to mine with med/high amps to get iron/lyst/melchi is a very wise decition! :laugh:
With so many years ingame they didn't understand yet that constant mu loot is the key to survive.
 
9.4 was the major CE2 update, right? well, the pixels got shinier but nothing in the system changed to keep the player base growing and smaller % of them leaving what I like to call too soon. other planets? I think if one is willing to pay the price it takes to move from one to another and back to explore them, it might be interesting for a month or two. but the core is still working the same everywhere so the other planets are actually another skin on the same cow that hates you skilling up... =)

Simplest explanation why I don't deposit for 2,25 years already. I don't have to justify my deposit in relation to my RL finance anymore since I refuse to justify every action ingame. I just eat my avatars wealth from the good old days and after all that is gone, we'll see... (btw, wealth came from depositing, not from ingame profit)
Did I recently even seriously think about selling skills?! Erhmm, yes I did... Strange, I thought I would never have such thoughts as a true enthusiast... :scratch2:


But seriously, if I have 400 ped on my card, do one 400 ped Hogglo hunt and end up with 0 on the card and relatively small stacks of all kinda crap in my storage... If I want to do a next hunt right after the first, I should tt all this crap and miss out on the MV. What's the point?

One has to justify such actions for himself and I refuse to do that while playing a game. That's no fun, so I do 1 hunt and log off. A few days later I log in and gather as much crap as I have in amounts that are enough to put them in auction. Another few days later I login, hopefully have sold enough and do 1 hunt again.

Great motivation to play a lot, no?!

welcome to the club, mate, welcome to the club...

I was thinking the same back in 2008 already. at first I refused to believe what the ped card was telling me, I thought it was a bad "luck" that the hunts started to take more money day by day. I was sure that sooner or later it will turn better since I was using the same gun since pro level 20. but the reality was kicking hardly into my blue-eyed face... I had to cut down playing time after selling out the most that I had collected since 2005 bit by bit (there wasn't that much anyway) because with the pro levels growing so did the minuses. can't tell you exactly (I did not collect the detailed data) but it seems as if the expenses went twice up by pro level 40 and another 2 times by 60... skills matter my donkey :dunce:

seriously, I'm not bragging at all! from day one I only spent what I was willing not to get back. it simply makes me sad, I feel like the soldier that Curt Russell was playing in that epic movie - "I was replaced by a better soldier, Sir". only that there is no better soldier than me, it's just someone with a bigger ped card somewhere who can spend heckload more than me =) and I do not mind actually for the situation to be as it is. I can log in every now and then to keep the account active (waiting for a miracle I guess), I might do a rare hunt, even much more rare than good old Kemp does. I refuse to pay the price that the ped card says the current universe is worth - it is not! in my eyes the VUs like 9.4 or even longer steps back were worth much more since there was thrill, loads of it. a mere fact that you could loot a thing to remember from a mob like feff or necu gave enough adrenaline to keep going for hours. and what thrilling stuff is there in loot now? what will we say to the next generation in 5 years from now? will it be the thrilling story of "oh, do you remember the nice oil I looted from that trox?", seriously???? I'm sorry to repeat myself but there have to be interesting success stories in the history so we can spread them! =)

I'm not complaining about the loot being bad - I am still willing to spend exactly the amount I do, which was most likely seriously under 500 ped last year and I hope that the business model of MA of getting more and more hardcore depositors joining works out well. just as a side note - I am one of those 10M players that would gladly throw in 500/month and never ask it back, but as I understand there's more bucks hidden in those 10K that deposit somewhat more (I seriously doubt they average at 500k/month, however) :girl:


J.
 
Just turn on the Sounds of Entropia Volume II "Entropia Hymn" here:
http://www.planetcalypso.com/media/music/

And watch when sweating was actually MINDFORCE(turn the music off on the youtube video and enjoy):


Those were the times....

Damn straight.

We need swamp camp to be close to PA, in an open flat area, not surrounded by hills, bushes etc.
I'd be there all the time helping newbies, if it was like it was back then, now it's deserted, barren, and claustraphobic.
Even swamp camp original VU10 was never the same, and way to far from PA, for the newbies to travel back and forth and sell their wares.

Plus PA, though it looks spectacular now, it's to big and complicated to navigate around. The main tp needs to be a hub, not stuck in the middle of buildings, plus on a flat area, always find it hard to actualy get to it on foot.

Oh, and get rid of the silly sweating tool :)
 
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loot/markup, pvp: 9.4

almost everything else: 12.4
 
Damn straight.

We need swamp camp to be close to PA, in an open flat area, not surrounded by hills, bushes etc.
I'd be there all the time helping newbies, if it was like it was back then, now it's deserted, barren, and claustraphobic.
Even swamp camp original VU10 was never the same, and way to far from PA, for the newbies to travel back and forth and sell their wares.

Plus PA, though it looks spectacular now, it's to big and complicated to navigate around. The main tp needs to be a hub, not stuck in the middle of buildings, plus on a flat area, always find it hard to actualy get to it on foot.

Oh, and get rid of the silly sweating tool :)

Yeah, I agree with this, its too complicated for noobs. Was much easier to camp one spot and help newbies since they were mostly in one place :) Well, we are only waiting for 1 more system to get back in-game. I hope that after thats done, Kim can concentrate on the details and making this game feel like home again.
 
I miss the old feffoid spawn outside fort fury... ahh the green fog
 
Best time here was before VU 8.0.:yay::yay::yay:

The nightmares began with VU 9.0......

Three words were invented.
1. Balance ---> We give to who we want.
2. Dynamic ---> We can do what we want.
3. Nerfs ---> From now you have to just pay more and more.
 
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I can sometimes miss the old days as well but when you think about the things we have now that we didn't have back then id say that we are in a better situation today. After all, chasing down a fleeing noob with a helicopter is pretty neat.

What I miss has more to do with the games atmosphere, something is lacking and that's one thing I want to look into during the coming year.

A big part of that i think is how people dont interact and work together like we used to. A BIG reason is the same beef i've had with MA for the last 4 years. You keep adding more and more materials and making every mob loot like 30-40 different items. Just look at Entropedia's info on any mobs. The amount of materials looted off every mob is insanely stupid. Nobody really trades stuff becasue they can just go loot it off something soon enough.

Back then we used to camp ONE mob for example Molisk to loot molisk teeth, then we would trade them to a tailor or trade them with a hunter hunting Faucervix for the WOOL. Becasue back then mobs only droped like 4-5 different materials and you had to trade with others to get the right stuff you needed and you could actually make some markup on stuff. Now everyone has everything cause loot seems to be geared not by mob but by levels.

What I would really like to know is i wonder what the percentage of stuff on auction with bids was back then. I didn't start keeping an eye on this until about 2 years ago. But seriously only 12% of auction on every planet almost has bids. To me that is a HUGE problem MA should aim for it to be around 30-40% at least if not much higher.

New players also dont stick around like they used to becasue they get fustrated with how much work it is to play this game? A game should not feel like work. Back then we used to just hang out and go adventure into the wild. Now it's either we hunt or mine or we stay in a busy city desperatly trying to sell stuff hoping that we'll be able to catch someone who wants to buy our stuff even for 101%

Game is fun and loot amount is really not the problem as much as when your done a long round of hunting looking at your inventory and you have 20-30 different items in inventory and now your trying to figure out how to sell it all in little batches. Tons of supply by many people but no demand, because everyone has looted everything themselves.

sorry i know i went off on a rant i'm just really sick of how MA just keeps adding materials and items to loot and it's just destroying not just the economy but more importantly the fun out of Entropia.
 
I can sometimes miss the old days as well but when you think about the things we have now that we didn't have back then id say that we are in a better situation today. After all, chasing down a fleeing noob with a helicopter is pretty neat.

What I miss has more to do with the games atmosphere, something is lacking and that's one thing I want to look into during the coming year.

...and this is why Entropia is destined to fail with you in charge. You just dont understand what is wrong.

Cmon... why gives a flying f*** about chasing after a nub in a chopper, when you cant afford the fuel after 1 hunt.
 
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I prefer 12.4 Life moves on. We either move with it or get the dinosaur treatment.
 
perfect example... just depoed 500 peds (50$)
Session time: 01:31:29
Full maxed eco Rainbow sword...
Grem armour...
atrox near ithica

i have 51.86 peds on card... and 103.6 peds in armour decay...
this is most expensive game in the world :)
besides casino games


so i guess i miss the days when 50$ lasted more then 2 hours ;)
bring those times back Kim!

What the f**k... Joker, you're easily 20x my skill and knowledge level, and even *I* know that's a dumbass thing to do! Wtf did you do, grab every atrox on the radar in order to accrue that much decay?! I can't even get that much decay on a gremlin set in Dome 1 @ CP in THREE HUNTS (and you know how nasty it gets up there with the pinball madness!).

*takes a breath*
Ok, screw EU. The WORLD is dynamic. The very fabric of life itself changes. You are doing something (obviously) which USED to work for you, which doesn't anymore. Perhaps armor decay isn't counted in loot anymore. Perhaps you pissed off the almighty lootius, I don't know. Perhaps if you tried a logical approach to hunting instead of finding one of the fastest methods of decay accrual in the game, you might actually profit on hunts like that, or at least come close to breaking even.
Have you thought of using something simple like an unamped opalo SGA to tag an atrox (ONE AT A TIME) THEN slice the crap out of it?

I say that because of this - last year I borrowed a UL Bicak Blix from a friend to hunt drones with (when gazz was like 120%+ due to the amp crafting craze). I wore 6A plated vigi. I put 500 ped on the blade, and went nuts, taking max 1dmg crits, slicing like crazy, mob grouping like hell - only stopping to refine if I couldn't move more than a crawl. When all was said and done, I had 80% decay on my armor and even with markup I had only made about 50 ped (that and it took two 4 hour sessions to burn that blade out, ugh).
Second hunt I put another 500 ped on the blade, repaired everything - and used my opalo SGA to tag the drones 2-5 at a time with, then sliced them up. Same decay period on blade, same volume of drones - but controlled. My armor decay for that entire hunt? Less than 20%. I profited bigtime :D. Managed to duplicate that run 3 more times, but the only drawback was instead of 8 hours, it took me closer to 10 hours to finish it. Even got some globals at the time, but nothing awesome, sadly.
The moral of the story? Get higher evade, lose the armor, or start controlling the volume of mobs on you, and you may suddenly find your decay bill at 25% or LESS than what it is currently.




...someone smack me, I'm actually correcting someone I thought to be an UBER on what smart hunting is... Guess being here for 5 years makes me feel like an oldster or something, lol...
 
What the f**k... Joker, you're easily 20x my skill and knowledge level, and even *I* know that's a dumbass thing to do! Wtf did you do, grab every atrox on the radar in order to accrue that much decay?! I can't even get that much decay on a gremlin set in Dome 1 @ CP in THREE HUNTS (and you know how nasty it gets up there with the pinball madness!).

*takes a breath*
Ok, screw EU. The WORLD is dynamic. The very fabric of life itself changes. You are doing something (obviously) which USED to work for you, which doesn't anymore. Perhaps armor decay isn't counted in loot anymore. Perhaps you pissed off the almighty lootius, I don't know. Perhaps if you tried a logical approach to hunting instead of finding one of the fastest methods of decay accrual in the game, you might actually profit on hunts like that, or at least come close to breaking even.
Have you thought of using something simple like an unamped opalo SGA to tag an atrox (ONE AT A TIME) THEN slice the crap out of it?

I say that because of this - last year I borrowed a UL Bicak Blix from a friend to hunt drones with (when gazz was like 120%+ due to the amp crafting craze). I wore 6A plated vigi. I put 500 ped on the blade, and went nuts, taking max 1dmg crits, slicing like crazy, mob grouping like hell - only stopping to refine if I couldn't move more than a crawl. When all was said and done, I had 80% decay on my armor and even with markup I had only made about 50 ped (that and it took two 4 hour sessions to burn that blade out, ugh).
Second hunt I put another 500 ped on the blade, repaired everything - and used my opalo SGA to tag the drones 2-5 at a time with, then sliced them up. Same decay period on blade, same volume of drones - but controlled. My armor decay for that entire hunt? Less than 20%. I profited bigtime :D. Managed to duplicate that run 3 more times, but the only drawback was instead of 8 hours, it took me closer to 10 hours to finish it. Even got some globals at the time, but nothing awesome, sadly.
The moral of the story? Get higher evade, lose the armor, or start controlling the volume of mobs on you, and you may suddenly find your decay bill at 25% or LESS than what it is currently.




...someone smack me, I'm actually correcting someone I thought to be an UBER on what smart hunting is... Guess being here for 5 years makes me feel like an oldster or something, lol...

we all know this but who wanna tell the fish at the pokertable that hes poker is shitty? let ppl like joker swing away with his big sword and shit tactics.. its only good for eveyone else.
 
Cannot vote cause I like them both more or less.

Didn't do much in space since it got launched. Last Saturday I made my first solo trip in a Sleipnir from Calypso Space Station to Crystal Palace. I found it very cool to finally be able to fly there myself instead of paying 20 ped for a ticket, run to a hangar, crawl in a seat of the spaceship and see a black screen with just a line of text representing space travel.
I could set a way point, fly, have a cuppa tea, come back, wait and navigate a bit more and actually see CP getting closer and bigger in my screen. Pretty awesome.

BUT!!

I seriously do miss a lot of features of the old PE:
- Sounds
- Skies
- Songs
- Face expressions
- Funny places and things on the calypso surface ( for example the sunbathing Skeleton)
- More cities with an identity
- Hadesheim
- Jukebox
- Running Speed
- More robust looking armor
- Less (L) stuff
- Higher chance on looting good unL stuff
- Less diverse stackable crap in the loot
- More diverse tools and ammo to be used
- More fun activity and talking in "all chat" (people are to occupied with their own bizz or use Voice Speak)
- ...


If MA would finally put some effort and $$$(yes I know it's hard to let go of Jan-Welter) in combining lots of old features making PE great with the new EU after VU10.0, then they would strike gold. Unfortunately I have no hope what so ever. MA will rather introduce a "Great and Exciting" new feature, which squeezes more ped out of the players, after which it will become boring and little used.


I would like to add a remark somebody send me about this post:

""
the moment a player realises the truth (more fun = a lot more depo and skills matter shit) the client is lost forever. I am amused that MA says no to the money people are willing to give away without asking any of it back (read: smaller deposits)
""


In 2003-2005 I was used to making smaller deposits. Only big deposits where for purchasing gear/skills. I deposited mostly $10-30 just to raise my playing fund a bit.
In 2007 I realized that I had to wack in at least €50-100 a time/month to be able to keep up with the same playing style and sold out pretty much most of the gear my avatar in the picture to the left wears.
Not for nothing, regaining some of the large deposits in the past thru witdrawal...
In 2009 I decided not to deposit anymore. Plain simple, the amount of money to be put in to remain the similar playstyle increased every year, let alone the amount of money one needs to play on a higher level.
I am at a point now that I am looking if it is possible to witdraw yet another large chunck of money from my already slimmed avatar, so what remains is an average cost of around $30,-/month over all the years I play.
Maybe, just maybe I will deposit some after that every now and then. To go with the flow, buy a heavy (L), waste €$50,- on a night of fun and don't login for some time after that.
It seems MA aims for such customers not for longterm customers who want to spend their money wisely. So I go with that. Maybe...
 
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The moral of the story? Get higher evade, lose the armor, or start controlling the volume of mobs on you, and you may suddenly find your decay bill at 25% or LESS than what it is currently.

y even i thought something must go terribly wrong if he has such a low return and such a huge armor decay. This game gives 80-90% return, could be a little less short termed, but 20-40%% is impossible. It's crazy to do the same thing over and over again and loose bigtime without thinking about what is wrong. And then asking MA for better loot. Thats like asking MA why you loose PEDs if you throw em on the ground and someone grabs em :D.

But Sunab's post made something else clear, too. The system as it is now in this VU is quite simple. Do something that gives 120% MU at all time and you will always profit. I would even think (if you believe in 90% return) the magic barrier is at 111,11%. After I realized that, avoiding getting globals hofs with cheap ores/enmats became my nb. 1 aim and while hunting I didn't even TT the smallest MU items anymore. I don't believe in luck or getting the "big" one, so that's the only thing you can do to not loose out.

__________________

That's why i voted for 12.4. Started in 2005 and back then i played for a while, maybe got some larger globals and even a hof, bigger then the ones I'm getting now, but in the end I burned my money really fast and had to depo or sweat again (ofc 2-3 pecs per bottle were a good way to get money :D). Today one can control this game with knowledge even if you are completely new, atm mining on arkadia on a nice spot every day, getting around 130% MU on some ores, that compensates for the other ores worth a little more or less then 111,11%. Still making extra cash each day and buying deeds for that if I have enough cash. Thats another reason I vote for 12.4. I actually breaked from a EU break because I heard about land deeds getting introduced and wanted to get some. Because I'm studying atm I have to take huge breaks sometimes, land deeds make it possible to even profit during those breaks and come back to have a nice sum of PEDs to play with.

Space - Apart from what some say, I hear people having fun in space each day, flying around from planet to planet, sometimes loaded with loot ( which gives a good amount of adrenaline btw :D). I did not visit that many other places before space was introduced, neither Asteroid nor Crystal Palace, but space made it actually fun to explore, at least for me and it made it possible for pennyless people to take a seat and come along too, to explore.

PVP - Yes that sucks now, I'm not really PvPing, but I was a regular oil thief. Now I am a wannabe oil thief. Back then you ran and hoped around, had fun for each missed shot of the guy trying to kill you (stalking you with a legendary Waraxe! lol) and maybe grabbed a barrel at some point, now they nearly hit each time regardless of what you do. Only in space you can still outmaneuver someone and get him misses. Change that back to how it was!

Graphics - Don't really care about how a game looks if it's good. So only on sidenote 12.4 looks a bit better for me.

Environment - alot bigger on Caly, but stuffed with too much crapmobs (small mobs with a huge aggro radius noone hunts but are only there to annoy), but those were around back then, too. Was no fun for me to walk around several hours before you found the correct path to get somewhere, maybe interesting for a few hours, but not for days of playtime in the long run. Neither does it create any revenue, it only made some new players quit. Ok some people made money of it or guided people through all TPs for free. In 12.4 you just fly over them. Imo it's still a major minus on Calypso, which Arkadia corrected by making mob herds only. Putting around crapmobs randomly does not help in creating a nice feeling that Calypsyo is actually alive. Ofc Arkadia feels too steril, maybe a middle way would help there. At least more free untaxed space to mine is needed.

think that's it for now, maybe i edit and add more if i think about sthg.
 
I like my VTOL. :wise:


Other then that, I reckon somewhere around 6.0 was pretty cool.
 
perfect example... just depoed 500 peds (50$)
Session time: 01:31:29
Full maxed eco Rainbow sword...
Grem armour...
atrox near ithica

i have 51.86 peds on card... and 103.6 peds in armour decay...
this is most expensive game in the world :)
besides casino games


so i guess i miss the days when 50$ lasted more then 2 hours ;)
bring those times back Kim!

er...i hope you are either talking about the big troxies around Ithaca or joking.
On a 500 PEDs hunt on the small ones I never go above 20 PED armour decay and even then only when I get swarmed all the time, normally I am rather around 12-14 PEDs.

edith: just saw on the tracker that you must have been joking.
I do not believe it is even possible (not even with an overprotection like the gremlin) to get that much decay in that time. And with your skills it is even questionable why to hunt such a mob in armour.
 
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As a general rule people remember the past in a far better light than it actually was. This is probably true for most things in rl, and i would hazard a guess it is extactly the case here.

One prime example, even in this thread, most have forgotten how bugged it use to be

Also

People are saying tt returns are worse. This is just plain wrong. I kept records from 2006 onwards and it is scary how little the loot has changed

Needless to say, the grass is ALWAYS greener on the otherside

And at the guy who said the graphics is worse now, LOL

I prefer to live in the present so going with 12.4VU

Rgds

Ace

EDIT: one thing i do miss though is the old music
 
I really miss the old days... no more comment.... i think most ppl know what i mean!
 
What I miss has more to do with the games atmosphere, something is lacking and that's one thing I want to look into during the coming year.

Kim check out this ancient entropia clip: http://www.youtube.com/watch?v=gDYpVn3vzGo

at 2:46 ppl are walking towards the old rig, you see dead robots and broken tanks, remains of the last robot war.
Those are the kinds of atmospheric gfx we are talking about.. Details that tell a story of what went on there. Those details were what made project entropia special.

or this one: http://www.youtube.com/watch?v=VqeD_gSOkwI&feature=related

the bathing skeleton, the thorifoid temple with the hatch that couldn't open.
I think the feffoid cave are a step in the right direction, but it still lacks detail. Maybe some dead avatars in front of the cave... Make things a bit more dramatic, atmospheric, by adding details.
 
People are saying tt returns are worse. This is just plain wrong. I kept records from 2006 onwards and it is scary how little the loot has changed

I imagine you're right in general, but there's less way to control your tt returns in hunting these days. Do you have records from using Opalo+A105/106? Surely that would show better tt returns than anything you can achieve in hunting now?

A big part of that i think is how people dont interact and work together like we used to. A BIG reason is the same beef i've had with MA for the last 4 years. You keep adding more and more materials and making every mob loot like 30-40 different items......

I agree there's perhaps too many materials. But at the same time would you really want to return to loot that is mostly coins of PED? I like the stuff like animal oils that pretty quickly stack up to 100 PED and you can sell for 102% in auction. That's great. There is quite a lot of small junk that I can never stack up enough to put on auction though (rarer extractors and stuff for instance) which is a bit of a pain. Often they have quite nice MU but end up in the tt sooner or later, I guess that's the stuff you need to trade at Twin.
 
I imagine you're right in general, but there's less way to control your tt returns in hunting these days. Do you have records from using Opalo+A105/106? Surely that would show better tt returns than anything you can achieve in hunting now?

Unfortunately not, i would love to see from someone that does though

Rgds

Ace
 
i would love to see from someone that does though

Same. Sadly the earliest records I still have only go back to 2008. Not sure I even made any records with amped opalo - it was so easy profit there was no need :D
 
Half of the junk we get in hunting loot is used for tailoring, so maybe fixing tailoring would be better than getting rid of all the 'junk' loot.

When I first started people had multiple sets of cloths and when entering a town many would remove their armour to show off their style. Now they keep the armour on 'cause it costs them 7pec to remove it, and they don't have a storage full of cloths 'cause it needs to be at full tt to look good and people can't afford to have 1000's of ped locked up in cloths.

Kim, you want to help get the atmosphere back? Sort out tailoring and the costs to own and wear cloths would be a good start.
 
As has been said again and again, the grass is always greener on the other side. People have been whining and crying about their loot returns ever since 2003, and I bet my butt that they did before then also.

So far as I know, the loot value you get hasn't changed since the introduction of no-loots, and "all" that did was spread out the loot "a bit". The average is still the same most like (that is to say, I've seen no evidence to the contrary). 95 % returned average appears to be universal. (Don't get me wrong, I'm all for complaining about the strange loot patterns, but that's still admitting the average is the same anyway.)

Another thing that's bothering me is how people refer to their old play style as if it was the same now. It's possible, of course, but take an atrox hunter for example. He'll be burning far more money killing the same amount of atrox today, then in the old days, because atrox has different stats today. In fact most popular mobs have greatly altered stats today compared to five years ago.
 
Half of the junk we get in hunting loot is used for tailoring, so maybe fixing tailoring would be better than getting rid of all the 'junk' loot.

When I first started people had multiple sets of cloths and when entering a town many would remove their armour to show off their style. Now they keep the armour on 'cause it costs them 7pec to remove it, and they don't have a storage full of cloths 'cause it needs to be at full tt to look good and people can't afford to have 1000's of ped locked up in cloths.

Kim, you want to help get the atmosphere back? Sort out tailoring and the costs to own and wear cloths would be a good start.

Geh, I used to have plenty clothes, plenty looted clothes with high markup, complete tailored sets.
Recently I decided that I only need my orange jumpsuite, my gulladrdrrr shades, my swamp camp mission cap, my Jade Coat, my Black Boots and some oldtime looted underpants.
The rest goes. Why... :scratch2:
 
I agree there's perhaps too many materials. But at the same time would you really want to return to loot that is mostly coins of PED? I like the stuff like animal oils that pretty quickly stack up to 100 PED and you can sell for 102% in auction. That's great. There is quite a lot of small junk that I can never stack up enough to put on auction though (rarer extractors and stuff for instance) which is a bit of a pain. Often they have quite nice MU but end up in the tt sooner or later, I guess that's the stuff you need to trade at Twin.

Find somebody who crafts with what you have excess of. Or somebody who sells to those people. Quite possibly occasinonally making sales threads with these would help with this.

If any of those stuff not ending in big enough stacks are diluted cloth extractors, I'll take them.
 
Seems that a lot of people like the details. Kim, take notes :wise:

To Kim: I have a pretty good idea how to improve PA and the Swamp area and it would not be time consuming. I checked every detail of PA, and the surrounding area, and I think this is the place that needs a small upgrade. With the change I have in mind we could not only upgrade PA, but also Jason Center (and I think this can be a win-win) I will post a video in about 2 weeks explaining all the details that need changing. I hope you take a look at it and consider...
 
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